Tyranny of Dragons

The Doom Vault Part 6
The final confrontation?

Battle vs the oozes and Red Wizards.

Errich shoots the wizard dead. Sir Axialrod shoots a jelly. Jareath shoots the same one. Killing Orce Jelly. The Deathlock Wight casts a Fear which most of the party fight off except. Errich slips into the room (avoiding the jelly on the wall) maneuvers behind the the Deathlock Wight as Azim arrives killing the Deathlock Wight. Azim has to attack an Ooze, also killing it. Seakul is burnt by the wall jelly as he enters the room he then kills the other ooze. Errich moves behind the Jelly then move away. Sir Axialrod shots it dead.

There is a sickly dark elf in the shrine. Seakul does his usual to break in and smash the pillars. Seakul recognises the elf as a chosen Ghaunadaur (another evil ditey) so is put down. Another Glyph key to Temples of Oppression. Jareath tries to disrupt the black gates. Jareath is hit a few blasts of energy in the process of disrupting the black gates.

Two paths appear to in the mist, allowing an escape for the three good chosen (Elf, Halfling and Human). Jareath holds the gate open then changes its course into the Phylactery.

The party appear in a strange place, a vast four sided pyramid, with the party standing on one side, the party feel a great amount of life sucking evil (necrotic damage). A set of double doors stand on each triangle sepulcher in each corner. Jareath looks at a dark pool in the centre of the strange room, it looks alive (the solid form of evil). Jareath believes the pedestals contain radiant energy. Seakul attacks a pedestal twice, cracking it half. Stopping the radiant energy. These could be used to hold the evil in place. Holding this plan the party look at a sepulcher, Errich expertly picks the lock. Sir Axialrod attempts to open the door, which turns into a four armed Gargoyle.

Sir Axialrod knocks one too the ground, then hits it four times. Errich attacks twice then runs away. The Gargoyle stand up and miss Sir Axialrod. Errich kills one Gargoyle then misses the other and runs away. Jareath shoots the last twice killing it. The Sepulcher contains the phylacteries of Sass Tam Lich servants. Jareath believes that disrupting the eldritch energy to a sepulcher would kill them off. Ulfgrim attempts the disruption. First Success. Jareath does number two. Ulfgrim does number three….. the Sepulcher energy is disrupted. Fountains of energy escapes as does a Demi Lich.

Que final battle music. Jareath casts Elemental Weapon on Errich’w small bow. Then shoots at the Demi Lich but misses. Errich shoots it once. The Demi Lich uses its legendary action to permanently affect Jareath, as his energy is drained. Azim goes Invisible . Ulfgrim casts a powered up Guiding Bolt striking it in its third eye. With that it blasted to bits. The skull turns black ash and its teeth fall into the black darkness beneath it.

The final two sepulcher are opened, the doors turn into two Gargoyles appear and are destroyed. Jareath and Ulfgrim team up to disrupt the energy destroying the Phylactery vaults. Something is still holding the energy together. Something to do with the teeth of the Demi Lich.

Jareath cast Light on a coin and throw into a pool. Nothing happens. Sir Axialrod then tries an experiment and finds it is only about foot deep. Bless from the Jareath does nothing. Another experiment is tried to dredge the bottom of pool. Success, eight gems are returned. Jareath tells the party to hit the gems with hammers to crush the gems to dust. The white pillars crumble and the black liquid turns to ash. The black portal starts to vibrate. Jareath holds the gate open allowing the portal key to escape to the gate house.

The phylactery vault is destroyed.

The Doom Vault Part 5
Continuing the search

The day starts with the death of the chosen of Bhaal the Stag party continue their search. Passing through a white gate, 60′×120′ room, A glowing green mist surrounds a glowing shrine of binding. One Red Wizards and four Dread Warriors of Sass Tam and a Deathlock Wight. Azim runs into the room and hits the Red Wizard twice. Sir Axialrod charges the Red Wizard as well. As a reaction Azim kills the Red Wizard.

The Deathlock Wight casts something at Sir Axilarod. Seakul attacks a the Dread Warrior of Sass Tam beside the door. The Dread Warriors of Sass Tam attack hurting SIr Axialrod and Seakul. Errich snuck in and kills Dread Warrior of Sass Tam then hides. Ulfgrim casts Green Flame Blade on the Dread Warrior of Sass Tam fighting Seakul.

Azim starts attacking the Dread Warrior of Sass Tam with his mace of lathander. As the fight continues the party put to final rest the Dread Warriors of Sass Tam and the Deathlock Wight. The magic circle is then penetrated by Seakul, Guided by Ulfgrim. Then the pillars are smashed. Errich in the mean time looks through the pockets of the Red Wizard finding two scrolls (Remove Curse and Speak with Dead), and Braces of Defense. He also finds a Glyph key to the Temples of Nature. As seakul pushes over the last pillar, the Orc of Yurtrus falls to the ground as is shoot by Sir Axialrod.

Jareath spends some time and deactivates the black gate.

The next room, is massive, 300′×100′ with a bend shape, it is full of vines and creepers, an Elf is trapped in this shrine about 200’ feet away. A single Deathlock Wight stands guard. Errich moves into the room but gets trapped. Sir Axialrod kills the Deathlock Wight. Errich tries to break out. Azim tries to fly 60’ look for danger, get attacked by four Will-o-wisps. Errich tries to break out of the vines but can’t. Ulfgrim casts Fire Bolt hitting a Will-o-wisps. Sir Axialrod shoots at a Will-o-wisps, Azim as a reaction hits it with his mace killing one. Sir Axialrod then kills another one. Azim then attacks killing another Ulfgrim then Fire Bolts the last Will-o-wisps. Errich fails to break out. Sir Axialrod kills the last. The party eventually approach the shrine as Seakul attempts to free the elf. Seakul takes a beating destroying the pillars, the only thing that saves him is Broach of Shielding.

The Elfs name is Eira, she is the chosen of Rillifane Rallathil the elven good of the woodlands. The is no black gate in the room.

The next room is covered in ice as a blast of cold hits the party. Errich spots a shrine and two Braziers, two Red Wizards and hidden in the snow are some beasts, four huge Abominable Yeti, none natural beasts. There is a female being drained in the room. The mages are about 60’ into the room and one either side of the door , one behind the braziers. Azim attacks the first Abominable Yeti, Errich slips beside Azim stabs and runs away. The Abominable Yeti attacks by his chilling gaze then claws him once. Another Abominable Yeti claws Sir Axialrod twice. He then Sir Axialrod then hits him four times, Seakul hits t twice. Errich acts again shooting a mage. Ulfgrim then Fire Bolts the injured Red Wizard killing him. The last Red Wizard casts Cone of Cold hitting the whole party. Azim smashes the first Abominable Yeti four times. Errich stabs a Abominable Yeti once then slips back. The Abominable Yeti then breath frost breath frost on the party hurting everyone.. Sir Axialrod kills a Abominable Yeti then moves to shoot the Red Wizard three times killing him. Seakul moves into the breach attacking the Abominable Yeti at back, even calling his gods power. Ulfgrim calls forth pillar of flame from the sky, Flame Strike, hitting both Abominable Yeti. Azim continues his assault hitting the Abominable Yeti four times. Errich moves behind the Abominable Yeti killing the creature with a Green Flame Blade burning the last Abominable Yeti once. The last Abominable Yeti then breaths frost again, hitting Ulfgrim, Seakul and Sir Axialrod. Sir Axialrod then maneuvers behind it hitting four times, finally chopping its head off. Seakul starts knocking down pillars as Errich spots that the feamale human is of Auril (the CE frost god). A white Glyph key is found, and magical robes (Robes of Summer, claimed by Azim). No black gate is found.

The next room is pitch black. Magical Darkness. It is penetrated by Sir Axialrods glow globe. A square room 50′×50′ , there are shadowy figure float in the air, six Shadows. In the corner there is a dark elf trapped in the shrine. Seakul kills two. Azim kills one. Sir Axialrod then kills another. Ulfgrim cast Sacred Flame killing another. Errich kills the last. Seakul then starts the pillar bashing, the chosen of Ibredal. Seakul kills it.

Sneaking to have a look, a hexagonal room, the walls shudder occasionally. Another Drow in this shrine, the room shudder like that of a jelly. A Red Wizard, a Deathlock Wight and a couple of Grey oozes. and couple of Oca Oozes.

Day ends.

The Doom Vault Part 4
Continuing the search

The pig pen has been neutralised. The blood pens. The black gate is investigated by Jareath.

The Temple of Anguish is investigated and a clue to the temple is discovered. The first room (140′×40′) has a Yuan-ti trapped in a magical circle. Two Red Wizards with Animated Armour stand guard and are not cooperative. They are put down. The magic cirle is disrupted by Jareath and Seakul. The Yuan-ti is freed and Glyph keys are found. In each of the temples the a magic circle is being used to siphon power elsewhere, using the ability of the black gates. Jareath determines that if this energy is used to overload the Black Gates it will disrupted the black gates could be used to change the destination of the gates could be used to transport the party to where the energy is being sent.

The second temple with Wights and more Red Wizards , 140′×40′ room with a magical circle and a human trapped. One Red Wizard the party recognizes Mennek Ariz, but the party recognize that he is controlled. So after killing all the undead they are able to knock Mennek out (not killing him). Jareath and Seakul break the magic circle freeing a priest of Illmater, Kerin. Seakul is also able to break any magical possession on Mennek. As thanks he gives two pieces of information.

Sass Tams latest plan is to become a god . Feeding the souls of the chosen into his phylactery. He also hands over the keys to the zone. Errich asks about the temple zone and determines that the party could look like Red Wizards with guards and not be attacked in the area. Errich is able to uses Disguise Self and his armour to look like a Red Wizard, the other party members take used robes to hide ourselves. Disguised as red Wizards the party plan to navigate through the temples of turmoil looking to disrupt the magical circles and get access of the phylactery.

The next 50′×100′ room has a Red Wizard and a Flesh Golem. A halfling floats in the magical circle. Gray mist floats in the air. Jareath makes his way to the front the talk. He succeeds, demanding a report. Errich maneuvers behind as Seakul and Sir Axialrod position themselves near the Flesh Golem. Errich and Jareath kill off the Red Wizard. Sir Axialrod chops the head Flesh Golem. Seak systematically removes the pillars (being thrown out a few times). Curren the chosen of Tymora. Ulfgrim casts Mass Cure Wounds healing the party, as does Jareath.

The red room, 50′×100′ room the chamber of red marble, has screaming voices, the creature in the magic circle is a Skeleton, two Red Wizards and two Dread Warriors of Sass Tam. The Red Wizards are not fooled by the disguises, more fighting. Sir Axialrod goes first, attacking a Red Wizard four times and cutting his head off. Azim rushes up and attacks. Jareath moves up and uses Shocking Grasp to kill the wizard, and then nick a Dread Warrior of Sass Tam, Errich shoots again, hitting the other Dread Warrior of Sass Tam. Seakul moves up waiting for a Dread Warrior of Sass Tam who misses him. The magic in the room causes the bad things to happen in combat, causing the party to attack each other if the get the oportunity.

Seakul continues to push into the magic circle and break the pillars. Success. The figure is a choosen of Bhaal. Sir Axialrod hears hi cry out to Bhaal and chops him down.

Day ends.

The Doom Vault Part 3
Continuing the search

The battle continues with the battle against the Lich, Death Knight and _Dread Warriors of Sass Tam.

Sir Axialrod starts off by moving next to the Lich and hitting him three times. Azim moves to the other side of the Death Knight and smashes him in the nose, stunning him. The attacks another three times. Errich casts Green Flame Blade then stabs the Death Knight and again with his off hand. Ulfgrim pauses casts Spiritual Guardians but the Lich casts Counter Spell, Sir Axialrod hits him. The Death Knight acts stunned. The Lich puts his arms up to surrender. Seakul moves behind the Lich and puts his sword to its throat. Jareath just shoots the Lich killing it. Doing and Obi-wan Kanobi. The second shot hits the Death Knight.

Sir Axialrod stomps on the Lich’s robe, then kills the Death Knight by lopping off its head. Azim moves to attack a Warriors of Sass Tam near Ulfgrim and hits him three times. Errich moves behind that Warriors of Sass Tam and kills it with Green Flame Blade. Ulfgrim moves behind a Warriors of Sass Tam to attack it also hitting with Green Flame Blade which arcs hitting the Warriors of Sass Tam next to his target. Both swing ineffectively at Ulfgrim in return. Seakul moves to assist Ulfgrim, hitting twice. Jareath shoots twice more, both hitting. Sir Axialrod removes yet another head. Axim searches the corpse and finds a set of keys and a Glyph key (Abysal gate and Temple of Anguish), and some robes. Errich searches the headless corpse of the Death Knight, a smoking sword, a set of armour without a helmet. Ulfgrim swings again, with more Green Flame Blade killing another Warriors of Sass Tam, the last Warriors of Sass Tam is killed.

The room is then searched, a magical long sword, and a drawer (abjuration magic) of a desk and something in the drawer (evocation magic). Thanks Jareath. As Errich cannot open it. Sir Axialrod cannot break open the lock. Jareath sings a little ditty allowing Sir Axialrod to open the drawer. Inside is a Golden Coffer (looking like a sleeping dragon) and a black box. The magic is emanating from both containers. Errich opens the box seeing some paper, which he reads then explodes. Destroying the box and the runes. Inside the golden box is 200pp and magical river rock. The room is searched, nothing except a note begging for forgiveness from Sass Tam.

The continuing searching the Abysal Zones, a large 80’ hex shaped room with six magical circles light this once grand eating chamber, as the doors open screaming can be heard, thee circles filled with demons (Quazits, a Vrock, a Hezrou and some little Manes demons). Six Wight with a Warriors of Sass Tam standing guard. More combat. Sir Axialrod moves into the room and prepares to attack. The Wight then attack (one is killed by Sir Axialrod) the others move up. Seakul charges at the Warriors of Sass Tam., Errich moves behind and casts Green Flame Blade. Jareath moves behind a Skeleton hitting with Shocking Grasp. Azim moves up killing a Wight. Ulfgrim moves up using Green Flame Blade killing a Wight and Warrior of Sass Tam. Sir Axialrod cuts another head off. Then hitting another. The last Wights attack Sir Axialrod and Ulfgrim, but miss. Seakul kills one Wight, Errich kills the last Wight.

The party to search the Blood Pens (through the White gate), a set of double doors with sound of squealing (pigs). The large room used to be a great hall, pigs fill the room. There are walkways suspended from pillars (which are marked with red x’s). Errich climbs onto the pigs backs runs across their backs to a pillar and tries to climb a pillar. Resists the magic and climbs the pillar. Sir Axialrod pushes his way through, Seakul, Jareath, Ulfgrim and Azim following to the doors opposite. As the doors open the pig rush through the doors. Cries from the other side can be herd. This room (50′×80′) is a converted abattoir, a group of humans (eight, Thayvian Warriors) can be seen dealing with loose pigs and slaughtering pigs. A Wight stands in the middle and a large beast, Otyugh, can be seen eating a pig in the corner. A lack gate is also located here.

Jareath maneuver into the room (past pigs), casts Thunder wave on three humans in the corner. The shoots the Wight Errich sneaks into the space and stabs a Thayvian Warrior in the corner (killing him), then moves out of the way. Sir Axialrod charges the Wight in the middle. The Thayvian Warriors open the doors to let the pigs out. The two jareath knocked over, get up and attack him. Azim runs into the room attacking one of the Thayvian Warriors on Jareath. The Wight hits Sir Axialrod. Ulfgrim struggles into the room, past the pigs, Fire Bolts a Thayvian Warrior killing him. Seakul runs slowly into the room. The Otyugh is busy eating a pig.

Jareath casts Heat Metal on a Thayvian Warrior on the other side of the room, then shoots at another but misses. Errich runs like a ranger killing another Thayvian Warrior. Sir Axialrod kills the Wight, then moves back to protect the Bard. The Thayvian Warriors struggle through the pig toward the party. Azim moves through the pigs to attack the Thayvian Warriors who are now in the middle of the room (hitting three times). Ulfgrim moves up and casts Fire Bolt killing another Thayvian Warrior. Seakul struggle through more pigs toward the Otyugh and prepares to attack. The Otyugh sends a tentacle to attack Seakul, and in his mind is a voice saying “Food”.

The pigs have cleared out. Jareath concentrates burning a Thayvian Warrior with Heat Metal and shoots at another Thayvian Warrior but misses again. Errich stabs the Thayvian Warrior in the middle and then Sir Axialrod then kills him, then throws a dagger at one. Three Thayvian Warrior surround Errich smashing him. Ulfgrim attacks a Thayvian Warrior on Errich. Seakul finally attacks the Otyugh, hitting once. It then attacks Seakul, biting him once. Jareath’s spell finally kills the Thayvian Warrior with Heat Metal, he then attacks another. Errich attacks and kills one, stabs another and runs away (getting hit in the process). Sir Axialrod knocks over a Thayvian Warrior then hits him three more times. The Thayvian Warrior attack, miss Sir Axialrod which triggers Azim and Sir Axialrod to smash him dead. The other two Thayvian Warriors nick Ulfgrim. Azim kicks the other Thayvian Warrior three times. Ulfgrim casts Green Flame Blade hitting the Thayvian Warrior now fighting him. Seakul finally hits the Otyugh twice. The Otyugh misses.

Jareath moves and casts Shocking Graspon the Thayvian Warrior in front of Ulfgrim killing him. Errich gets revenge for being hurt and kills the last Thayvian Warrior infront of Ulfgrim (new personal best 132 points of dammage). Azim kills the final Thayvian Warrior. Sir Axialrod moves to attack the Otyugh , as does Azim killing the Otyugh. Stealing Seakuls kill. Oh by the way it way chained to the wall.

Day ends.

The Doom Vault Part 2
Looking for the entry to the Phylactery Vault of Szass Tam

After blood being sucked the Vampire has turned to be helpful (well as helpful as an evil creature deserving death).

Heading though the white gate to the temple of Chaos, 60′ × 160′ with three mystic circles in the middle of the room. There is a recess in the roof with an steel orb in it. Jareath looks at the runes around the circles, protection runes, inside these runes are the real runes which discharge lightening. The circle nearest the party starts to glow. The party steps back. From the steel orb lightening envelops the room. Jareath then checks how long the recharging takes. Errich moves across the room and unlocks the door then opens the double door on the far side. Some stairs lead down, the air smells of incense. The room is 30′×70′, the walls are covered with silk tapestries and the floor is covered with cushions. As he party search the room two secret doors are found. One at the end of the room, on between two curtains.

The first corridor, is 5’ wide, a blank wall at the other end, Errich opens this secret door, the room is 100′ × 100′ with a jagged rift in the middle of floor, energy leaps from the floor hitting a similar rift in the roof. Pillars cover the floor, with chaotic energy striking the pillars. Errich closes the doors. Back to the harem room through the other secret door. A 5’ wide corridor leads to a 30′ × 30′ room, heat can be felt coming from the room. A howling creature of flame can be seen in the middle of the room, Jareath again uses arcana skill to recognize bonding runes holding the fire elemental. Azim uses his innate ability to communicate with the chained Fire Elemental. It wants freedom. Jareath also realizes he can suppress the bonds, while holding the wall, he then tries this (for three consecutive rounds). Jareath gets a little burnt but succeeds.

He takes off toward the rift. Errich leads the party through the double door on the other side of the burnt room. A 10’ wide corridor, with a pit trap to the side. The corridor leads to a another white gate (which the party cannot open). The party then retreats back the way we came. Through another white gate to the halls of conditioning. This chamber, 80′ × 30′ is corrupted and decayed. Halfway through the room a ghostly figure materializes. Screaming you must die, you and your red wizard allies. Azim and Sir Axialrod says we are not allied with the Red Wizards and takes a defensive stance. Finally Jareath gives the correct speal. Sorlan it’s good to meet fellow enemies of the Red Wizards (he was an adventure, captured tortured and killed). He gives out some lore, the masters domain, the temples of dispear are used to torture and kill the enemies of the Red Wizards. He also says the temple of extraction are not temples but areas where the Red Wizards perform profane magical researches. He says do not go near where he was captured and killed, it is some type of teleport trap.

Errich locates and avoids a trap on a door. As he steps into the room he falls to the ceiling then a minute later falls to the floor. After falling back Errich make a dash to the far door (avoiding the floor) fails and tries to avoid the transmutation magical trap, falling to the ceiling again. Eventually he climbs across the ceiling, climbs to the floor, falls to the ceiling again, then the floor then, opens the far door then slips around the doorway. The corridor on the other side curves away and a the sounds of fighting and laughing can be herd. Ulfgrim cast Dispel Magic and the party make it across the trap. The room around the corner is a 50′ × 50′ room, cages fill the room, with demons railing against the cages, double doors stand on the far side. A three Red Wizards, one banging his dagger on the bars, one Hezrou , two Vrock and 8 Quazits_. Two skeletons with purple lightening (_Death Lock Wight) stand guard. The demons are all quiet.

Que fight music, the Death Lock Wight, magical purple energy flies out hit Sir Axialrod but miss Errich. Sir Axialrod maneuvers past the Death Lock Wight to attack the Red Wizard behind him. Errich shoots and kills the Red Wizard. The other Red Wizards then blast Sir Axialrod with Magic Missiles. Ulfgrim then moves in and casts Fire Bolt at a Red Wizard. Jareath moves in and casts Destructive Wave, killing two Red Wizards, one Death Lock Wight and eight Quazits. Azim attacks last Death Lock Wight killing it. Searching the bodies has a ring of keys and a Glyph key, attuned to the zone of conditioning. The corridor leads to another white gate.

After the white gate is another set of double doors. Screaming (an inhuman beast) can be herd from the other side of the door. This zone is called the Abyssal Gate. Inside is a L-shaped room, chains and spears hang from the ceiling. In the corner is a black gate. A Wight and seven Skeletons are torturing a Glabrezu hanging from the ceiling (with pikes). Errich uses his advantage to an trie to push a Skeleton into the demon, fails and runs off. Sir Axialrod attacks the Wight., finally pushing it next to the Glabrezu. Ulfgrim casts Green Flame Blade but misses. The Skeletons attack Sir Axialrod and Ulfgrim with their Magical Pikes. Jareath shoots a Skeleton killing it, missing once. Azim kills another one. The Glabrezu pinches and punches the wight to death. He says free him and he will do the same to the wizards. Errich moves next to a Skeleton, uses Green Flame Blade utterly destroying it(and its friend. Sir Axialrod and Ulfgrim dispatch the others. The chains hold the demon to the ground. Errich thinks this is a good idea, frees it then it attacks.

The Glabrezu casts Confusion which the party, Errich takes a couple of cheap shots hurting it. Sir Axialrod then attacks three times. Ulfgrim also attacks, hitting with Green Flame Blade turning it into a pile of sulfur. The party decide not to use the black gate and listen at the door. The double door leads to a four way corridor and pit trap down one side. The double doors to north and west look normal, the one to the east have angelic motif to them. Looking to the west set of double doors, Errich opens the door quitely, leads to a 40′ × 40′ room. This well appointed room has screens dividing the room up, voices can be herd discussing something from behind the screen. Four undead warriors stand guard (Dread Warriors of Sass Tam).

Que more battle music, Sir Axialrod attack maneuvers around the Dread Warriors of Sass Tam to smash through the screen to reveal a Lich (who held the gate open earlier and a plate armored warrior. He then attacks the Lich. Azim rushes around the side to attack Lich too. Ulfgrim calls his divine powers to Turn Undead. Errich runs past the Dread Warriors of Sass Tam to use Green Flame Blade on the Lich and stabs with the off hand. Three Dread Warriors of Sass Tam run away. The Lich casts Misty Step then attempts Fire Bolt Ulfgrim, The Death Knight casts Destructive Wave. The Lich casts Fire Bolt on Ulfgrim (26HP). Jareath casts Healing Word then takes a mighty shot on the Lich.

Day ends.

The Doom Vault Part 1
Find the way

Jareath casts Rary’s Telepathic Bond which allows the whole party to communicate telepathically,

In the Doom Vault looking for the entrance to the Phylactery Vault of Szass Tam. Jareath activates the Glyph to use the black gate to enter the area called the Predator Pools. A portal opens (Jareath holds it open). The portal leads to a 50′×50′ room with a huge pool in the middle, covered with slime and sludge. Bones surround the edge of the pool. Errich notices the bones are from all sorts of creature. Seakul throws a bone into the pool to see what happens, a head of a Scrag pops out of the pool.

Sir Axialrod tries to intimidate the Scrag, it’s head disappears. The party head toward entrance, the way is blocked by white mist, giving off a dim light. Jareath approaches the mist with his glyph key, it is a white gate needing a properly attuned glyph key to pass through. Jareath holds the gate open allowing the party to pass into the Pools of Devotion. Errich spots pit traps, which the party avoid. In the next room (100’ long by 60’) two pools lie to the east of the room, some glyphs glow on the floor, the party hear screams and crunching. A Naga is eating a human teenager, more people are lounging in the pools. Strange. Between the party and the Naga is a glowing Glyph (Jareath says warding curse). Sir Axialrod leaps over the Glyph to attack the Naga. He runs at the Naga. Que fight music.

Ulfgrim follows suit, leaping over the Glyph as well. He casts Fire Bolt striking the Naga. Errich moves over the Glyphs and shoots the Naga with an arrow. Jareath shoots Naga twice with mighty shots. Seakul moves up. Azim walks up, becomes defensive as the peasants get out of the pools, surrounding Azim and Sir Axialrod. Bashing at the heroes. Naga casts Lightning Bolt hitting Ulfgrim and Jareath. Sir Axialrod rushes off toward the Naga, then strikes it twice killing it. Ulfgrim runs up as Errich investigates the pools. Jareath shoots two commoners dead. Seakul looks at one of the doors, opening the door, he sees a huge pool with massive chains attached, and two globes of liquid floating in the air. Azim knocks the peasants out. Sir Axialrod checks the dead Naga finding a Glyph key attuned to all the pool areas, but no other areas, so cannot activate the black gates. Earings, and a circlet (1500gp) are also found on the Naga. Errich investigates the bottom of the pool looking for a magic item that Sir Axialrod detected. In the tunnel, some 200pp, 5×100gp, some elfsized platemail and scroll case (two detect magic, two identify, two lessor restoration and a remove curse). Errich makes his armour to look like platemail. Jareath uses his armour to see if there is a White Dragon within 30 miles, no.

Deciding not to investigate the two massive chained beasts the party heads the other way down some stairs. Another white gate at an end of a corridor. 70’ diameter room. A large 50’ diameter pool dominates the room. A black gate is situated in the room. The pool is slightly cloudy. Jareath’s bow keeps giving warning, some tentacles burst from the water. Que combat with a Kraken. Errich waits to see if there is something worth shooting at before acting. As head pops up he watches his arrow bounce off its hide. The tentacles attack Azim, Ulfgrim and Sir Axialrod. Sir Axialrod is grappled and restrained. Ulfgrim is also grabbed. Sir Axialrod tries to escape, breaking out of the grip. Then action surges and leaps onto the top of the Kraken, driving his blade into and out of the soft maw. Then Azim is grabbed. Jareath casts Magic Weapon on Errichs bow, shoots at the Kraken but misses. Azim tries to escape the grasping tentacle but fails. Seakul investigates the exit to the corridor, but is grabbed by the Kraken. Ulfgrim casts Spiritual Weapon and casts Sacred Flame hitting. Three bolts of lightning shoot out from the Kraken, one hits Jareath. Errich shoots again, but this time his bow is magical so works. The Kraken then swallows Seakul. Sir Axialrod starts hacking away, he also commands Seakul who strikes from within the guts. A tentacle lashes out at Sir Axialrod who uses his reaction to strike it once. Jareath uses his mighty shot to hit the Kraken once then inspires Errich. Azim breaks out of his tentacle, he then goes defensive. He is immediately grabbed by the Kraken. Seakul misses twice. Ulfgrim casts Guiding Bolt and hits with his Spiritual Weapon to bash it. The Kraken then misses sir Axialrod. Errich shoots it once. the Kraken then starts digest Seakul, then misses Sir Axialrod three times, who then uses Reposte to hit it. Then strikes it three times. Action surges again smashing it once more. A tentacle then hits Jareath. Jareath inspires Azim, and mighty shots the Kraken twice. The Kraken then fills the air with lightening, which strikes Ulfgrim and Jareath. Azim punches the Kraken twice (misses twice). Seakul (in the stomach) hits once. Ulfgrims Spiritual Weapon hits once killing the beast.

Seakul pulls himself from the corpse of the Kraken, covered in goo and bile. Ulfgrim casts Heal on Seakul and Mass Heal. Opening the next room white gate, the party immediately hear the sounds of fighting. Into the fiendish arena.

Entering into a large room, 100’x 100’ square, it used to be a temple but in the middle is a large pit. In the pit is a beast, a winged figure with talons fighting 9 humans and a half elf (the one from the fight against the Red Wizards). Also watching the fight, a pale human in lavish clothes. The pale man says “some guests, enjoy the show”. Errich asks the odds, he replies 100% on the Vrock. Seakul says its not a fair fight “i’ll show you a fair fight” and prepares leaps down.

Sir Axialrod then shoots the Vampire once. Azim leaps into the pit and attacks the Vrock three times (mouthing off too). Jareath casts Magic weapon on Errichs bow and then shoots the Vrock. Seakul finally leaps down to the bottom of the pit, landing on his ass. He then Misty Steps to the Vrock hitting twice. The Vrock skreechs stunning peasants within 20’ of the Vrock. The Vampire, says “You’re not from here. what do you want?.” Errich shoots and kills the Vrock. The Vampire wants a little blood for a copy of the glyph keys….. Seakul agrees, and the vampire bites the paladin. As a gesture of goodwill he passes on some more information.

In the far realm cyst the creatures of chaos keep intruders away form a powerful shrine
The Sea Hag in the predator pools seeks allies against the Naga.

He also attunes our glyph key allowing movement to the Fiendish Arena (with abyssal prisons).

The elf gives the party more information, in the Ooze Grotto’s the power of the White Pillar can heal or harm. She also tells us she was Dominated by the Pit Fiend. She also tells her back story, she made a deal with the Red Wizards to capture her estate (and it went badly), some adventurers rescued her and she has vowed to get rid of the Red Wizards. She will also help get these peasants home.

Day ends.

New Lands Part 8
Battle of the temple

After following the clues, the PCs find themselves in a battle against the Lich.

Jareath starts the battle off casting Destructive Wave on the flying Darken Beasts, knocking two prone and out of the air. Then strides forward firing at the Lich, hitting him. The Lich then uses his legendary action to cast Fire Bolt back at Jareath, striking him. Sir Axialrod sees that the Lich can be hurt shoots the Lich three times. Then actions surges then shoots again, misses once but does knock him out of the Blood Gate. His final shot he shoots a Red Wizard on the other side of the room. Errich hides along a wall then leaps out and kills a Red Wizard in the next alcove. The Lich runs back into the gate, then casts a Finger of Death at Sir Axialrod, causing him to wither due to the necrotic damage. Azim rushes more Red Wizards on the other side of the room, killing a wizard, moving next to the other wizard. The Dread Warror attacks Seakul but misses due to his Cloak of Displacement. The other Dread Warriors and wights surround Seakul and attack the other party. One Wight touches Seakul cause his cloak to fail and another two Wights to hit him. The Lich Fire Bolts Ulfgrim but misses. Some of the Red Wizards sacrifice some people. Other Red Wizards start casting spells. Magic Missiles hits Ulfgrim. Seakul uses Misty Step then attacks the gate with his divine energy, after bashing it twice. The Darkon Beasts fly to attack Jareath, clawing and biting him a lot. Ulfgrim casts Conjure Celestial summoning a Couatl toward the Red Wizards across the room. Another Fire Bolt shoots from the Lich at Ulfgrim.

Jareath casts Shocking Grasp at a Darkon Beast killing it, then takes another shot at the Lich but misses. He then inspires Sir Axialrod who shoots the Lich out of the gate again, then shoots the at a Darkon Beast killing it, then at a Red Wizard across the way. The Celestial Couatl then flies at the Red Wizard biting him. The Lich casts Fire Bolt at the Celestial Couatl. Errich attacks the wizard (weakly). Azim attacks the Red Wizard who used Misty Step away, nearly killing him. The Dread Warrior chases after Seakul and one after Ulfgrim, the other Wigths head toward, jareath, Ulfgrim and Sir Axialrod. More Dread Warriors and Wights arrive. The Red Wizards attack, Magic Missile on the Celestial Couatl., Fire Ball on the Jareath, Ulfgrim and Sir Axialrod. Other Red Wizards casts Magic Missile on Errich and Azim. Azim uses his reaction to kill the Red Wizard who shot him. Another Red Wizard casts Ice Storm at Azim Sir Axialrod damages the gate again. Memic starts running toward the gate, yelling “Baazka, the way is open, now help me escape”, the blood gate changes colour to hellish flames, a greater demon appears in the gate. A broken blade of a sword is in its chest. Memic makes it into the gate. Another female elf and elf both yells to Baazka…. as they run toward the gate. They disappear as the gates fire hits them. Baazka says"Pulls the blade from my chest and I shall shatter the blood gate". Ulfgrim uses his divine powers (channel divinity) to turn undead, destroying all the undead near him, killing eight Wights, actions surges an casts Heal on Jareath. Another Fire Bolt from the Lich misses.

Jareath pulls forth his Lyre and casts Wall of Fire across the gate entrance, burning Dread Warriors and Wights at the entrance. He then inspires Sir Axialrod, who shoots his last three arrows at more Red Wizards across the far side. Killing one wizard wounding the other. Arrows are spent. Celestial Couatl bites the Red Wizard, knocking him out. It then flies to another Red Wizard, the Lich then Fire Bolts the Couatl. Errich activates his dagger of poison, then stabs the Red Wizard poisoning him. Azim leaps out of the Ice Storm dashes across the room and bashes the Red Wizard on the far side of the room. The Dread Warrior next to Ulfgrim dashes away (turned). The Wights at the gate dash toward Ulfgrim. A Dread Warrior misses Seakul. THe Wall of Fire Burns more undead as they poor through the blood gate. The Red Wizards in the open casts Magic Missile at Sir Axialrod. The Red Wizard on Errich casts Sugesstion on Errich. Forcing him to sit in the corner as a ball. He then runs off. One Misty Steps away from the Coutl and attemps to Fire Bolt but
misses. More Magic Missiles hit Azim. More Misty Steps away from Azim and misses with another Fire Bolt. Magic Missiles bounce of Seakul Broach of Shielding. Seakul runs around the gate. Misty Steps around to the gate, then pulls the blade out of Baazka…. keeping the sword. Baazka howls in triumph ….. the wound in his chest, he solidifies, then makes a pact. He will kill the Thayians first and us last. He then throws the Lich out of the gate. The blood gate shudders and starts to crack. Baazka flies to the Lich. Ulfgrim hits one with his flail, killing a Wight and casts Spiritual Weapon hitting the Dread Warrior.

Before Jareath can act, a pulse of Eldritch power emanates from the gate. Knocking everyone down. With this screaching sound the next pulse will be worse. More Unearthly sounds from the blood gate. A woman’s voice can be heard from the circlet, “The nexus is collapsing but we can control it.” then everything goes black. The party awake in a glowing hall as the Teleport Circle runes dim. The party has escaped the blood gate. An image of a female Thay Wizard called Syranna appears saying “I have saved you when your allies are were to slow”….. “I am not your enemy”. She saved our lives and wants us to help her, we are below the Thay Mount, she wants us to go below the Doom Vaults to destroy the phylacteries of Sass Tam elite Lichs and stop Sass tam from attaining god hood. After a short rest.

More information, the purpose of the doom vault is to kill adventures, but he failed and became a Demi Lich but Sass Tam, found it and re-purpose it for his ends. There are Glyph keys to enter and leave zones, through white gates, and teleport gates (black gates). Syranna gives a Glyph key to Jareath (attuned to the predator pools). Three goals destroy the red Wizards experiments (save the world), get entry to Phylacteries vault, destroy the Phylacteries. The Demi Lich, Tarul Var may still be there. We need to get access to the hidden Phylactery vault inside the Doom Vault, Syranna will stop any communication to the outside so that we get time to get access. All Teleport access is blocked. She also gives us a map to the Doom Vault.

Day ends.

New Lands Part 7
Looking for Rath Modar

The day starts with the PC’s in bright sunshine, standing on a path leading to a mansion. Birds twitter in the trees, all seems normal, leading the heroes to the conclusion that they are back on the Prime Material plane. Oh yeah, the Clerics and Paladin have complete contact with their gods.
Walking up the path to the smiling face of Rath Modar, Seakul says the command word for the Soul Jar but nothing happens. Maybe another simulacrum?
Not Rath Modar invites us in, saying that “we” have a proposition for the heroes. We are invited into the house and taken to talk over a well laid out dinning table. At the table is another Rath Modar. The sitting down Rath Modar starts the monologue. He regrets his actions as part of the cult. He has a plan to remove the Lich lord of Thay, who it has been discovered, has a power base that threatens the security of the entire Sword Coast again. He would like heroes like the Stag Part to help.

His comrade Mennek has more information for us. He has been working on something to do with the Blood Gate, found at Blood Keep near Daggerford. Powered by the elemental nodes. We must retrieve the key from each node and escape to stop the Gate drawing on the elemental power. We are then Teleported to Daggerford.

Arriving in Daggerford, we are greeted by our old contact. Sir Isteval and then meet with other people who will help with the raid on the Elemental Nodes. Mennek will lead the other group as the Stag party attempt the elemental node of air. Prepared the party step into a magical portal. The world disappears and the party finds itself in a think fog. It is very cold so the party head in the direction to get out of the cold. Emerging in the caverenous area, Jareath’s bow gives warning. Errich detects invisible creatures present..

Errich prepares, Azim takes a defensive stance and Jareath casts Foresight. Sir Axialrod prepares for attack. Seakul prepares also. As the creatures arrive Errich hears them so immediately stabs one to death, Seakul also swings, hitting one. Everyone is attacked with only Ulfgrim being hit.. He is able to return the complement smashing one. In a short brutal combat the invisible creatures are destroyed. Looking around the cavern, the walls are semi solid walls of fog , with frozen lightening in them.

Picking a corridor at random, the heros find a circular room with an hour-glass shaped pillar formed from fog. In the thin part of the pillar is lodged an orb (is this the node key?). Again Jareath’s bow gives warning. Four large Air Elementals move to engage the party. Before the combat Jareath prepares, Sir Axialrod fires a volley of mighty shots from his bow, killing one. As the Air Elementals arrive Jareath stabs twice due to his Foresight. They then slam into combat, hitting Sir Axialrod and Jareath. In short order the elemental guardians are dispatched.

The party moves to investigate the Ice pillar in the middle of the room. As the Errich and Jareath approaches lightning arcs out knocking Errich over onto the ice, he gets stabbed by the Ice, shocked by lightening and Frozen. This forces Errich to back up. Jareath continues on his investigation, Jareath pulls out the orb (with holes in it) out from the fog. At that moment a rumbling is heard. The party makes its way to the fog in the central chamber. Jareath seems to know to manipulate the fog to transport the party.

The silvery light fades to a blue globe as the party arrive in the water node. After a quick moment of panic as the party finds themselves in water, but can breath. The only exit leads to a room with icy haze covered stalagmite with a glowing blue orb on top of it. Four Water Elementals are guarding the stalagmite. The Water Elementals run forward to occupy the same space as the PCs trying to drown the party members. The party then start to wail on the Water Elementals while swimming, after a bit of to but mostly fro, the Water Elementals are destroyed. Seakul and Jareath swim up toward the dias, at about 15’ from the target the water freezes. Seakul grabs the Orb, then starts swimming back, but gets frozen but is able to resist. Due to the fact that we are swimming the node collapses before the heros find the exit, ejecting them forcefully from the node.

The Party finds itself in an emmense oblong room, red wizards have defensive positions around the room, blood flows everywhere. The blood gate stands at the other end of the room. Standing in a blood gate is a lich, who casts his milky gaze at the party…. to the Thay forces he says three words…. “Slay them all”. Que fight music.

Jareath and Errich try to kill off the Thay Wizards next to us. Sir Axialrod charges the wizards on the other side. The Thay Wizard that Errich got to casts Misty Step then Fire Bolts Jareath. The Thay Wizard Sir Axialrod attacked does the same but puts himself too close to Azim who kills him. Skeletons then rush from the gate at the other party on the other side of the chamber and also at Azim to surround him. Seakul runs at the Lich, but enters the gate and vanishes. The Monstrosities fly at Jareath. Ulfgrim uses his divine ability to destroy 3 undead around Jareath who uses his cloak to Dimension door away from the creatures he then tries to mock the the wizard. Errich hides behind the altar and snipes the running Thay Wizard, killing him. Sir Axialrod runs to a Dread Warrior of Szass Tam and cuts its head off.

A Thay Wizards casts Ice Storm around Sir Axialrod, Azim and Ulfgrim, hurting the dwarf. Azim finishes off the last large Skeleton then runs at the wizards around the other side. More Skeletons arrive though the gate as does Seakul. Seakul tries to bash the gate, noticing that only the radiant damage does damage to the gate. The Monstrosities fly at Jareath again, mostly missing due to his powerful spell. Ulfgrim casts Spiritual Guardians but nothing happens due to a Counter Spell, then struggles forward due to the slippery ice under foot.

…..Day ends half way through the battle.

New Lands Part 6
The Githyanki War.

The lever is pulled, Ulfgrim and Sir Axialrod opt to stay in the gray mist rather than travel to the Astral Plane.

The Astral Plane has silver hue, hence the name silver void. An absence of everything…. oh dear our minds don’t like it. Its off to find the Githyanki, in the distance an island (triangle shaped), floating again so our movement is based on the parties intelligence. Hence the only option is ahead, to the triangle shaped rock with a castle on top of it and a tower on the bottom. The entire rock is covered in spikes.

With a plan to talk our way in, Jareath casts Glibness, fighting the effects of the Astral plane….. he experiences euphoria as the spell is super sized and something else happens, a pair of lips appears behind him then float off. Floating closer to citadel, the spikes are about ten foot long.

A 15’ foot wall surrounds the main citadel (a massive circular stone tower), with spikes everywhere. As the party get closer there are a group of Githyanki drilling in the courtyard. With no gate they fly over the wall. Jareath announces that we want to speak to Zethic (in common). They reply back in some strange language. Only Azim only replies back in a strange Gith language. They challenge the party, who are you and what do you want. Azim says he is Azim and we are expected, then we are pointed to the library. Jareath starts negotiations about how to attain the knowledge about a “Godess”, he wants something (artifact or arcane knowledge) to fight the Witch Queen of the Githyanki.

The party land on the far side of the keep. The building is large and has two doors, Errich thinks (Investigation) that it is the barracks. Those who thinks this place is a little empty. The next building has other plack which don’t look libraries. The next building has double doors. It is a huge library, bookshelves everywhere, on roof, walls and floor, the Githyanki here is dressed in robes, gems, has smooth skin and wrinkled hands. Jareath communicate with Zethic in common. Seakul offers to go get something if they point the party in the right way. Errich suggests he could come with us, Jareath convinces him that this is a good idea. He leaves and then returns with a pack,, moving very quickly. The party pull the lever.

The party appears on a podium, above a chess board. The party sits across the white pieces, a large man with archaic armour sits above the black pieces. He says your move. The party look around who has skill at chess, Sir Axialrod has the skill. According to Sir Axialrod has won, but the large man says its a draw…. then again. This time it looks like the Man is going to win… but the large man calls it a draw. Third time again, its a draw. Errich tries to convince Sir Axialrod to Sir Axialrod to remove his piece but its still a draw. “There must be a winner we have to play again”. Errich and Seakul have had enough.

Jareath casts Fly then fails to control the magic while and Limbo, turning himself into a potted plant. Azim leaps off the stand (20’ foot up) onto the chess board, with a super hero landing. Que fight music. Azim rushes to attack an apposing black piece, strangely take a defensive. Seakul looks around. Sir Axialrod plays the game. The Archaic Man / Golem jumps down and the black and white pieces attack each other. Two black pieces are killed off. Errich waits to do anything until approaches his friend.

Jareath turns back into a Half-Elf. Sir Axialrod jumps down (super hero landing as well) then moves to attack, charge attack. hitting once. Archaic Man then attacks punches at Sir Axialrod, who dodges then hits him once. Then the Archaic Man hits with his sword. Errich misses.

Jareath un-slings his bow hitting twice. Azim moves and attacks from the flank, hitting twice as well. Sir Axialrod hits three times, then action surges.hitting another three times. The Archaic Man misses Sir Axialrod. Errichs shot hits but watches as his arrow bounces off.

Jareath hits with a mighty shot on a Black Piece. Azim hits only twice. Sir Axialrod hits three more times. The Archaic Man then misses twice. Both Azim and Sir Axialrod use reactions to hit Archaic Man. Jareath shoots the Black Piece again. Azim hits three times, destroying the Archaic Man and all of the chess pieces crumble. The creature uses its last breath to say “The battle is over at last, you are the victor baron” then falls to the ground turning to dust. Some stairs shimmer into existence on the side of the board. the stairs lead a gray room. An we here a voice say “What is the meaning of this?” Violence is the answer. “Was there any way to win without a fight?” No. “How much is a final answer worth?” Its worth Seakuls soul… apparently.

The grey coellests into an island of earth floating in the chaos of Limbbo. In the middle is a crystal box, In the middle of the isle is a enormous horse shoe shaped machine made out of black metal. Surrounded by levers and gears, In the middle of this crystal cube big enough to hold four creatures is a decrepit old man. Voice says “Come and claim your reward” As Seakul and Jareath approach the man says stay back its a trap, his name is baron Lum. Quite mad. He gets quite angry that they are not standing back and starts pressing buttons.

Jareath gets closer as a beam of light comes out of the machine striking Jareath, starting to turn Jareath to stone. Lum yells stay back. Sir Axialrod moves around behind the turning to stone bard and sees a panel labelled 57, he then immediately presses the code and gets a Geas to look for some silly dives (The Mighty servant of Luke-o). Errich moves around the other side sees lots of leavers and dials so just hides. Jareath solidifies more. Azim just runs forward smashing at the glass at the front, does nothing. then continues further around. Seakul moves to beside Jareath uses his divine ability to remove the Petrification effect.. Lum rushes to push buttons but nothing happens. Sir Axilarod continues to push more buttons, nothing happens. Errich looks for a way in but finds nothing, as does Jareath and Azim from on top. Seakul tries to pry off a panel with his sword, which he does and starts cutting wires.

Lum starts pressing more buttons, then there is a large explosion. When the smoke clears the party finds themselves on a pathway leading to a manor with a lovely front door. Seakul removes the spell from Sir Axialrod. As the party approach the front door, it is opened by a smiling Rath Modar. Seakul pulls forth his soul container and says the command word. Nothing happens. Rath Modar says “Welcome, please come in…”

Day ends.

New Lands Part 5
Tarterus and beyond

In the big grey. The party rests. Machine tells us the story about the titans, imprisoned by the Olympians. They continually are trying to escape and two titans have built a black necropolis. It is powered by an artifact and wants to know how it works, so wants a sample of black stone.

He also tells us information…. 57, L-3, D-6, B-delta.

He has not heard of Rath Modar. The leaver is pulled and the party appear in a swamp lit by a sullen glow. Two mountains are visible, one bigger than the other, a line of planets are seen and everything smells of rot. Errich has to climb on Sir Axialrod’s back.

The decision is made that the party heads to the mountains. As we wander a mist rolls in, a black mist that almost sees us, and tendrils reach out to latch on. Que battle music. Jareath casts Elemental Weapon, setting his Rapier on fire, black but just not red. He then strikes the mist causing it to shrink away a little. Sir Axialrod then starts swinging away. Errich tries to cast Green Flame Blade but the spell fails and Errich grows to medium size. The mist attacks the minds of the party, Sir Axialrods fighter ability fight off the attack. The party felt their memories being drained. Seakul swings twice, hoping his radiant damage did a little damage. Azim swings but does not effect it (like Errich).

Sir Axialrod holds off attackings until a he is affected by a spell. Errich gets his Green Flame Blade which hurts the mist. The mist then attacks the parties mind again, but with little effect. Seakul casts Crusaders Mantle, causing his holy power radiate through the party. Sir Axialrod starts swinging away, hitting three times, Azim follwos suit hit four times….. each watch the paladins magic hurt it.

Jareath hits it again. Sir Axialrod hits six times as he action surges. Errich hits twice. the party resist the memory sucking agian. Seakul hits twice. Azim hits three times. Jareath starts off again, killing the mist In a time Errich shrinks back to normal, small size. The Paladins magic also stops.

A couple of hour wandering in the swamp, Jareaths bow sends out a warning. Four Shambling Mounds leap out of the putrid swamp. Sir Axialrod attacks first, damaging the Shambling Mound in front of him. Seakul attacks the one on the other side. Jareath shoots twice with mighty shots. Errich moves to attack the Shambling Mound on the flank with Seakul, leaving a whole in the front.. The Shambling Mound attacking, hitting Azim, Seakul and Jareath (it is hit by Sir Axialrod). Azim attacks the Shambling Mound at the back.

Sir Axialrod attacks, trying to take its head off. Seakul finishes off the shambling mound in front of him and Errich. Jareath swaps his bow out and tries to cast Destructive Wave but all that happens is that he grows an inch…. permanently. Errich moves behind the one attacking Jareath, hitting with both daggers. The Shambling Mound then hits Jareath. Azim attacks the Shambling Mound at the rear.

Sir Axialrod starts chopping away again, killing the Shambling Mound at the side. He then knocks over the Shambling Mound attacking jareath. Puts away his lute and attacks with his sword, Errich hits twice from behind. The Shambling Mound hits Jareath once again. Azim hits again.

Sir Axialrod kills the Shambling Mound on Jareath. Seakul kills the final Shambling Mound. The swamp goes quite. Errich keeps leading the party…. who are now getting quite. In the distance the party see a house on stilts with a couple of humanoids digging in the muck. As the party approach the inquire in Ancient Greek, only Azim can talk to them. Azim asks about the necropolis, they point to the mountains. The party heads off the toward the smaller hill as the big hill might be owned by Kronos. After a little bit of travelling the swamp gives way to a river, with our destination on the other side.

Jareath thinks this could be the river Styx, a poison river connecting the lower planes. Errich summons his magical row boat. The party makes it across the river to a plateau. It has a mountain on the far side, a black necropolis sits in the middle. Huge figures are visible carrying stones between the mine, a pile of stones and a large black stones and the necropolis. Azim tries to summon his Monk abilities to Pass Without Trace, but fails as Tarterus affects the spell. The spell Confuses Errich, Errich leaps to attack Seakul.

Jareath notices Errich going made first and is warned by his bow. SIr Axialrod looks for danger. Errich sees the danger as Seakul a stabs him…. just a bit. Seakul open hands Errich in the head. Azim says stop it and Jareath plays a power cord for inspiration. Sir Axialrod tries to disarm Errich, removing both of his daggers…. With the Help of Jareath he is able to break the spell. Azim tries again, but fails to make it work again…. gaining the ability to teleport for the next minute. With this failure the party sets of to investigate the pile of stones The party move along the plateau nearer the pile of rocks. The party decide splits, the fighters stay near the plateau, the sneaky members stealth up. As they get nearer they see Cyclops chipping away at the large rocks. Jareath, Azima and Errich see that the chips reform into bigger rocks…. it also seems to have stars in them. The rocks almost seem alive. Errich tries to sneak up and collect a rock chip as it falls into his Bag of Holding. He does a fantastic job, but is the sample enough. With this, they all collect multiple samples, then sneak away.

Pull the leaver on the box. The party appear in a field in filled with decayed corpses, the smell is awful. A city in the distance smoke rises, only a forest behind is safe. Spectral fighters appear, and surround the party pointing fingers at them blaming us for for every sin they made. Examples such as “you killed us with your greed.” Things we have not done. They get closer and closer. The party tries to gets past them but can’t, Not recognizing them Sir Axialrod tries to hack there way through, every touch and a specter disappears. The party make it to the forest. The forest is a corpse of trees. The specters surround the trees, Azim calls out. Seakul tries to communicate with them, no avail.

With nothing going on the party take a short rest.. The only thing we know is that they disappear when they are touched. Jareath keeps poking them until their numbers disappear. Heading to the burning city. The graveyard outside city is open. In the middle of the graveyard is a coffin standing upright. Seakul knocks on the lid. Inside the coffin is a gray mist. The same mist that we have seen before. Stepping into the mist.

Nothing but mist. “What is the meaning of this?” you can’t argue with imbeciles. “Is Conquest worth the cost?” Yes “Does a righteous cause worth spilling blood?” Yes Back to the MMAchine talking to us. He has something of interest to us, something in the Astral Plane, Githyanki, fighting other Githyanki and are willing to work with others. Machine wants the essence of a dead god. A being called “Zethic” a Githyanki has such knowledge. He is the Githyanki citadel librarian, has knowledge of Goddesses. The librarian believes that this person is working to get the Githyanki free of the witch Queen of the Githyanki. So they are at war and we might be able to get in while they are having civil war. Basically Seakul knows how this works….. “info + quest + info + quest”

Day ends.


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