Tyranny of Dragons

New Lands Part 4
The plane of macancus

The day starts in the company of fast speaking Gnome to Tinkerhome. Passing machines on the ground and some flying, all apparently made by the creator, the Gnomes had tried to make them but failed. After a while the grand city of Tinkerhome, a collection of about 60 tents.

We are pointed off in the direction of Flant, the high priest, leader of the Gnomes. In a huge crater is a tent surrounded by broken machines. Azim speaks for the party as he is the only one who can communicate. Flant is the high priest of Leonis the creator. Jareath tries to get him to get Leonis down to talk, basically he is insane and only builds stuff. The more followers he get, hopes to get contact with Leonis…. so leads a mass and gets nothing. Errich asks about who else lives here, just the Gnomes and a depressed creature who just wants to get out. Azim enquirers about is there a closer point, yes the Lake. It is left to the party to cast various *Polymorph * spells, Errich will gets to ride Azim.

As Jareath goes to cast a spell, his voice is drowned out by the something, and his spell fails. Azim’s boots still flap and he can fly. Travelling to the lake, passing Gnomes making a device, smelling something burning, then an explosion. Knocking Seakul off his feet, blowing debris everywhere. Azim inquires if they have seen Vita, they suggest looking on the other side of the lake. Arriving at the lake, it is not really a lake but a tar/sludge pit with the castle flying above it. Travelling around the otherside of the lake a figure is trudging in another direction, the party follow the creature in its staggering gate.

The creature is made of metal and held together by bolts and wires, It greets us “Hello” and his name is Vita. The party offers to take him out of here, but he wants to know what he can do. But he doesn’t know how to get up to Leonis. Seakul wants to leave and sulks throwing something in the lake. The tests the liquid and finds out it is acid. Capturing mechanical birds then. Looking for birds, mechanical birds.

Sir Axialrod, and Errich, jumps to try and grab onto the low flying creature. It then starts to fly up toward the castle. Azim takes to wing with his boots. The tower is 130’ diameter, there are three entrance ways, a large chamber houses three machines to smaller flying machines and one larger one. Azim is blocked from entrance, Azim has to fly up to the next level.

Back on the ground are Ulfgrim, Jareath and Seakul are on the ground making a campfire.

Azim on the outside of the tower, trying to get into a shuttered window, opening he finds himself in a library. Paper and parchment litter every surface, shelves surround the walls with many papers pulled out. Meanwhile in the bay Errich and Sir Axialrod try the door and find it locked by magic, with nothing to pick it is left to Sir Axialrod to force it open. Smashing it three times with his hammer, then it breaks the lock.

Azim looks around the room, hears the sound of banging on a door. A chair seems to bump into his legs, he sits down and the chair sighs…. turns on a light and starts to fly around the room, looking for notes or workbooks.

Sir Axialrdod and Errich climb the stairs, into a glorified closet. Errich looks at something in a glass case, bone caltrop which Errich collects. Sir Axialrod opens one of the four doors also into the library. Only in one corner are some properly sorted books, Spell books of arcane nature which Azim puts into his portable hole. The three party members than listen at the double doors, Errich hears noises, someone working on something. Sir Axialrod opens the door. The room is unused and empty, Errich investigates … this is in fact an illusion. Azim and Sir Axialrod don’t see anything.

It is in fact a workshop, with sketches on the walls and apparatus everywhere, there is also an old man working. Errich tries to ask the man something. But he doesn’t even looks over his shoulder and dismisses Errich. Errich takes his leave taking the party with him. They exit while they investigate other stuff. The next room is a bedroom. The next room is a kitchen. Sneaking back into the workroom, Errich sneaks in and collects some papers. They they make there way out. Errich tries again to question Leonis, about machine. He seems quite busy, and doesn’t know about Limbo or Machine. He will not give any notes….. Sir Axialrod tries to talk to him, and starts the fight.

Sir Axialrod tries subdue him, hitting three times then another three times. Errich knocks him out from behind. There is a large machine, which is magical, a suit of plate armour (8’ tall), some clockwork dolls, a cart with barrels (organ gun). The armour is sealed. Heading down the stairs to the crashing to e hanger bay. One of the big bird has slings under the wings. Eventually the bird takes off. The heroes jump off the machine.

Basically the party arrive back at the other party members. Sir Axialrod like a bad dog says “I brought the wizard.” The party take Leonis back too the gnomes. Saying here is Leonis, only the religious Gnomes really care. The party then pull the leaver.

The party appear in a rolling grass lands, cresting a hill the party see a tower 50’ away. Some Bearded Devils are assaulting the tower as two women through vases out the window at them. Sir Axialrod then immediately summons his castle and climbs the stairs on Azim moves forwards and asks them what they want…. to eat the women. Seakul uses Misty Step then moves into combat hitting a Bearded Devil twice. Jarath runs up Sir Axialrods tower. Ulfgrim moves forward and casts Sacred Flame. Errich shoots one. The Bearded Devils then gang up on Seakul chopping with Glaives and beards.

Sir Axialrod shoots one twice, Azim arrives smashing the back of a Bearded Devils destroying it.. Seakul s kills another one, the swings his two-handed sword into another. Jareath fires two mighty shots at the wall. Ulfgrim hits one as does Errich who disengages after the strike. Bearded Devils then start wailing on Seakul.

Sir Axialrod shoots from his tower, hitting three times. Azim kills a Bearded Devil. Seakul hits and unleashes his divine energy. Jareath kills a Bearded Devil from the top of the tower. Errich tries to disbelieve the scene but its real, then uses his off hand to stab one in the side. The Bearded Devils fail completely.

Sir Axialrod finishes the Bearded Devil Errich had stabbed. Azim starts wailing on the last Bearded Devil , Seakul dispatches it with ease. The mighty beasts are defeated….. lots of lovely ladiess burst from the tower. One of each of the races of the PC’s they all want to kiss the PC’s…… everyone resists except the bard.

Battle with Succubi begins. Errich stabs the Succubi twice and then it is shot by Sir Axialrod once. Jareath leaps off the parapet, hitting the ground hard. Azim hits his Succubi three times. Seakul hits twice. Ulfgrim feeling weak does a little damage on the dwarven Succubi. Every Succubi disappears except the bards, who gives him a lovely kiss. Errich tries to interrupt the kiss and gets behind the creature and stabs twice. Sir Axialrod leaps off the balcony at the last Succubi and hits hits on the way down. Azim does nothing, as Seakul gets there in time to kill the last Succubi.

Suddenly the whole party disappears in to grayness. And a voice says “What was the meaning of that?” Nothing as it seems. “Is the chance of delight worth risk and pain?” Half the party thinks it is and the Lawful Don’t. The machine wants us to go on a mission to Tarterus, to see a couple of titans called Themus and Mnenouyne. They are building a sample of black stone called acropolis. Machine wants a sample of block. Azim checks his portable hole and all mechanical equipment and notes are gone.

Day ends.

New Lands Part 3
The realm of chaos,

Floating through the chaos of Limbo. Walking through a green covered bridge-way. Ulfgrim is feeling particularly tired forcing Errich to take over control over Limbo. From the dwarven pathways into some thing of the halflings imaginings, sitting on a deck of a boat on a clear calm sea, with bright sunshine. After resting the party continue onward with Errich taking the responsibility for controlling the plane.

As the party walks the infinite deck Jareath’s bows hums in warning, two Chaos Beasts emerge from the water, tentacles and large maw. Jareath casts Vicious Mockery , the magic of the plane of Limbo doesn’t seem to affect his spell, then shoots the beast with a mighty shot. Errich creates a create around himself (too busy holding on his concentration to do anything else). Azim hits the same creature three times. Seakul moves behind then hits the Chaos Beast twice. Sir Axialrod tries to push over the other Chaos Beast, fails because it is in its own plane, then bashes it three times. Three tentacles lash out from the first Chaos Beast but the bard’s spell spoils its fun. The other Chaos Beast misses Sir Axialrod. Ulfgrim casts Guiding Bolt hitting it square in the chest.


The Chaos Beast gets a burst of speed causing Jareath to miss it once with his bow. Azim smashes it three times with advantage as Seakul flanks the Chaos Beast. The Chaos Beasts surge again as its tentacle latches onto Azim, then has to resists the effect of the creature’s magic pulling him apart. The other Chaos Beast misses Sir Axialrod. Seakul drives his sword into the beast spraying goo all over the place. Sir Axialrod hits the second Chaos Beast three more times. Standing too close Ulfgrim’s Fire Bolt misses.

The Chaos Beast slows down, Jareath shoots twice more, hitting but once. Azim rushes over hitting it three more times. Seakul also moves to aid, driving his blade into its side killing it. As the goo is wiped off Seakuls blade the party continue . Sir Axialrod starts to feel pain in his chest. Ulfgrim examines the fighter, and believes that he is infected with some type of parasite. Ulfgrim casts Lesser Restoration killing the Slaad Tadpole.

In the distance the party see a big mass of clouds….. very strange that there clouds in this chaos soup. As the party nears it appears as the big bank of fog. As the boat hits the edge of the cloud the boat disappears. The party find themselves surrounded by water. The only feature in the water bubble is a light in the distance. Movement is only possible by swimming in this warm safe feeling water. Errich, Jareath and Sir Axialrod seem to like the feeling so much they just float with eyes glazed. The other party have to swim back, ignoring the feeling and grab a foot each and start to tow them toward the light. After a couple of rounds the party start to feeling it is difficult to breath. Holding their breath they continue to plod on.. Finally the paladin stops swimming. Ulfgrim and Azim have to tow more of the party. Closer and closer to the light. The lack of air is starts having a greater effect on the party, closer and closer to the light. 13 rounds later Azim and Ulfgrim arrive at the light with the party in tow.

The party tumble into a huge 100′ × 100′ room surrounded by stone walls, the ceiling is made of stone 35’ up. Strewn around the room are huge toys, a jigsaw puzzle, jack in the box, a chest of draws and 16 wooden blocks (covered in runic language). The furniture is covered in carvings of woodlands, inside is chainmail and a helmet designed to fit someone 10’ foot tall. The other drawer has robes and gloves to fit a 10’ creature. Seakul goes to the jack in the box and turns the handle. Music is heard, then a Purple Worm emerges out of the box attacking Seakul.


Errich shoots it once then hides behind the blocks. Jareath shoots twice hitting once. Ulfgrim casts Guiding Bolt strikings the Purple Worm between the eyes. Sir Axialrod shoots it from across the room, four times. The Purple Worm tail whips out striking Seakul, causing him to be poisoned. It then reaches down and swallows Seakul whole. The Purple Worm then moves toward the Errich and Jareath. Azim pulls forth his Wand of Magic Missiles and blasts it.

Errich jumps out from behind his box stabs at the Purple Worm once, misses, then runs away. Seakul, from inside the Purple Worm, starts hacking away. Jareath, seeing the danger hits with two bow shots then back away. Ulfgrim charges at it, casting Spiritual Weapon, hitting with his electrical flail. Sir Axialrod taunts the Purple Worm, then shoots it twice more. The Purple Worm starts digesting Seakul, then bites at Ulfgrim but is put off by Sir Axilalrods taunt. Azim smashes it four times killing the worm. Seakul’s great sword emerges from the inside….. exclaiming “It worked.”

The party investigates the jigsaw, Jareath and Errich start working on it. In a couple of minutes the puzzle is completed. As the final piece is placed the image of a portal with glowing clouds or mist behind seems to swirl and change. Seakul shouts something and places the puzzle against the wall, its edges shimmer and becomes a real portal. Jareath and Errich start investigating the blocks for more clues, minutes pass as they are able to spell out “Freedom is Not Free”. A small piece of metal appears in the air and floats to Jareath. Grabbing the metal item, Jareath realizing the metal is a wrapping, unwrapping reveals a brown block, smelling sweet. Being hungry Errich and Seakul tries it out, chocolate. Sir Axialrod tries the wand of magic detection.

Jack in Box is magical, summons a purple worm.
Chain Mail
Robes x2
The archway is magical.

With a short rest they have don’t really have any discernible magical properties. Stepping through the portal into a room of nothingness a voice is heard. “What is the meaning of that experience?”….. Freedom is not free. “What would you prefer to play with?” Blocks, we get chocolate. “Should you ever stop playing with toys?” No we learn by playing. “I’m wondering if you would do me a favor?” Who are you…. “You can call me Machine.” “You need to go to the plane of invention and talk to Leonis.” (Wants to know how his magic works, some inventions and sketchbooks). “Also wants to get to know about a being called Vita, who has developed free will and life by accident.” (Would like to have Vita).

A box appears with a lever to take us too and fro from the demi-plane of invention. When Seakul asks about a reward Machine replies, “look where you are, and what choice do you have. And you might learn something.” With no comeback Seakul pulls lever.

The party vanishes and both the Ulgrim and Seakul feel some of the their power return. Appearing in a plane dominated by mounds of junk, sometimes with pools of putrid water between them, effectively this plane is a junk yard. Mechanical contraptions walk across the junk piles or in the toxic sludge. The plane is lit by a dull gray haze. Hanging in the sky is a tower about three miles away. Heading in this direction the party march off. Azim tries to talk to a machine, but gets no response. Walking on suddenly a hole opens up in mid air and a pile of rubbish pours out hitting the party, bits of scrap metal and junk. A mile or so later the party see what look like a camp site. Errich tries to sneak up to investigate as the remaining party trudges on, Gnomes, five in total. Errich watches the rest of the party stomp in. The Gnomes start speaking very quickly, a Gnomeish dialect that even Jareath can’t follow. Azim can understand them and speaks for the party. The Gnomes invite the party to have a drink of milk. Azim asks about Leonis. “Leonis, we are in Leonis. Are you talking about the Father of Steam? He lives up there” Pointing to the floating tower. Basically if the party wants more detail we have to go to Tinkerhome, a mile to the west. The Gnomes offer to take us to Tinkerhome while talking about what they do.

The day ends with the party on the way to Tinkerhome.

New Lands Part 2
The Tower of Rath Modar

Climbing the spiral staircase after finishing searching Rath Modars lab.

The stairway ends in a double doors, Errich slips through the parties legs looks for traps and then opens the door. The room beyond is 40′×40′. Two doors lead off the the east. Book shelves stand between the doors and on the west wall, a large bed dominates the south, a chest sits beside the double doors, beautiful rugs line the floors. A red robed body lies in the middle of the rugs. Someone has painted “Long live the resurrection, death to the undeath” on the walls.

Ulfgrim recognizes that the writing is in fact magical phrase written behind the writing, a command phrase. As Errich looks at the chest and Sir Axialrod uses his wand and then the furniture moves to attack. Que battle music. Seakul sees the chest about to move, then smashes it twice. Jareath attacks the bookcase in front of him. Errich takes the opportunity to also smash the chest to pieces then uses his bonus action to slip out of the room. Sir Axialrod hacks at his mortal enemy a bookcase. Ulfgrim casts Greenflame Blade also hitting a bookcase. Bast watches the activity from outside the room. Azim attacks the bookcase next to Sir Axialrod, destroying it. A table and chair attack Seakul, a bookcase attacks Sir Axialrod, a wardrobe attacks Azim, a bed and a bookcase attack Jareath, and finally a bookshelf attacks Ulfgrim. Finally pictures fly off the walls.

Seakul destroys the chair that hurt him. Jareath also destroys the bookcase on him. Errich moves into the room attacking the table on Seakul then runs off again. Sir Axialrod hits three more times. Ulfgrim tries the magical phrase on the wall, nothing happens then attacks the bed, the Greenflame arcs to the bookshelf beside him. Azim moves next hitting the wardrobe three times. Then the furniture hits Jareath, Seakul and Sir Axialrod. Sir Axialrod is also hit by a flying picture.

Seakul destroys the table and wardrobe. Jareath casts Thunder Wave on the bed and a bookshelf pushing them back 10’. Errich runs around the stairway to get a running jump at the picture on Seakul but misses. Sir Axialrod destroys the bookshelf, then hits a picture. Ulfgrim moves forward standing on the big rug which then attacks him, but can’t get through his armor. His Greenflame Blade destroys the bed and bookcase. Azim attacks a picture twice but misses once. The last table misses, the picture hits Sir Axialrod, Azim takes a very opportune moment to destroy the picture in return.

Seakul destroys a picture and table. Jareath hits one picture. Finally gets a decent running jump in and destroys the picture attacking Jareath. Sir Axialrod also destroys a picture and then the rug. Ulfgrim attacks the last picture, again his Greenflame Blade finishes it off. With no furniture attacking everything goes very quiet.

Errich looks at the body but reveals nothing, bludgeoned to death. Searching the room, nothing. The door beside the first door reveals a 15′ × 15′bathroom. The second door reveals a 15′ × 25′ room with another door on the eastern side, a pedestal stands in the middle here. Jareath investigates the pedestal further. Seakul opens the far door, he stops suddenly, behind is nothingness, the vastness of space and earth. Bits of earth, fire and water float around As Errich and Azim follow in they see a paladin hanging off a door and runes around the edge of the doorway. No-one recognizes the magical writing.

Errich takes note of the signals and pushes for returning to the closest city to get a fork tuned to the prime material plane. Heading back down the stairs to the lab to find more clues, a couple of hours pass, the books seem to point to the plane of Limbo, a plane of chaos. Moving in Limbo about you need to enforce your will to move around. A portal or safe path or portal is needed.

Seakul seems to want to stay in the keep. The other party members are prepared to return to Amruthar for more magical assistance and some magical equipment. Following the Larpendar river back to the city. Looking for mages to translate the signals found, only 500gp. The arcane signals tell us that it is a gate, powerful because it is permanent. Then looking for clues about Limbo, nothing new. Only thing they do tell that casting spells in Limbo it is rather interesting. Ulfgrim is able acquire a tuning fork back to the prime material plane. The party is uninterrupted returning to the keep. Errich asks Bast to look after the Unicorn and try not to eat it.

Entering into the Plane of Limbo, a chaotic soup of Chaos. As they enter Errich is affected by the Chaos, but not greatly. Everyone has issues breathing, Errich does better (necklace of adaption). Then everyone starts to try and overcome the plane to move and breath. Firstly Ulfgrim feels weekend, casting spells as six levels less. But he is able to make a haven 1 mile radius, basically he needs to remain in complete concentration. Ulfgrim creates a likeness of underground Dwarven fortress, realizing this doesn’t help changes it to a clear field with natural heather plants. The party then move off down the path.

Working there way down the path. Jareath tries to follow work where to go, with clues to where to go. A lot of walking. Nothing. A few hours pass without nothing happening. Ulfgrims imagination leading us. With the help of Jareath singing “We got to get out of this place”, Ulfgrim gets a direction to go. After a long period of time we see a number of Slaads swimming through the goop. We hear in our heads, “We fight, pick your best”, Sir Axialrod accepts, and all the Slaads line up, very strange.

Que combat music. Sri Axialrod starts swinging away. After two rounds of combat, Sir Axialrod has taken a couple of hits, and the wounds of the Slaad have closed a bit. After three rounds of combat the first Slaad dies, then the next Slaad steps up. Another three rounds the next Slaad is killed. Then the next Slaad is killed. The next Slaad steps up and has his head cut off. Then the next Slaad steps up, hits Sir Axialrod takes a few more hits, then is killed. Then the next Slaad is killed. Six down. 34 left. Seven down, Seakul casts Hold Person and Sir Axialrod falls over. The best Slaad has killed our champion. This confuses the Slaads then the leave and fly off.

Day ends, heading down the path Ulfgrim had picked.

New Lands Part 1
Sailing into Impiltur and into Thay

In the badly damaged boat, Ulfgrim spends much of the night casting Mending, fixing many damaged boards and parts. Jareath looks up to the left. After a cold night, sailing on, a boat is spotted on the horizon with more dark clouds rolling in. The clouds roll in, the wind grows and the sea gets choppy. Umblee the bitch queen. The sail we see on the horizon has red and white stripes on the sail. Errich describes the flag to his companions.

Sir Axialrod recognizes it as the flag of Impiltur. Impiltur is a nation in the North Eastern side of the Sea of Stars. Making toward the sail ship, a large merchant ship. Approapriate flags are run up (sea greeting). Errich asks where they are heading, Velprintalar. Errich inquirers if we could catch a lift. The captain, the Fabulous Renaldo, accepts and lowers a ladder.

Seakul offers to tell the tale. After a bit of effort the Unicorn is winched on board. The Fabulous Renaldo tells the party that he is heading to the fair capital of Impiltur, Velprintalar. He trades the Sea of Fallen stars, even into Thay. Seakul regales a great story of the adventures. A couple of days later the ship, the Duke of Dilpur, arrives into the fabled city of Velprintalar, one of the most beautiful cities of the known world, ruled by the powerful mage “The Symbol”. Finally making landfall most of the party give thanks for getting to dry land.

After weeks of eating Errich’s Goodberry’s the party first port of call is a tavern for a decent meal. As the party makes their way through the streets lots of Griffin Riders are spotted in the sky above. By the time the party arrive at the tavern even Azim would not mind eating some food. Errich challenges Sir Axialrod to a drinking competition. 10gp the wager. Errich is under the table after eight rounds. The next day Errich starts investigation.

Thay is now mostly ruled by undead Wizards. They don’t like visitors and those who don’t have a charter. Slavery is a big part of their culture. They used to be interested in conquering everyone, but now they are more interested in trading. They don’t like adventures wandering around. Basically the Stag party need a good reason to visit. The only Red Wizard we know is the Tharchion of Lapendrar, who base was at Nethwatch Keep. Sir Axialrod earns the favor of the GM for remembering this.


With a plan in place, Nethjet is the first stop in Thay. Sir Axialrod finally convinces the Unicorn to be his mount. Tears can be seen in his eye’s. Once again the party sail up the river Umber, much to the distress of most party members (not Errich). Next stop Lake Umber. Imagine walking into Mordor except with more undead. The port town of Nethjet is the main trading port of Thay. Seakul looks strange as he kisses the docks when the stag party arrive. Upon arrive the party is immediately ushered into a customs office, where a Thay bureaucrat wants to know what are the parties intentions. Sir Axialrod immediately blabs insuring all party names are attached to the inquiry to be sent to Tharchion Eseldra (of Lapendar). The party is then told to stay at the “Shaved Dwarf” until summoned. The next day the the very surprised bureaucrat informs the party’s request has been granted that we are expected at Nethjet keep. He then hands over the proper papers with all the parties names on it.

Various Thay military patrols (consisting of soldiers and Red Wizards) are passed as the stag party stick to the main road. Each patrols checks the papers before ushering the party on. A day later the party arrive at the edge of the main plateau. They follow the winding path up the cliff face to the next level. Towards the evening the party arrive at Nethjet Keep and are greeted by very quite servants. In the audience chamber we are greeted by Eseldra Yeth (and her court). Seakul speaks for the party. Stopping the dragon Queen and also that Rath Modar was killed by a Castle. Seakul wants Rath Modar to suffer and needs his soul for eternal torment. The Tharchion likes the idea. She suggests that we should find out where he went, go there and capture his soul. She also suggests that we should go to his keep, search. She also gives Seakul a soul container (with command word) to capture the soul, since she would like to see the vial mage suffer more. She also offers to increase the pass to travel in Thay. Sir Axialrod watches the Tharchion to determine her power (15 levels and 261HP). She also warns us that he was a powerful illusionist, and his keep was probably magically trapped.

Two days travelling up the Eastern Way the party arrive at the city of Amruthar. Ulfgrim grumbles about the cost of spells, but is able to acquire the spell components to cast Trueseeing . Crossing the river Lapendrar the party head west along its banks toward the Keep of Sorrows. Again nothing bothers the party as there are a lot of patrols. A day later the party arrive at a small 40’ high, 20’ round keep. Ulfgrim puts a some panda makeup on and casts Truesight. Errich notices that there are no traps but runes around the door frame, he also thinks it similar to the Teleport Circle. Errich also defeats the Wizard Locked door, then from 30’ away casts Mage Hand to open the door. Inside the party see a brightly lit room (bigger than it appears from the outside). The party make their way inside.


A grand entrance way greets the party, two large Stone Golem’s stand at the top of the stairs. Climbing the stairs, nothing happens until Seakul until he steps on the top landing where the two statues come to life striking at Seakul. Errich looses an arrow and watches it shatter on the skin of the first Stone Golem. Seakul strikes the Stone Golem twice. Azim rushes up the second staircase, punching the other Stone Golem once, then twice more. Sir Axialrod also makes it up second stairs hitting three more times. Ulfgrim climbs the first staircase, backing up Seakul, hitting once and also casts Spiritual Weapon. Both Stone Golem’s attack. As reaction Azim strikes once again. Seakul is hit twice.

Errich performs some acrobatics running up the balustrade to stab at the second Stone Golem from the side, but the attack bounces off the side of the Stone Golem. Seakul hits once (refusing to call in his divine powers). Azim strikes a total of four times. Sir Axialrod vorpal sword strikes a total of three times. Ulfgrim casts Greenflame Blade and strikes true, also hitting with his Spiritual Weapon. Seakul is missed due to his cloak, while Sir Axialrod is smashed twice.

Errich gets behind a Stone Golem stabs twice then leaps off the balcony to avoid being smashed by the annoyted Stone Golem, the landing isn’t as good as Azim, twisting his ankle and falling over, Bast runs down the stairs to attend to the prone Errich. Seakul smashes the other Stone Golem twice. Azim following up Errich’s attack hitting three times. Sir Axialrod vorpal sword finishes the second Stone Golem off then steps of its carcass and embeds his vorpal weapon into the neck of the first Stone Golem. Stealing Seakul’s kill.

Seakul opens up the doors, behind a is a 20’ foot corridor, stairs at the far end with two statues either side of the stairs. The hallway is covered in carpet. As Seakul and Sir Axialrod enter two Unseen Servants try to take their cloaks, of course Ulfgrim just sees the Seen Servants. Both Seakul and Sir Axialod strike at the unseen hands. Errich investigates the first door, Seakul moves up the corridor. Errich gets bored and opens the door, revealing a 25’ by 30’ room, a fireplace dominates the far end of the room with comfortable chairs spread around the room, a bookcase stands by the entrance.. A fire glows brightly in the fireplace. A glass starts to fill and floats toward Errich, who gratefully accepts it. Meanwhile Seakul opens another room, finding a 15′ × 15′ washroom. Sir Axialrod finds a 30′ × 45′ room with a well set out dining table. Opening the middle door reveals a 15′ × 30′ storage room, the door at the entrance reveals a 30’x 35’ kitchen with a passageway to 60′ × 10′ pantry.

With nothing but comfortable living environment the party heads up the stairs at the end after Errich steals a fork from the dining table. Doors at the top of the stairs reveals a 40′ × 40′ wizard laboratory. Book shelves stand on the east wall. Sir Axialrod uses his wand of magic detection. The notes on the bookshelf cover simularicans, planar travel and other magical research. The arch way at the end leads to a spiral staircase going up.

Day ends.

The Island Part 2

Back on the island again.

With the battle with the dinosaur dragon hybrids over the party has a short rest. Allowing some of the party to heal damage suffered during their brief but damaging battle. Azim takes the time to return the holy symbol, saying a prayer to Istishia. Sir Axialrod was able to determine that it was indeed magical and necromantic magic present. Seakul remembers remembers a little more about the priest, who saved a ship, he was be-smote by a terrible curse. The priest tried to leave civilization behind, Istishia ripped the land where the priest was situated and floated on the seas.

During the remaining time in the day the party search, led by Errich, the Eastern side of the map, finding nothing of interest. Sir Axialrod sets up his castle for the night. The next day the party travels to the western side of the island. Half way through the day the party find a large lake surrounded by herbivores, Ankylosauraus. Azim sees large animals swimming in the large lake. Much debate is had about how you can swim in a lake with Plate armor on. Errich comes to the conclusion that the party has inadvertently destroyed the ecology of the island. Sigh.

Both Errich and Jareath want to investigate the large lake. Errich needs to attune the necklace of adaption. Azim also joins the swimming party. In the meantime Sir Axialrod, Seakul and Ulfgrim take up residence in the portable castle. Jareath casts Polymorth turning into a Plesiosaurus. Swimming under the lake the party search the bottom of the lake the party find nothing, admitting defeat the swimming party return to the surface.

Resting again, both Errich and Jareath are exhausted. Not sleeping well. Finding nothing else, Errich unfolds his boat and jumps on board. Sailing East. Another day sailing. Errich sits in the middle of the deck and starts counting coins. Seakul tries to remove a curse on Errich. A flash of light and nothing happens. Meanwhile jareath says we must return the island, casts Poymmorth Plesiosaurus then leaps into the water. Seakul rouses Errich who turns the boat around. Due to the fact the Plesiosaurus is exhausted as well the ship catches him up. Arriving back on the island, near night. Jareath moves toward the middle of the lake and shrine. Staggering in the dark back to the shrine, jareath grabs the amulet.

Most of the party is very confused about the actions of the two individuals. Ulfgrim checks the state of Errich and Jareath, Seakul then uses his Lay on Hands on Jareath. Nothing happens. Ulfgrim then tries Remove Curse with a similar negative result. Ulfgrim casts Commune, “Is there a cure on the island” YES. “Is the cure in the water?” NO “Does the cure involve the priest of Istishia?” NO. With night nearing the party head to the mountain, resting Jareath looks much better but Errich wasn’t, Seakul uses Lay on Hands to remove disease. Leaving the island again.

Finally sailing east, Errich recovers a sleep. We note that the air becomes stormy, and four very large sharks (20’) swimming around the boat. Then one of the sharks slams into the bottom of the boat flying in the air. Knocking the boat over. Errich, Jareath, Bast and the Unicorn are knocked further from the water. The Boat is upside down. Also in the water is a dragon turtle. Errich swims away from the Dragon Turtle near Bast. Sir Axialrod climbs on the boat and hacks at the Dragon Turtle. three times, action surges and attacks again. Azim leaps into the water, gets in front of the Unicorn . Jareath, grabs some arrows, uses his cloak to Dimension Door onto the boat. Then casts Swift Quiver. Ulfgrim climbs onto the boat, casting Spiritual Weapon and attacks the Dragon Turtle. The Unicorn Teleports onto the boat. Seakul swims to the side of the boat, uses Misty Step to appear on the head of the Dragon Turtle then drives its blade into its head twice. Bast climbs onto the boat.

The Dragon Turtle breaths steam on the boat, hitting everyone, even a Shark except Seakul on its head. Errich climbs back on the boat. Sir Axialrod commands Seakul to hit but misses. He then smashes it twice. Azim, left alone in the water, swimms slightly further away. Jareath shoots twice, hitting once, casts Swift Quiver again. Ulfgrim casts Greenflame Blade hitting the Dragon Turtle, also hitting with his Spiritual Weapon. Seakul casts Staggering Smite misses twice. All the sharks sense blood in the water head toward Azim. Azim smashes it once, smashes it twice. The Dragon Turtle attacks the taunting Sir Axialrod, misses.

Errich leaps at the back of a Shark attacking Azim killing it. Sir Axialrod hits the Dragon Turtle twice. Azim strikes a Shark twice. Jareath shoots the injured Shark, then shoots the last Shark death. Suddenly a huge Megladon swims up from below, Trying to eat Errich. , nipping him rather well. Ulfgrim uses Guiding Bolt on the Dragon Turtle then hits it with the Spiritual Weapon. Seakul finally hits with his great sword, but only once. The Dragon Turtle dives, taking Seakul with him, then bites him, and claws him.

Errich moves to the flank of the Megladon strikes with his off hand, but waiting for Azim to arrive before sneak attacking. Sir Axialrod dives into the water swinging at the Dragon Turtle to hit three times. Azim fails to move, so uses his Wand of Magic missiles. Jareath shoots the Megladon three times with mighty shots. Ulfgrim casts Guiding Bolt again hitting the Dragon Turtle again, and then with the his Spiritual Weapon . Seakul misses twice due to the water. The Dragon Turtle bites Seakul and tail-whips Sir Axialrod blasting him out of the water into the air.

Errich waits for his friend again, hits with his off hand again. Sir Axialrod swims back to the Dragon Turtle kills it. Then climbs up. Azim then arrives at the side of the Megladon, letting Errich sneak attack it. Azim then proceed to beat the Megladon to death. Errich then swims back to the boat, shrinks it into a small box, then using the command word to fold the boat back out but the right way up.

Day ends moist, but back on the boat.

The Island Part 1
Beginning the search

The stag party make landfall on the floating island which is about 2 miles by 3 miles. On the far edge is a mountain, it’s peak shrouded in clouds. An unnatural fog hangs over the scrub covering the island. Sheer cliffs surround the island, except for a beach a few thousand feet across, giving the impression that the island has been ripped from the earth.

Landing on the beach, Errich folds the boat and then stores it away in the bag of holding. The Stag party head toward the mountain as that seems to be the only landmark. Errich starts guiding the party. About 1000’ feet from the landing, through foggy grass lands, suddenly the grass starts moving….

The heroes prepare for battle. Bast hushes down. Seakul moves next to the great cat and waits, Greatsword ready to strike. Jareath steps back and readies his bow. The Unicorn moves beside Errich to protect him from the incoming danger. Sir Axialrod also prepares to act. Rushing from the fog are six Allosaurus, like a scene from Jurassic Park. Seakul strikes twice before the Allosaurus’ claws scrape harmlessly off his armour. Jareath shoots twice, both hitting, and the Allosaurus misses. Sir Axialrod hits three times before the Allosaurus misses. The Unicorn, however, is knocked over by the inrushing beast who then takes a large chunk of Unicorn flesh with its dagger filled jaws. Errich attacks the beast eating the Unicorn. Azim punches another Allosaurus three times. Ulfgrim summons his Spirit Guardians.

Bast rips out the throat of the Allosaurus eating the Unicorn. Seakul kills off two more Allosaurus. Jareath skillfully fires his bow and kills two more Allosaurus. Sir Axialrod moves and attacks the last Allosaurus, the dwarven cherubs poke it a few times. It then fails to hurt Ulfgrim. Ulfgrim finishes it off with Greenflame Blade.

Strange beasts on a strange island that time has forgotten…?

Travelling further, about half way to the mountain, the party finds a clearing, with a 100’ lake in the middle. The fog seems to be emanating from lake. The tracks around the lake show lots of Allosaurus tacks, and some even bigger tracks, indicating a bigger beast somewhere. Investigating further, the party find a small stone shrine dedicated to Istishia. Seakul and Azim recognize him as a neutral God of Water. Seakul remembers part of a story of a cleric of Istishia who was cursed by Umberlee, but couldn’t remember the details… Continuing on, the party arrives at the base of the mountain. Nearing dusk the party look for somewhere to sleep. Climbing up, above the fog, the party find a large cave. Errich sees no tracks.

Errich, Jareath and Azim investigate further, the cave is in fact a large tunnel heading into the mountain. It looks like it has been dug out by a large clawed beast. 100’ feet back the tunnel opens out into a huge cavern. In the middle is a skeleton of a dragon sleeping on a pile of treasure. Sir Axialrod uses his wand and detects some magic items. Errich determines that it looks like the remains of a very large black dragon. Platinum, Gold, art works, a magical amulet (of health), staff (of swarming insects) and a broach (of shielding). The Stag Party decide to rest for the night. Sir Axialrod summons his folding fortress. During the night the party hear growls and loud roaring coming from the island.

In the morning the party continue to climbing further up the mountain. Strangely the clouds at the top of the mountain seem stuck in place. Something very magical is going on. Finding nothing of interest the party head down the mountain to the lake. Azim submerges himself in the lake (activating his underwater breathing helm) looking for any other clues. While under water, Azim is ambushed by a Plessiosaurus and the heroes on the ground hear a roar behind them. An unusual 20’ Dragon Dinosaur Hybrid and four Allosaurus with strange dragon like adaptations are looking to eat the party…

Sir Axialrod goes nuts shooting a total of six times, hitting five times. Jareath casts Fly rises into the air, then shoots hitting once on the big creature. Ulfgrim waits for the big creature. Errich uses his wand of Winter to cast ice Storm, killing one Allosaurus, then uses hunters mark on another. The Allosaurus breath acid on Errich and Bast almost melting them. The Unicorn tries to Entangle the mutant dinosaurs, but they prove too strong for the grasping vines. The large Hybrid breaths acid on the other party members (and Unicorn). Seakul uses Misty Step to get behind it, then drives his sword into its rear. Sir Axialrod charges hitting once. Jareath casts Wall of Fire with his harp. Burning all four corrupted Dinosaurs. Then he cries out as he falls to the earth as his Fly spell ends.

Meanwhile in the water, Azim punches the Plessiosuarus in the nose, stunning it. Then punches it another three times. Ulfgrim casts Greenflame Blade on the Hybrid, hitting. Then casts Spritual Weapon which it also bashes it . Errich moves beside Bast hitting only with his off hand. The Alosaurous breaths on Bast and Errich. The other Alosaurous bites at Sir Axialrod but misses. Seakul is also bitten. One is then burnt by the Wall of Fire. Back in the water the Plessiosaurus just floats aimlessly.

The Hybid steps out of the fire and is hit by Seakul. Then bites Sir Axialrod and tail lashes jareath. Seakul hits the Alosaurous at the back twice, killing it, moves to toward the Alosaurous fighting Errich. Sir Axialrod, cowering in fear, knocks over one Alosaurous then bashes it three times. Jareath stands up moves between the creatures, watches the Wall of Fire die, then casts Destructive Wave killing all Alosaurous. In the water Azim beats the living shit out of the Plessioaurus . Ulfgrim casts Greenflame Blade killing the large Hybrid. As the mists clear all creatures are dead.

Azim continues his search (but invisible) he finds a corpse with an amulet. Back on the surface, the amulet turns out to be a holy symbol of Istishia.

Day ends.

Escaping the Tower of Urstan Part 3.

The day begins with the party searching the wreaked ships for clues, instead they discover two crab like creatures, Chuul’s.


The two Chuul’s creep up on Azim. One hitting twice, grappling him in it’s grasping claws and kissing him with slimy tentacles, but these have no effect due to the monks superior constitution. Azim breaks free of the grapple and disengages. Seakul runs around from the back of the keep. Jareath moves closer and takes a couple of shots, hitting twice. Sir Axialrod shoots one three times with mighty shots. Ulfgrim cast Fire Bolt, burning one. The Chuul’s lumber onto land and attack Sir Axialrod., trapping him.

Azim steps forward beside a Chuul strikes with his mace, kills it then moves next to the other and attacks again. Seakul does a beautiful dance then moves closer expecting something else to attack. Jareath takes two mighty shots, hitting once. Errich slips into and out of combat striking once. Sir Axialrod breaks out of the grasp of the Chuul then moves forward. Ulfgrim casts Fire Bolt burning the Chuul. As the Chuul attacks Sir Axialrod, it overbalances and is killed by Axialrod’s expert repost.

Azim takes time to slit a Chuul open, performing a vivisection. Nothing found. Again looking in the boats, nothing. Errich wants to investigate another doorway into the maze. Looking for clues, nothing. The party decide to have a short rest to work out what items do and heal some injuries.

Wand of Paralysis
Wand of Polymorph
Wand of Aid (total 9 charges)
Glasses with some type of magic attached.
Necklace of Fire Balls (7 beads).
Ring of Protection (Ulfgrim)
Dendritan (Helm of Illithids)
Mace +1
Potion of Healing
Potion of Cats Grace (Enhance Abilities)
Scroll of Dispel Magic, Non-Detection
Cloak of Protection (Azim)
Drift Globe
Necklace of Adaptation

As the party rests the Priest of Gond, tries to Charm Errich. Errich enraged then stabs “her” twice. Thinking about this the party investigate what happened to the real priest of Gond, just a desiccated corpse remains with some choice items. A magic suit of armour (Plate +1), potion of greater healing, a pearl (of Power).

Jareath wants to see what the happens when the glasses see the crystal shard, nothing.

Seakul warns the Naga that he will try and cast Dispel Magic to let her return to her home plane, pushing his powers to the limit (with the inspiration of Jareath) he breaks the powers forcing her to guard the Crystal Shard. Then steps forward to touch the shard, nothing happens. Seakul takes his sword an smashes the shard. On the level below the silver spidery energy has been dissipated. Now the debate happens about how to escape. Jareath, searching the tower, nothing. Errich is mocked by the others wanting to use his Navigation Tools, but can determine that they are still in the same hemisphere, a lot further east than Waterdeep, but not as far Thay.

Pirating it is. Even the Unicorn wants a lift. The Naga will use Word of Recall. Embarking on the shore the party board the “The Revenge”. Sailing East. Sailing for a few days, in the distance we see land, but also a storm. As we watch the piece of land seams to be moving, Errich steers toward the moving island. One one side is a mountain, the rest is flat. Making land…..

Day Ends.

Escaping the Tower of Ustran Part 2.
Hail Hydra and the devils.

In the lower dungeon tower the stag party is greeted by the sight of the dreaded multi-headed Hydra.
Azim finds himself in a round room surrounded by arcane glowing symbols. Listening for any noises, hears the sound of a horse fighting. Heading down some stairs. Descending down the stairs in the middle. Arriving at the at the sight of a dead Unicorn. Realizing that it is not quite dead he rushes to its aid, stabilizing the creature.
Meanwhile back with the rest of the party. Que fight music. Errich and Bast wait. Seakul runs in to attack the Hydra, then doing the vow of Enmity, striking twice, looping one of the heads off. Jareath shoots it twice, another dead head. Sir Axialrod arrives are starts chopping away, dead head. Ulfgrim stands next to Seakul, casting Greenflame Blade, killing another head. The Hydra breaths out a cone of cold. Errich arrives down the stairs killing the last head killing the beast (while doing a spectacular flip in the air. Seakul pokes it with his boot to see if it is dead. Sir Axialrod poses astride the dead hydra.

At that moment the two female devils arrive to wreck havoc. Thank us for removing this guardian. Sir Axialrod monologues “I’m going to take your head off and skull fuck you”. The demon woman retaliates attempting to charm Sir Axialrod. The Ilithid helmed woman lets loose a sonic boom, stunning Sir Axialrod and hurting Ulfgrim and Seakul as well. Seakul call “hey she-bitches lets go”, casting Hunters Mark, then bashes the helmet devil twice. Jareath shoots twice killing the helmed devil. Sir Axialod shakes off his stun. Ulfgrim casts Guiding Bolt, striking the two handed sword wielding devil. She vanishes, Errich can’t see her, but enjoys the sight of Seakul killing air. Jareath vanishes in a puff of brimstone (Dimension Door). Just then Azim arrives.

Errich looks at the corpse of dead, realizing that she is a Nymph, and removes the mask from the corpse. Seakul concentrates on finding any foul creature with 60’. Finding nothing.

Jareath finds the Unicorn and casts Healing Word then convinces it that it should accompany him down stairs. Walking backwards. Eventually arriving back with the party. Heading down the stairs. The party find a two foot corridor, Errich takes the lead searching as he goes. Following some rather thin corridors the path finds themselves in 10’ room. Errich checks out a side corridor and then as Azim enters a room then there is a whomph as a small Fire Ball goes off. Disappearing. Errich follows suit. Sir Axialrod follows. All appear in the teleportation room. Errich runs down stairs to get Bast as Azim waits.

Jareath opens a hole in the wall with Stone Shape Revealing a wraith behind. Ulfgrim casts Sacred Flame. Jareath drives his weapon into the ground casting Destructive Wave. The Wraith grasps Jareath heart causing its necrotic damage. The Wraith then flees. Leaving a grumpy looking Jareath. Jareath follows the new path, finding an exit to the outside. As most of the party arrive in the corridors 4 Wraiths attack. Draining Jareath and Seakul. Ulfgrim casts Spiritual Weapon then hits it. Jareath casts Elemental Weapon. Seakul uses his divine powers to smash the one on him too bits. Sir Axialrod runs into help. Errich stabs it twice. The Wraiths then attack., hitting Jareath, Ulfgrim and Errich. Ulfgrim hits it as the Wraith flies off.

Errich dodges the Wraith attack stabs it a little. Azim arrives in combat (backing up Errich) hitting with his Mace, Light Bringer. Errich uses a defensive stance, stabs once . Azim is attacked through the wall, then moves forward and sees the Wriath that attacked through the wall. Jareath looks in the ruined boats outside. Seakul investigates some rooms. Bast moves to attack the Wriath attacks and misses, but leaves an opening for Errich who kills the last Wraith. Investigating the rest of room reveals nothing, Jareath continues the search of the boats, finding a coffer (248gp, 312sp).

Heading back up to the room which had the Devil women then investigating. The party find a magical mace, two potions, two scrolls, a cloak and an amulet. No clues about how to escape. Heading the the Cleric of Gond nothing new. The Devils in the Ice remain frozen. Searching the boats for the next half an hour. Sir Axialrod finds 100’ of rope, Errich finds a barrel of fresh water, Jareath and Azim a semi usable boat. Searching more something emerges from the boats. Attacking Azim, two crab like monstrosities.

Day ends.

Escaping the Tower of Ustran Part 1.
Searching for a way out.

The Snake woman gives us warning. Jareath enters into conversation with the Snake Monstrosity, a Guardian Naga. Trying to find out about Ustran. Who she had not seen in a hundred years. She had been summoned to guard the Astral Shard. Sir Axialrod asks if she would like to be freed by Seakul. Errich asked if she knew where we are, she didn’t. Without much luck the party decide to leave the tower.

Much speculation about the need to use the Astral Shard to escape.

Back down the stairs, past the entrance. The next room contains two long tables covered in a variety of items, four windows, and two lithe female woman, one with a two handed sword and other with a tentacle helmet. Jareath steps forward issuing a plethora of grace and introduces us to the two women, who were also trapped when they used Teleportation and Dimension Door. They note that they have been trapped with other bad people, including a crazy human, and are looking for a way out. The woman with a cursed helmet had put on the helmet on, so not wearing a items lying around would be a good idea. Ulfgrim casts Remove Curse on the woman with the Illithid helm. She is finally free of the helmet, she looks kind of like a very hot elf, Errich openly comments on her hotness, she even talks to Bast.

Heading down the stairs. Another round room, but with no windows this time. A rearing white stallion with a horn, and two gaunt humanoids frozen solid. A large blue sphere in the idle. A Trap. A Unicorn. Sir Axialrod steps onto the floor and the Blue Sphere swoops at him. A combat. Sir Axialrod attacks it, hitting it three times. Jareath casts Elemental Weapon then moves down the stairs, attacking once. Errich casts Greenflame Blade hitting the ball causing it to explode. The party explore the room, with Jareath trying to melt the frozen Unicorn. Basically ending up bashing at the ice. Eventually the unicorn is freed from the Ice and it collapses to the ground. Ulfgrim rushes to the aid of the Unicorn.

It comes around eventually and talks to the head of Jareath, trying to get more information. For rescuing her she offers to help the party escape the tower. Heading down some more stairs. Another circular room with eight doorways with grey curtains across them. Tapestry on the walls and carpet on the floor, a large sitting room with six chairs sitting around a table, a couple of comfortable chairs. The design around the room is very abstract. Errich investigates the room, Sir Axialrod looks behind a curtain, a small round room with a bed and closet. Out of another curtain comes man pointing a finger, saying Gond sestroy the interlopers.

Errich, standing next to the doorway, strikes quickly then slips away. The mad cleric moves toward Jareath casting Harm, causing jareath skin to crack an wither. Bast leaps at him but the Mad Priest resists being knocked over. Jareath casts Heat Metal. Moves out of the way for Seakul to get into range, and kill the Mad Priest. Ulfgrim looks at the corpse for the holy sysbol, of Gond. Recognizing that he was not evil casts Revivify. He wakes up, bygones be bygones all good. And introduces himself as Gulin Murth, a cleric of Gond. Asking have we met the demons above…… we were played like a played thing. Jareath is healed of all the diseases by Seakul’s Laying on Hands. Then healed by Ulfgrim. Gulin says there is only a Hydra below and a locked chest that he cannot open. Errich opens a chest, finding a Wand, a Necklace (with seven beads) and Pair of Spectacles.

One of the rooms has stairs going down. There is an abstract bronze sculpture in the middle. Suddenly eight things, Etheral Marauders, appear out of thin air, strange blue tri-mouthed dog like creatures. Strangely no warning from the bow, but Sir Axialrod is not surprised. Sir Axialrod, surrounded, takes a defensive stance, able to avoid all but two bites. Errich hears the screams slips down the stairs and stabs one twice. Jareath moves into position behind and casts Thunder Wave killing one and blasting every creature 10’ back. Ulfgrim casts Greenflame Blade moves in and hits killing one. Sir Axialrod kills one more and is hit twice as he re-positions. Seakul kills one. The last four creatures swarm into advantageous positions to hit Sir Axialrod once. Due to his Displacement cloak they miss Seakul then vanish.

Errich looks around the statue in the middle, collects a golden pearl. Jareath investigates the statue as well, also finding a golden pearl, the rest of the party also investigates the pillar. Seakul prepares. The creatures re-appear next to Ulfgrim and attack, hitting three times. Errich runs to the Ulfgrims aid and kills the creature. Jareath takes two mighty shots hitting twice. Ulfgrim casts Greenflame Blade hitting killing one with secondary burn. Sir Axialrod runs in as well, killing one wounding another with a knife through. Seakul attacks and kills the last one. Seven golden pearls (250gp) are found.

Heading down the stairs. Another big room, filled with long curved marble top tables and lots of junk, a desecrated corpse of a Griffin hangs from the roof. Investigating the room further. Jareath composing a ode to us and see nothing. Errich finds a Potion (looks like nothing but contains something) and a Glass Globe.

Heading down the stairs. Another room, a horrific reptilian beast with multiple heads lumbers toward us. Day ends.

Tiamats Aftermath
Time for a little soul searching for the Stag Party

The Stag Party leave the ruins of the Temple through the main doors, the other tunnel exits having been destroyed due to a castle landing in the middle of Tiamats temple. The floor of the volcano is littered with dragon bones, the remains of the great beasts who have come here to die over many centuries. Fresh bodies of dragons, mostly Chromatic but also some Metallic join the collection. There are also dead residents of Faerun, but some surviving ones.

Sir Axialrod tries to calm the peasants, who had been captured by the Cult for sacrifice to power the Ritual. They were glancing nervously at the Metallic Dragons sitting around the rim of volcano. Looking for signs of treasure (a just reward for services rendered….), the Stag Party explore the deserted tunnels within the Well of Dragons. The first treasure chamber is full of gold, the paths through the hoard have collapsed due to Sky Reach Castle so the heroes have to wade and swim through the gold and jewels. The sound of the Draakhorn is still ever-present. The party head in the direction of the sound. Heading deeper the sound of the Draakhorn is much louder. Deafening. Inside a chamber the Draahorn hangs suspended by bronze chains, demonic writing snaking around the horns’ exterior, glowing with purple eldritch energy. Strangely the room is quiet, mostly due to the fact that Stag Party is deafened by the mighty horn. There seems to be some kind of Air Elemental sounding it. The are also two large stone statues guarding it. Que battle music.

Errich slips through the legs of the party striking at the first Stone Golem, Jareath tries to taunt a statue with Vicious Mockery, but the Golem is unimpressed and Jareths arrow bounces off the stone hard construct. The first Stone Golem casts Slow which is resisted by all. The second Stone Golem slams Seakul twice causing much hurt. Ulfgrim cannot cast spells due to the dreadful sound of the Draakhorn, so swings his Storm Flail, but it too bounces off the stone exterior. Sir Axialrod strikes it three times. Seakul also hits twice. Errich slips forward hitting twice. Jareath shoot it once. The Stone Golems all miss. Ulfgrim hits once. Sir Axialrod hits three times, killing the Stone Golem in front of him. Seakul hits twice more.. Errich slips in and hits twice more. Jareath shoots the Air Elemental blowing the horn twice with mighty shots. In their deafened state that stag party can’t hear the sound stop….. the maddend Air Elemental flies to attack. The Air Elemental appears over Ulfgrim and Sir Axialrod trying to engulf them in a whirlwind, but they prove strong enough to stay grounded. The last Stone Golem smashes Seakul. Ulfgrim standing inside the whirlwind, hits the Air Elemental once. Sir Axialrod also hits it three times. Errich slips behind the last Stone Golem killing it, much to Seakuls’ disgust. Jareath pokes the Air Elemental twice. The angry Air Elemental strikes jareath twice. Ulfgrim hits the Air Elemental dissipating it. Everything goes quiet(er). Jareath removes the mouth piece of the Draakhorn to stop it being used again.

After a couple of minutes everyones hearing comes back except Errichs’. Ulfgrim casts lesser Restoration on Errich trying to stop Errich yelling. Back at the treasure room the party spends their time searching for treasure.

The cult has been routed with its allies. The party help upload the mass of treasure to be returned to the people of the Sword Coast (flying castle, and wagons). The Heroes are welcomed back to Waterdeep as heroes. The Stag party are all offered land and titles. Seakul has to report back to Lord Volmer (the Devil) to whom he promised the soul of Rath Modar. The party decide to help find the soul of Rath Modar, the only clue was that he was a Red Wizard. It gives the party a place to start. The wizards in Waterdeep Teleport the Heroes to Sembia for their journey to the mysterious realm of Thay.

Instead of appearing in the Mages College of Selgaunt in Sembia, the party appears in a 35’ wide circular tower room with shuttered windows and a domed roof, a lattice of silvery threads made from energy filling the room. Looking out the window, the party see nothing but ocean. They seem to be in a tower on a small rocky island. Resisting some sort of suggestion the party head up towards the roof. On the tower’s sloped roof is a small pagoda type structure containing a large crystal shard 4’ in diameter. Coiled around crystal is a long serpentine creature with the head of a stern but striking human woman.

“Stand clear of the Astral Shard or by Ustran’s command sigh I will be forced to slay you” …… Day ends.


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