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  • In which a Maid is rescued.......

    The nameless heroes, having seen that the town ahead is in trouble, quickly spur their horses down the hill and into [[Greenest | Greenest]]. The level of devastation is overwhelming, there are fires everywhere and looting or fleeing people around most …

  • Good guys doing good things

    As the heroes returned to the [[The Keep | Keep]], [[:tarbawnighthill | Tarbaw Nighthill]] and [[:escobert | Escobert the Red]] saw that the [[The Temple of Chauntea | church to Chauntea]] was being attacked, with terrified townsfolk likely inside. …

  • An unexpected pause for Fish and Posing

    Having begun the assault on the enemy underground lair the Heroes of [INSERT PARTY NAME HERE] suddenly and inexplicably paused to eat pickled fish and look up to the left. [[File:598268 | class=media-item-align-center | image.jpg]] Some of the …

  • Tale of two battles

    The heroes after kicking the bodies of the guards for good measure discovered that they had recently moved their guardroom into a storeroom. Obviously the draft was too much. The next room with signs of recent bed removals had a sleeping drunk figure …

  • Princess Pig

    The Heroes arrived at the city of "Eternal Sun" Elturel and soon found themselves at an inn called [[A Pair of Black Antlers | A Pair of Black Antlers]]. With a blast from the horn of Jareath, it was announced that Sir Axialrod, hero of Greenest, had …

  • Caravan of Courage

    The band of heroes were approached by the trader to say that the caravans were now hiring guards. The perspective employees turned up. [[:sir-axialrod-moonbeam | Sir Axialrod Moonbeam]], [[:ulfgrim-foehammer | Ulfgrim Foehammer]] and [[:jareath-lockwind …

  • Council of Waterdeep Part 2

    The party approached 5 hooded _Bearded Devils_ sitting around a table. [[File:668596 | class=media-item-align-center | Bearded_Devil.jpg]] [[:sir-axialrod-moonbeam | Sir Axialrod]] engages the _Bearded Devils_ in a lovely conversation, they seem to …

  • Council of Waterdeep Part 7

    In the tent of Mccath the Crimson the Stag Party tried to come up with a plan to stop the Large _White Dragon_. Heading down a 15' wide shoot. With training and rope the party make their way carefully in to the darkness. As the party descend it gets …

  • Tiamats aftermath

    The Stag Party leave the ruins of the Temple through the main doors, the other tunnel exits having been destroyed due to a castle landing in the middle of Tiamats temple. The floor of the volcano is littered with dragon bones, the remains of the great …

  • Escaping the Tower of Ustran Part 3.

    The day begins with the party searching the wreaked ships for clues, instead they discover two crab like creatures, _Chuul's_. [[File:739789 | class=media-item-align-center | chuul.jpg]] The two _Chuul's_ creep up on [[:azim | Azim]]. One hitting …

  • The Island Part 1

    The stag party make landfall on the floating island which is about 2 miles by 3 miles. On the far edge is a mountain, it's peak shrouded in clouds. An unnatural fog hangs over the scrub covering the island. Sheer cliffs surround the island, except for …

  • New Lands Part 6

    The lever is pulled, [[:ulfgrim-foehammer | Ulfgrim]] and [[:sir-axialrod-moonbeam | Sir Axialrod]] opt to stay in the gray mist rather than travel to the Astral Plane. The Astral Plane has silver hue, hence the name silver void. An absence of …

  • New Lands Part 7

    The day starts with the PC's in bright sunshine, standing on a path leading to a mansion. Birds twitter in the trees, all seems normal, leading the heroes to the conclusion that they are back on the Prime Material plane. Oh yeah, the Clerics and Paladin …

  • The Doom Vault Part 1

    Jareath casts *Rary's Telepathic Bond* which allows the whole party to communicate telepathically, In the Doom Vault looking for the entrance to the _Phylactery Vault of Szass Tam_. Jareath activates the Glyph to use the black gate to enter the area …

  • Home Page

    h1.

    *The Sword Coast is under siege!*

    h2.

    “And naught will be left save shattered thrones with no rulers. But the dead dragons …

  • Main Page

    h1.

    *The Scrolls of Knowledge*
    h2.
    Knowledge, particularly the raw knowledge of ideas, is supreme. An idea has no weight, …

  • Personalities of Greenest

    h2.
    [[:tarbawnighthill | Tarbaw Nighthill]]
    h2.
    [[:escobert | Escobert the Red]]
    h2.

    The Temple of Chauntea

    The only religious building in Greenest. Often used as a Town Hall and meeting place, contains vast knowledge on farming and agriculture as do most Chauntean Temples [[File:588500 | class=media-item-align-center | image.jpeg]] Home of [[:eadyan- …

  • The Greenest Rest Inn

    The only Inn in town (there is a Tavern) it is often booked out by merchants passing through. [[File:588650 | class=media-item-align-center | Mermaid-Inn-Rye.jpg]]

  • The Zhentarim

    The Zhentarim—also known as the Black Network—is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need the best guards or mercenaries money can buy. And if the cargo is shady …

  • The Lords Alliance

    “The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerun. Although many of its members have conflicting goals and long-standing rivalries outside the alliance, they band together in the …

  • The Emerald Enclave

    The Emerald Enclave is dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or in small communities, and the order has almost no representatives in towns …

  • The Mere of Dead Men

    Twisted trees, vines, and thick vegetation cloak the mist-shrouded surface of the cold saltwater swamp. Its air is foul with rotting stenches, and its water is black and opaque. Visibility, given fogs and rolling topography, is rarely more than half a …