Tyranny of Dragons

The Island Part 2

Back on the island again.

With the battle with the dinosaur dragon hybrids over the party has a short rest. Allowing some of the party to heal damage suffered during their brief but damaging battle. Azim takes the time to return the holy symbol, saying a prayer to Istishia. Sir Axialrod was able to determine that it was indeed magical and necromantic magic present. Seakul remembers remembers a little more about the priest, who saved a ship, he was be-smote by a terrible curse. The priest tried to leave civilization behind, Istishia ripped the land where the priest was situated and floated on the seas.

During the remaining time in the day the party search, led by Errich, the Eastern side of the map, finding nothing of interest. Sir Axialrod sets up his castle for the night. The next day the party travels to the western side of the island. Half way through the day the party find a large lake surrounded by herbivores, Ankylosauraus. Azim sees large animals swimming in the large lake. Much debate is had about how you can swim in a lake with Plate armor on. Errich comes to the conclusion that the party has inadvertently destroyed the ecology of the island. Sigh.

Both Errich and Jareath want to investigate the large lake. Errich needs to attune the necklace of adaption. Azim also joins the swimming party. In the meantime Sir Axialrod, Seakul and Ulfgrim take up residence in the portable castle. Jareath casts Polymorth turning into a Plesiosaurus. Swimming under the lake the party search the bottom of the lake the party find nothing, admitting defeat the swimming party return to the surface.

Resting again, both Errich and Jareath are exhausted. Not sleeping well. Finding nothing else, Errich unfolds his boat and jumps on board. Sailing East. Another day sailing. Errich sits in the middle of the deck and starts counting coins. Seakul tries to remove a curse on Errich. A flash of light and nothing happens. Meanwhile jareath says we must return the island, casts Poymmorth Plesiosaurus then leaps into the water. Seakul rouses Errich who turns the boat around. Due to the fact the Plesiosaurus is exhausted as well the ship catches him up. Arriving back on the island, near night. Jareath moves toward the middle of the lake and shrine. Staggering in the dark back to the shrine, jareath grabs the amulet.

Most of the party is very confused about the actions of the two individuals. Ulfgrim checks the state of Errich and Jareath, Seakul then uses his Lay on Hands on Jareath. Nothing happens. Ulfgrim then tries Remove Curse with a similar negative result. Ulfgrim casts Commune, “Is there a cure on the island” YES. “Is the cure in the water?” NO “Does the cure involve the priest of Istishia?” NO. With night nearing the party head to the mountain, resting Jareath looks much better but Errich wasn’t, Seakul uses Lay on Hands to remove disease. Leaving the island again.

Finally sailing east, Errich recovers a sleep. We note that the air becomes stormy, and four very large sharks (20’) swimming around the boat. Then one of the sharks slams into the bottom of the boat flying in the air. Knocking the boat over. Errich, Jareath, Bast and the Unicorn are knocked further from the water. The Boat is upside down. Also in the water is a dragon turtle. Errich swims away from the Dragon Turtle near Bast. Sir Axialrod climbs on the boat and hacks at the Dragon Turtle. three times, action surges and attacks again. Azim leaps into the water, gets in front of the Unicorn . Jareath, grabs some arrows, uses his cloak to Dimension Door onto the boat. Then casts Swift Quiver. Ulfgrim climbs onto the boat, casting Spiritual Weapon and attacks the Dragon Turtle. The Unicorn Teleports onto the boat. Seakul swims to the side of the boat, uses Misty Step to appear on the head of the Dragon Turtle then drives its blade into its head twice. Bast climbs onto the boat.

The Dragon Turtle breaths steam on the boat, hitting everyone, even a Shark except Seakul on its head. Errich climbs back on the boat. Sir Axialrod commands Seakul to hit but misses. He then smashes it twice. Azim, left alone in the water, swimms slightly further away. Jareath shoots twice, hitting once, casts Swift Quiver again. Ulfgrim casts Greenflame Blade hitting the Dragon Turtle, also hitting with his Spiritual Weapon. Seakul casts Staggering Smite misses twice. All the sharks sense blood in the water head toward Azim. Azim smashes it once, smashes it twice. The Dragon Turtle attacks the taunting Sir Axialrod, misses.

Errich leaps at the back of a Shark attacking Azim killing it. Sir Axialrod hits the Dragon Turtle twice. Azim strikes a Shark twice. Jareath shoots the injured Shark, then shoots the last Shark death. Suddenly a huge Megladon swims up from below, Trying to eat Errich. , nipping him rather well. Ulfgrim uses Guiding Bolt on the Dragon Turtle then hits it with the Spiritual Weapon. Seakul finally hits with his great sword, but only once. The Dragon Turtle dives, taking Seakul with him, then bites him, and claws him.

Errich moves to the flank of the Megladon strikes with his off hand, but waiting for Azim to arrive before sneak attacking. Sir Axialrod dives into the water swinging at the Dragon Turtle to hit three times. Azim fails to move, so uses his Wand of Magic missiles. Jareath shoots the Megladon three times with mighty shots. Ulfgrim casts Guiding Bolt again hitting the Dragon Turtle again, and then with the his Spiritual Weapon . Seakul misses twice due to the water. The Dragon Turtle bites Seakul and tail-whips Sir Axialrod blasting him out of the water into the air.

Errich waits for his friend again, hits with his off hand again. Sir Axialrod swims back to the Dragon Turtle kills it. Then climbs up. Azim then arrives at the side of the Megladon, letting Errich sneak attack it. Azim then proceed to beat the Megladon to death. Errich then swims back to the boat, shrinks it into a small box, then using the command word to fold the boat back out but the right way up.

Day ends moist, but back on the boat.

The Island Part 1
Beginning the search

The stag party make landfall on the floating island which is about 2 miles by 3 miles. On the far edge is a mountain, it’s peak shrouded in clouds. An unnatural fog hangs over the scrub covering the island. Sheer cliffs surround the island, except for a beach a few thousand feet across, giving the impression that the island has been ripped from the earth.

Landing on the beach, Errich folds the boat and then stores it away in the bag of holding. The Stag party head toward the mountain as that seems to be the only landmark. Errich starts guiding the party. About 1000’ feet from the landing, through foggy grass lands, suddenly the grass starts moving….

The heroes prepare for battle. Bast hushes down. Seakul moves next to the great cat and waits, Greatsword ready to strike. Jareath steps back and readies his bow. The Unicorn moves beside Errich to protect him from the incoming danger. Sir Axialrod also prepares to act. Rushing from the fog are six Allosaurus, like a scene from Jurassic Park. Seakul strikes twice before the Allosaurus’ claws scrape harmlessly off his armour. Jareath shoots twice, both hitting, and the Allosaurus misses. Sir Axialrod hits three times before the Allosaurus misses. The Unicorn, however, is knocked over by the inrushing beast who then takes a large chunk of Unicorn flesh with its dagger filled jaws. Errich attacks the beast eating the Unicorn. Azim punches another Allosaurus three times. Ulfgrim summons his Spirit Guardians.

Bast rips out the throat of the Allosaurus eating the Unicorn. Seakul kills off two more Allosaurus. Jareath skillfully fires his bow and kills two more Allosaurus. Sir Axialrod moves and attacks the last Allosaurus, the dwarven cherubs poke it a few times. It then fails to hurt Ulfgrim. Ulfgrim finishes it off with Greenflame Blade.

Strange beasts on a strange island that time has forgotten…?

Travelling further, about half way to the mountain, the party finds a clearing, with a 100’ lake in the middle. The fog seems to be emanating from lake. The tracks around the lake show lots of Allosaurus tacks, and some even bigger tracks, indicating a bigger beast somewhere. Investigating further, the party find a small stone shrine dedicated to Istishia. Seakul and Azim recognize him as a neutral God of Water. Seakul remembers part of a story of a cleric of Istishia who was cursed by Umberlee, but couldn’t remember the details… Continuing on, the party arrives at the base of the mountain. Nearing dusk the party look for somewhere to sleep. Climbing up, above the fog, the party find a large cave. Errich sees no tracks.

Errich, Jareath and Azim investigate further, the cave is in fact a large tunnel heading into the mountain. It looks like it has been dug out by a large clawed beast. 100’ feet back the tunnel opens out into a huge cavern. In the middle is a skeleton of a dragon sleeping on a pile of treasure. Sir Axialrod uses his wand and detects some magic items. Errich determines that it looks like the remains of a very large black dragon. Platinum, Gold, art works, a magical amulet (of health), staff (of swarming insects) and a broach (of shielding). The Stag Party decide to rest for the night. Sir Axialrod summons his folding fortress. During the night the party hear growls and loud roaring coming from the island.

In the morning the party continue to climbing further up the mountain. Strangely the clouds at the top of the mountain seem stuck in place. Something very magical is going on. Finding nothing of interest the party head down the mountain to the lake. Azim submerges himself in the lake (activating his underwater breathing helm) looking for any other clues. While under water, Azim is ambushed by a Plessiosaurus and the heroes on the ground hear a roar behind them. An unusual 20’ Dragon Dinosaur Hybrid and four Allosaurus with strange dragon like adaptations are looking to eat the party…

Sir Axialrod goes nuts shooting a total of six times, hitting five times. Jareath casts Fly rises into the air, then shoots hitting once on the big creature. Ulfgrim waits for the big creature. Errich uses his wand of Winter to cast ice Storm, killing one Allosaurus, then uses hunters mark on another. The Allosaurus breath acid on Errich and Bast almost melting them. The Unicorn tries to Entangle the mutant dinosaurs, but they prove too strong for the grasping vines. The large Hybrid breaths acid on the other party members (and Unicorn). Seakul uses Misty Step to get behind it, then drives his sword into its rear. Sir Axialrod charges hitting once. Jareath casts Wall of Fire with his harp. Burning all four corrupted Dinosaurs. Then he cries out as he falls to the earth as his Fly spell ends.

Meanwhile in the water, Azim punches the Plessiosuarus in the nose, stunning it. Then punches it another three times. Ulfgrim casts Greenflame Blade on the Hybrid, hitting. Then casts Spritual Weapon which it also bashes it . Errich moves beside Bast hitting only with his off hand. The Alosaurous breaths on Bast and Errich. The other Alosaurous bites at Sir Axialrod but misses. Seakul is also bitten. One is then burnt by the Wall of Fire. Back in the water the Plessiosaurus just floats aimlessly.

The Hybid steps out of the fire and is hit by Seakul. Then bites Sir Axialrod and tail lashes jareath. Seakul hits the Alosaurous at the back twice, killing it, moves to toward the Alosaurous fighting Errich. Sir Axialrod, cowering in fear, knocks over one Alosaurous then bashes it three times. Jareath stands up moves between the creatures, watches the Wall of Fire die, then casts Destructive Wave killing all Alosaurous. In the water Azim beats the living shit out of the Plessioaurus . Ulfgrim casts Greenflame Blade killing the large Hybrid. As the mists clear all creatures are dead.

Azim continues his search (but invisible) he finds a corpse with an amulet. Back on the surface, the amulet turns out to be a holy symbol of Istishia.

Day ends.

Escaping the Tower of Urstan Part 3.

The day begins with the party searching the wreaked ships for clues, instead they discover two crab like creatures, Chuul’s.


The two Chuul’s creep up on Azim. One hitting twice, grappling him in it’s grasping claws and kissing him with slimy tentacles, but these have no effect due to the monks superior constitution. Azim breaks free of the grapple and disengages. Seakul runs around from the back of the keep. Jareath moves closer and takes a couple of shots, hitting twice. Sir Axialrod shoots one three times with mighty shots. Ulfgrim cast Fire Bolt, burning one. The Chuul’s lumber onto land and attack Sir Axialrod., trapping him.

Azim steps forward beside a Chuul strikes with his mace, kills it then moves next to the other and attacks again. Seakul does a beautiful dance then moves closer expecting something else to attack. Jareath takes two mighty shots, hitting once. Errich slips into and out of combat striking once. Sir Axialrod breaks out of the grasp of the Chuul then moves forward. Ulfgrim casts Fire Bolt burning the Chuul. As the Chuul attacks Sir Axialrod, it overbalances and is killed by Axialrod’s expert repost.

Azim takes time to slit a Chuul open, performing a vivisection. Nothing found. Again looking in the boats, nothing. Errich wants to investigate another doorway into the maze. Looking for clues, nothing. The party decide to have a short rest to work out what items do and heal some injuries.

Wand of Paralysis
Wand of Polymorph
Wand of Aid (total 9 charges)
Glasses with some type of magic attached.
Necklace of Fire Balls (7 beads).
Ring of Protection (Ulfgrim)
Dendritan (Helm of Illithids)
Mace +1
Potion of Healing
Potion of Cats Grace (Enhance Abilities)
Scroll of Dispel Magic, Non-Detection
Cloak of Protection (Azim)
Drift Globe
Necklace of Adaptation

As the party rests the Priest of Gond, tries to Charm Errich. Errich enraged then stabs “her” twice. Thinking about this the party investigate what happened to the real priest of Gond, just a desiccated corpse remains with some choice items. A magic suit of armour (Plate +1), potion of greater healing, a pearl (of Power).

Jareath wants to see what the happens when the glasses see the crystal shard, nothing.

Seakul warns the Naga that he will try and cast Dispel Magic to let her return to her home plane, pushing his powers to the limit (with the inspiration of Jareath) he breaks the powers forcing her to guard the Crystal Shard. Then steps forward to touch the shard, nothing happens. Seakul takes his sword an smashes the shard. On the level below the silver spidery energy has been dissipated. Now the debate happens about how to escape. Jareath, searching the tower, nothing. Errich is mocked by the others wanting to use his Navigation Tools, but can determine that they are still in the same hemisphere, a lot further east than Waterdeep, but not as far Thay.

Pirating it is. Even the Unicorn wants a lift. The Naga will use Word of Recall. Embarking on the shore the party board the “The Revenge”. Sailing East. Sailing for a few days, in the distance we see land, but also a storm. As we watch the piece of land seams to be moving, Errich steers toward the moving island. One one side is a mountain, the rest is flat. Making land…..

Day Ends.

Escaping the Tower of Ustran Part 2.
Hail Hydra and the devils.

In the lower dungeon tower the stag party is greeted by the sight of the dreaded multi-headed Hydra.
Azim finds himself in a round room surrounded by arcane glowing symbols. Listening for any noises, hears the sound of a horse fighting. Heading down some stairs. Descending down the stairs in the middle. Arriving at the at the sight of a dead Unicorn. Realizing that it is not quite dead he rushes to its aid, stabilizing the creature.
Meanwhile back with the rest of the party. Que fight music. Errich and Bast wait. Seakul runs in to attack the Hydra, then doing the vow of Enmity, striking twice, looping one of the heads off. Jareath shoots it twice, another dead head. Sir Axialrod arrives are starts chopping away, dead head. Ulfgrim stands next to Seakul, casting Greenflame Blade, killing another head. The Hydra breaths out a cone of cold. Errich arrives down the stairs killing the last head killing the beast (while doing a spectacular flip in the air. Seakul pokes it with his boot to see if it is dead. Sir Axialrod poses astride the dead hydra.

At that moment the two female devils arrive to wreck havoc. Thank us for removing this guardian. Sir Axialrod monologues “I’m going to take your head off and skull fuck you”. The demon woman retaliates attempting to charm Sir Axialrod. The Ilithid helmed woman lets loose a sonic boom, stunning Sir Axialrod and hurting Ulfgrim and Seakul as well. Seakul call “hey she-bitches lets go”, casting Hunters Mark, then bashes the helmet devil twice. Jareath shoots twice killing the helmed devil. Sir Axialod shakes off his stun. Ulfgrim casts Guiding Bolt, striking the two handed sword wielding devil. She vanishes, Errich can’t see her, but enjoys the sight of Seakul killing air. Jareath vanishes in a puff of brimstone (Dimension Door). Just then Azim arrives.

Errich looks at the corpse of dead, realizing that she is a Nymph, and removes the mask from the corpse. Seakul concentrates on finding any foul creature with 60’. Finding nothing.

Jareath finds the Unicorn and casts Healing Word then convinces it that it should accompany him down stairs. Walking backwards. Eventually arriving back with the party. Heading down the stairs. The party find a two foot corridor, Errich takes the lead searching as he goes. Following some rather thin corridors the path finds themselves in 10’ room. Errich checks out a side corridor and then as Azim enters a room then there is a whomph as a small Fire Ball goes off. Disappearing. Errich follows suit. Sir Axialrod follows. All appear in the teleportation room. Errich runs down stairs to get Bast as Azim waits.

Jareath opens a hole in the wall with Stone Shape Revealing a wraith behind. Ulfgrim casts Sacred Flame. Jareath drives his weapon into the ground casting Destructive Wave. The Wraith grasps Jareath heart causing its necrotic damage. The Wraith then flees. Leaving a grumpy looking Jareath. Jareath follows the new path, finding an exit to the outside. As most of the party arrive in the corridors 4 Wraiths attack. Draining Jareath and Seakul. Ulfgrim casts Spiritual Weapon then hits it. Jareath casts Elemental Weapon. Seakul uses his divine powers to smash the one on him too bits. Sir Axialrod runs into help. Errich stabs it twice. The Wraiths then attack., hitting Jareath, Ulfgrim and Errich. Ulfgrim hits it as the Wraith flies off.

Errich dodges the Wraith attack stabs it a little. Azim arrives in combat (backing up Errich) hitting with his Mace, Light Bringer. Errich uses a defensive stance, stabs once . Azim is attacked through the wall, then moves forward and sees the Wriath that attacked through the wall. Jareath looks in the ruined boats outside. Seakul investigates some rooms. Bast moves to attack the Wriath attacks and misses, but leaves an opening for Errich who kills the last Wraith. Investigating the rest of room reveals nothing, Jareath continues the search of the boats, finding a coffer (248gp, 312sp).

Heading back up to the room which had the Devil women then investigating. The party find a magical mace, two potions, two scrolls, a cloak and an amulet. No clues about how to escape. Heading the the Cleric of Gond nothing new. The Devils in the Ice remain frozen. Searching the boats for the next half an hour. Sir Axialrod finds 100’ of rope, Errich finds a barrel of fresh water, Jareath and Azim a semi usable boat. Searching more something emerges from the boats. Attacking Azim, two crab like monstrosities.

Day ends.

Escaping the Tower of Ustran Part 1.
Searching for a way out.

The Snake woman gives us warning. Jareath enters into conversation with the Snake Monstrosity, a Guardian Naga. Trying to find out about Ustran. Who she had not seen in a hundred years. She had been summoned to guard the Astral Shard. Sir Axialrod asks if she would like to be freed by Seakul. Errich asked if she knew where we are, she didn’t. Without much luck the party decide to leave the tower.

Much speculation about the need to use the Astral Shard to escape.

Back down the stairs, past the entrance. The next room contains two long tables covered in a variety of items, four windows, and two lithe female woman, one with a two handed sword and other with a tentacle helmet. Jareath steps forward issuing a plethora of grace and introduces us to the two women, who were also trapped when they used Teleportation and Dimension Door. They note that they have been trapped with other bad people, including a crazy human, and are looking for a way out. The woman with a cursed helmet had put on the helmet on, so not wearing a items lying around would be a good idea. Ulfgrim casts Remove Curse on the woman with the Illithid helm. She is finally free of the helmet, she looks kind of like a very hot elf, Errich openly comments on her hotness, she even talks to Bast.

Heading down the stairs. Another round room, but with no windows this time. A rearing white stallion with a horn, and two gaunt humanoids frozen solid. A large blue sphere in the idle. A Trap. A Unicorn. Sir Axialrod steps onto the floor and the Blue Sphere swoops at him. A combat. Sir Axialrod attacks it, hitting it three times. Jareath casts Elemental Weapon then moves down the stairs, attacking once. Errich casts Greenflame Blade hitting the ball causing it to explode. The party explore the room, with Jareath trying to melt the frozen Unicorn. Basically ending up bashing at the ice. Eventually the unicorn is freed from the Ice and it collapses to the ground. Ulfgrim rushes to the aid of the Unicorn.

It comes around eventually and talks to the head of Jareath, trying to get more information. For rescuing her she offers to help the party escape the tower. Heading down some more stairs. Another circular room with eight doorways with grey curtains across them. Tapestry on the walls and carpet on the floor, a large sitting room with six chairs sitting around a table, a couple of comfortable chairs. The design around the room is very abstract. Errich investigates the room, Sir Axialrod looks behind a curtain, a small round room with a bed and closet. Out of another curtain comes man pointing a finger, saying Gond sestroy the interlopers.

Errich, standing next to the doorway, strikes quickly then slips away. The mad cleric moves toward Jareath casting Harm, causing jareath skin to crack an wither. Bast leaps at him but the Mad Priest resists being knocked over. Jareath casts Heat Metal. Moves out of the way for Seakul to get into range, and kill the Mad Priest. Ulfgrim looks at the corpse for the holy sysbol, of Gond. Recognizing that he was not evil casts Revivify. He wakes up, bygones be bygones all good. And introduces himself as Gulin Murth, a cleric of Gond. Asking have we met the demons above…… we were played like a played thing. Jareath is healed of all the diseases by Seakul’s Laying on Hands. Then healed by Ulfgrim. Gulin says there is only a Hydra below and a locked chest that he cannot open. Errich opens a chest, finding a Wand, a Necklace (with seven beads) and Pair of Spectacles.

One of the rooms has stairs going down. There is an abstract bronze sculpture in the middle. Suddenly eight things, Etheral Marauders, appear out of thin air, strange blue tri-mouthed dog like creatures. Strangely no warning from the bow, but Sir Axialrod is not surprised. Sir Axialrod, surrounded, takes a defensive stance, able to avoid all but two bites. Errich hears the screams slips down the stairs and stabs one twice. Jareath moves into position behind and casts Thunder Wave killing one and blasting every creature 10’ back. Ulfgrim casts Greenflame Blade moves in and hits killing one. Sir Axialrod kills one more and is hit twice as he re-positions. Seakul kills one. The last four creatures swarm into advantageous positions to hit Sir Axialrod once. Due to his Displacement cloak they miss Seakul then vanish.

Errich looks around the statue in the middle, collects a golden pearl. Jareath investigates the statue as well, also finding a golden pearl, the rest of the party also investigates the pillar. Seakul prepares. The creatures re-appear next to Ulfgrim and attack, hitting three times. Errich runs to the Ulfgrims aid and kills the creature. Jareath takes two mighty shots hitting twice. Ulfgrim casts Greenflame Blade hitting killing one with secondary burn. Sir Axialrod runs in as well, killing one wounding another with a knife through. Seakul attacks and kills the last one. Seven golden pearls (250gp) are found.

Heading down the stairs. Another big room, filled with long curved marble top tables and lots of junk, a desecrated corpse of a Griffin hangs from the roof. Investigating the room further. Jareath composing a ode to us and see nothing. Errich finds a Potion (looks like nothing but contains something) and a Glass Globe.

Heading down the stairs. Another room, a horrific reptilian beast with multiple heads lumbers toward us. Day ends.

Tiamats Aftermath
Time for a little soul searching for the Stag Party

The Stag Party leave the ruins of the Temple through the main doors, the other tunnel exits having been destroyed due to a castle landing in the middle of Tiamats temple. The floor of the volcano is littered with dragon bones, the remains of the great beasts who have come here to die over many centuries. Fresh bodies of dragons, mostly Chromatic but also some Metallic join the collection. There are also dead residents of Faerun, but some surviving ones.

Sir Axialrod tries to calm the peasants, who had been captured by the Cult for sacrifice to power the Ritual. They were glancing nervously at the Metallic Dragons sitting around the rim of volcano. Looking for signs of treasure (a just reward for services rendered….), the Stag Party explore the deserted tunnels within the Well of Dragons. The first treasure chamber is full of gold, the paths through the hoard have collapsed due to Sky Reach Castle so the heroes have to wade and swim through the gold and jewels. The sound of the Draakhorn is still ever-present. The party head in the direction of the sound. Heading deeper the sound of the Draakhorn is much louder. Deafening. Inside a chamber the Draahorn hangs suspended by bronze chains, demonic writing snaking around the horns’ exterior, glowing with purple eldritch energy. Strangely the room is quiet, mostly due to the fact that Stag Party is deafened by the mighty horn. There seems to be some kind of Air Elemental sounding it. The are also two large stone statues guarding it. Que battle music.

Errich slips through the legs of the party striking at the first Stone Golem, Jareath tries to taunt a statue with Vicious Mockery, but the Golem is unimpressed and Jareths arrow bounces off the stone hard construct. The first Stone Golem casts Slow which is resisted by all. The second Stone Golem slams Seakul twice causing much hurt. Ulfgrim cannot cast spells due to the dreadful sound of the Draakhorn, so swings his Storm Flail, but it too bounces off the stone exterior. Sir Axialrod strikes it three times. Seakul also hits twice. Errich slips forward hitting twice. Jareath shoot it once. The Stone Golems all miss. Ulfgrim hits once. Sir Axialrod hits three times, killing the Stone Golem in front of him. Seakul hits twice more.. Errich slips in and hits twice more. Jareath shoots the Air Elemental blowing the horn twice with mighty shots. In their deafened state that stag party can’t hear the sound stop….. the maddend Air Elemental flies to attack. The Air Elemental appears over Ulfgrim and Sir Axialrod trying to engulf them in a whirlwind, but they prove strong enough to stay grounded. The last Stone Golem smashes Seakul. Ulfgrim standing inside the whirlwind, hits the Air Elemental once. Sir Axialrod also hits it three times. Errich slips behind the last Stone Golem killing it, much to Seakuls’ disgust. Jareath pokes the Air Elemental twice. The angry Air Elemental strikes jareath twice. Ulfgrim hits the Air Elemental dissipating it. Everything goes quiet(er). Jareath removes the mouth piece of the Draakhorn to stop it being used again.

After a couple of minutes everyones hearing comes back except Errichs’. Ulfgrim casts lesser Restoration on Errich trying to stop Errich yelling. Back at the treasure room the party spends their time searching for treasure.

The cult has been routed with its allies. The party help upload the mass of treasure to be returned to the people of the Sword Coast (flying castle, and wagons). The Heroes are welcomed back to Waterdeep as heroes. The Stag party are all offered land and titles. Seakul has to report back to Lord Volmer (the Devil) to whom he promised the soul of Rath Modar. The party decide to help find the soul of Rath Modar, the only clue was that he was a Red Wizard. It gives the party a place to start. The wizards in Waterdeep Teleport the Heroes to Sembia for their journey to the mysterious realm of Thay.

Instead of appearing in the Mages College of Selgaunt in Sembia, the party appears in a 35’ wide circular tower room with shuttered windows and a domed roof, a lattice of silvery threads made from energy filling the room. Looking out the window, the party see nothing but ocean. They seem to be in a tower on a small rocky island. Resisting some sort of suggestion the party head up towards the roof. On the tower’s sloped roof is a small pagoda type structure containing a large crystal shard 4’ in diameter. Coiled around crystal is a long serpentine creature with the head of a stern but striking human woman.

“Stand clear of the Astral Shard or by Ustran’s command sigh I will be forced to slay you” …… Day ends.

Tiamats Return Part 2
Its us or her!

With the hideous ritual underway, the heroes engaged in a practice called kill the mages or Tiamat will appear. Seakul had just done his best impersonation of “Super Man” flying at Severin Silrajin. Sir Axialrod also taking to the air.

Severin gestures at Seakul, casting Hellish Chains , wrapping him in chains of fire, holding him fast. Errich fires a mighty shot at Severin after hiding in the buzzing insects. Azim flies toward him as well. Doors at far end boom open. A man appears calling that there are dragons attacking the cults dragons. Seakul recognizes him as the man who killed his wife and family. Sir Axialrod flies toward Severin, firing his shots wildly, hitting once. Then looks at his calendar and goes to town.

Ulfgrim uses Guiding Bolt also hitting Severin. Jareath shoots hitting once. Severin tries to touch Seakul, but due to Seakul’s Haste spell, the firey grasp misses. The chains then burn Seakul, setting him on fire. Seakul seeing the person who killed his family flies off after the murderer, getting burnt in the process.

Errich shoots a different mage, the red wizard in the Red chapel. Azim flies into combat with Severin, hits him with a mace trying to stun him, but somehow the Cult leader shruggs off the mighty blow. Azim then kicks him with a flying kick. The enemy fighter moves forward. Sir Axialrod gets into combat, charges, action surges hitting Severin three times. Ulfgrim moves toward Errich, Guiding Bolts Severin. Jareath hits with his stag bow causing Severin to go limp. Seakul seeing his hated enemy Misty Steps closer, then hits him three times.

Errich uses hunters mark on the red wizard again, shoots and kills him. Azim gets badly burnt, then grabs the mask but it is stuck in place. Azim then uses all his strength to burst out of the Hellish Chains. The evil fighter, Iscah, pulls forth a Longsword, swinging three times but missed the blindingly fast Seakul. Sir Axialrod flies toward the wizards in the Green Chapel, shooting one flying in the air twice. Ulfgrim moves forward. Jareath shoots the other wizard in the Green Chapel once. Seakul utters his Vow of Enmity striking the evil Iscah twice more killing him in a surge of vengance. Seakul then flies back toward the party. Suddenly a large white head starts emerging out of the swirling colours.

Errich runs toward the red mage, moving his Hunters Mark. Azim flies at Errich, wanting his Bag of Holding. Sir Axialrod charges the flying green mage killing him. Ulfgrim tries to summon his Goddess, but she seems to be occupied elseware (_perhaps where the Queen of Evil Dragons is not trying to appear…), then summons his Spirtual Weapon. Jareath moves and shoots the green mage on the ground. Seakul gets back to Ulfgrim and puts the flames out.

Errich gives his bag of holding to Azim, runs to the red mage on the ground. Stabbing him twice. Azim flies back to the body of Severin and tries to shove him into a bag of holding. Suddenly all the light stops. Shocking everyone. Sir Axialrod kills the Green mage on the ground. Rath Modar appears, near Errich, casting Magic Missile, with five bolts. Ulfgrim casts Healing Word. Jareath moves to be near Seakul and Sir Axialrod and casts Mass Cure Wounds then inspires Seakul. Then another Rath Modar appears in the air near Azim, casting Confusion at Azim who fights off its affects. Seakul flies at the new Rath Modar hitting twice, then inquires if he would like to surrender (that would be a no…). Suddenly the swirling malestrom closes, the white Tiamat head disappears into mist.

Errich finishes off the red mage on the ground. Azim attacks the the flying Rath Modar killing him as the corpse crashes to the ground. Sir Axialrod flies toward the white mage shoots three warning shots. The first Rath Modar casts a spell then escapes, Errich fails to hurt him as he runs off as his dagger passes through him. Ulfgrim then runs toward Errich casting Guiding Bolt at the first Rath Modar, but this passes through him as well. Seakul floats down to the ground calling Ulfgrim back to Revivify the splattered Rath Modar corpse. The white wizards cast Fire Balls at Jareath and Sir Axialrod who dives behind his shield. The two blue wizards run 30’ forward, also casting Fire Balls, one at Azim (who dodges aside) and one at Ulfgrim.

Errich having been Misled, notices someone in front of him, but flails ineffectively at the invisible Rath Modar. Azim heeds Errichs call and hits Rath Modar, breaking his spell, then kicks him again. Rath Modar casts Mirror Image. Ulfgrim casts Fire Bolt towards the blue wizards but misses. Jareath casts Confusion at the last White mage, then shoots him for good measure. Seakul and Sir Axialrod get shot by multiple Magic Missile spells.

Errich casts Green Flame Blade turning the first Rath Modar into a puddle of Ice, apparently a Simulacrum. Sir Axialrod shoots the white mage in the air three times. Ulfgrim hits the Blue mage in the air with a Guiding Bolt. Jareath shoots the last White mage, killing him. Seakul gets into combat with the Blue Mage on the ground, ending his life. Suddenly a large Sky Castle crashes through the temple ceiling almost squashing Jareth and Errich but covering the corpse of Rath Modar. A large Giant Voice calls down: “Did we win?”.


Tiamat's Return Part 1
The desperate plan

Returning to Waterdeep the ever present sound of Draakhorn changes tone! Raising the hairs on the back of the Stag parties neck and their hearts skip a beat. The Red Wizards have not joined. The Blue Dragon Mask was magically investigated by the Wizards on the Council and determined as a fake, things looked dim, and it wasn’t just the bad mood lighting.

The Council are still unanimously behind the Stag Party. Effectively the Party has access to an army. With nearly every faction preparing to ride out. The party mostly set about preparing as best they can. With Seakul talking to Lord Volmar, the Devil Lord who wants to hunt Rath Modar,, he will help but at the cost of his soul if the party fails.

The army moves out, the devastation is epic, the sound of the Draakhorn sounding constantly. The army approaches the Well of Dragons through the Hill of Lost souls. There are thousands of troops milling around the base of a volcano with Chromatic Dragons wheeling and screeching above. The two armies match up. The Harper spies also note that there is something happening in the volcano….. some ritual perhaps..

Azim, Jareath and Errich. Jareath acquires some cultist clothing. They prepare to sneak in. Ulfgrim casts Heroes Feast, the last dinner. Temporarily vigor, and a fearless attitude of confidence descends on the party. Jareath leads the party disguised as cultists and Errich using his vast powers to look like a Kobold (Disguise Self). There are seven entrances to the gorge. Seakul and Ulfgrim cast Death Ward on themselves and Jareath.

Jareath picks a most unused path in with the help of Errich, entrance number four, 40′×40′ tunnel guarded by five Cultists. After the challenge, and no hand signal reply, que fight music. Both Dragonwings attack jareath, hitting once. Sir Axialrod strides forward, trying to knock him over, hitting him three times. Errich casts Green Flame Blade striking the Dragonwing on Jareath, the party watches as the flame arches over killing the other Dragonwing.. The other Dragonclaws attack hitting Sir Axialrod. Azim kills one Dragonclaw then finishes off the last Dragonwing. Jareath uses Viscous Mockery and stabs the Dragonclaw. Seakul strides forward cleaving the last cultist.

Following the corridor the party finds themselves in a barracks, cots unattended except for six “Guard Drakes”. Sir Axialrod unlimbers his bow and shoots three times hitting but once. Jareath casts Visicous Mockery and also shoots one. Azim and Seakul prepare for attack. Ulfgrim casts Fire Bolt hitting once. The Guard Drakes dash up.

Sir Axialrod lops a head off a Guard Drake, stabs and kills another (which has an arrow in it). Jareath steps forward uses his new favorite combo. Errich slips through the combat killing one. Seakul strikes twice. Ulfgrim casts Green Flame Blade hitting once. Both Guard Drakes miss due to there the Bards mockery. Sir Axialrod finishes the last two Guard Drakes off. Following the path leads to another guard chamber, reversing another direction leads to a junk room, then a dining room.

Seakul feels the need kill the cultists enjoying their last meal, 16 in total sitting around the coarse wooden tables. Due to the clumsy nature of the approach they are not surprised. Jareath strides into the middle casting Destructive Wave, destroying cutlery and tables and hurting cultists, with thunder and radiant energies. KIlling ten. Errich kills one. Seakul runs forward killing one. Three Dragonwings and a Dragonclaw attack Seakul. Striking multiple telling blows. Sri Axialrod runs to Seakuls defense, killing a Dragonclaw wounding a Dragonwing. Ulfgrim casts Sacred Flame killing the last Dragonwing. Aim runs forward killing the last two Dragonclaws. All dead quickly but Seakul badly hurt. Seakul places his hands on his wounds searing them with Tyr’s energy, closing the wounds. Exploring the temple further.

The temple is made from old dragon bones and otherworldly stones a kaleidoscope of chromatic colours. Five strange chambers with large numbers of wizards performing a ritual . The node in which the party arrives in is black in colour. A wizard stands summoning the black energy, the beam passes to another red wizard 50’ up who passes that to Severin Silrajin the leader of the Cult, 100’ in the air in the central cathedral area, wearing a four headed dragon mask.

Errich uses Hunters mark and gets a shot off at the Red Wizard in the air then slips to the side. Azim calls forth his Monk Ki, bringing silence around the Red wizard on the ground. There is a buzzing sound of many insects as clouds of insects appear around the remaining party members. Biting and scratching the party. Sir Axialrod manages to get some shots off at the Red Wizard in the air. Ulfgrim casts Guiding Bolt at the Red Wizard in the air, killing him. Jareath casts Fly on Seakul, Azim and Sir Axialrod. Then he shoots the wizard in the middle. Seakul strides forward killing the wizard in the middle.

The two Dragonfangs attack Seakul, hitting three times, massively hurting him. The female Black Wym Speaker spits acid at Jareath but misses. Azim attacks the a Dragonfang. The insects disappear and reappear over jareath. Sir Axialrod flies at the Black Wym Speaker. Ulfgrim strides forward but the Dragonfangs avoid his Sacred Flame . Jareath uses his new best combo again, as Seakul finishes them off.

Errich slips into the insects gets a shot off at the Black Wym Speaker killing her. The last Dragonfang vomits over Seakul. Azim smashes it three more times. The lair moves the insects over Errich, Sir Axialrod finishes off the last Dragonfangs takes off into the air. The black energy has sputtered and stopped. Ulfgrim moves toward the next node. Jareath runs after Ulfgrim and inspires Sir Axialrod. Seakul takes off toward the guy in the middle, casting Haste in the middle of his flight path. Ready to strike Severin

Day Ends.

Return to the Council (again)
Exiting Xonthals Tower

The day begins with the sounds of screams coming from the village.


Running along the path from the Xonthals Tower toward the village. As the party nears the village a loud roaring is also heard. Entering the village the party spies a Blue Dragon wheeling in the skies above, swooping towards the scattering villagers below. Errich, and Sir Axialrod recognize it as the same Blue Dragon that was fought off above Greenest.


Azim looks for enemies on the ground noticing a heavily armored figure on the ground kicking in doors. Charging towards it Azim hits him once with his mace, then slips into his patience defense. The Blue Half Dragon takes offence from the puny human and breathes Lightning at Azim, who nimble steps aside. The rest of the party watch as the Lightning causes a house to explode. Ulfgrim unleashes the mighty power of his goddess on the Blue Dragon, searing it with a Guiding Bolt. Sir Axialrod charges the Blue Half Dragon, yelling fearfully, as he slices into its wing. Errich takes a poor shot at the Blue Dragon, Marks it then heads to cover of a destroyed house. Jareath casts Swift Quiver then takes a couple of shots at the BLue Dragon. Seakul uses Misty Step toward the Blue Half Dragon then runs into combat. The Blue Dragon flies around causing fear, deeply affecting Seakul. The party watches helplessly as it picks up a hapless villager, stuffing it victim into its mouth.

Azim takes a couple of swings with his mace, striking the Blue Half Dragon, stunning it. Then kicks it in the nuts killing it. A studded leather wearing Blue Half Dragon appears behind Seakul striking his back, both attacks bouncing off Seakuls armor. Ulfgrim unleashes another Guiding Bolt at the Blue Dragon which also strikes home. Sir Axialrod moves behind the other Blue Half Dragon striking three times. Errich shoots the Blue Dragon again. Jareath hits with an arrow of slaying, shooting a total of four times (hitting twice). Seakul misses due to his fear. The Blue Dragon lands beside Ulfgrim, misses with his bite, but claws him twice.

Azim rushes to the aid of the dwarf. Hitting once with his mace. The dragon flaps his wings, knocking the dwarf over, flapping into the air. The Blue Half Dragon attacks Sir Axialrod, hitting once causing a poisoned wound. Sir Axialrod utilises his fighter instincts to repose the missed attack striking the Blue Half Dragon. Ulfgrim hits the Blue Dragon with another Guiding Bolt. Sir Axialrod finishes the Blue Half Dragon. Errich fires another glancing shot at the Blue Dragon. Jareath rapid shots hits the Blue Dragon twice more. The Blue Dragon dives toward the soft halfling in cover but the building gets in the way and only one claw hits.

Azim chases after the Blue Dragon striking with mace and fists. The Blue Dragon flaps its wings. Both Errich and Azim keep their feet and dodge out of harms way. Ulfgrim, now nicknamed ‘bang bang’, again uses Guiding Boltto light up the Blue Dragon. Sir Axialrod drops his shield, plants six arrows in the ground and shoots with all. The Blue Dragon screeches in pain and plummets out of the air, causing Jareath to dive out of the way as the dragons lifeless body crashes to the ground where was standing. SIr Axialrod Dragon Slayer (again). With the Blue Dragon dead the Stag Party helps clean-up the town, tending the injured and offering sympathy to the grieving villages.

With chirps from Errich about any means necessary Seakul tries to attune the Blue Dragon mask, but nothing happens. Strange. Clearing their equipment, including Sir Axialrods horse the party heads for Waterdeep. After a week of dusty travel the party, passing villages and homlets deserted or destroyed, the party arrives back in Waterdeep. Things are getting worse.

Back at the Council the party produce the Blue Dragon Mask. The Council need to assign the Metallic Dragons. The could be used by the various factions with the PCs having the final vote. The Zhentarim, via Jamna, want to act. The Black Network will deploy troops if stag party gives up Xonthals Tower (by rite of conquest). This caused much debate within the party. In the end Jareath could not be convinced but the good news the Council might not hate us.

After a couple of days Leosin sends a message, summoning us. Leosin says he has had contact from someone called Nyh Ilmichh a Red Wizard. A dark look crosses Jareth’s face. They would like an envoy to discuss terms with the league of the north. The Stag party was specifically requested. The Council thinks this is too good an opportunity to pass up. A Zone of Truth spell was used on her to ascertain if this deal deal was cos-sure. The Stag Party are all given warrants that we work for the Lords Alliance, which should help with some people (not many in Thay though). The PC’s are informed that they would be teleported there, and we have to be on our best behavior.

Mission accepted the party is to be teleported to Nethwatch Keep who governed by Tharcion Eseldra Yeth. We arrive in a luxurious keep, assigned individual quarters. All the servants appear to be undead, a very quite disturbing keep. The first meal is beautifully provided then onto the first official meeting is with the Tharcion, 10 other Red Wizards and 5 armored knights are present. Our enemy is our enemy etc. The party are individually questioned, about the forces against the cult and their plans. To the best of the parties abilities answer truthfully. We are dismissed then that night, we all have the same dream, confronted by the a pale wizard who has further questions. The dream consists of being plunged into a cauldron with foul black tenticals pulling and ripping at the PC’s flesh as the Red Wizard torturer asks questions about the cult plans, evil schemes and the party members. Onle Ulfgrim and Seakul resisted the nightmares.

In the dream state, Jareath and Sir Axialrod have convincing stories, but Azim and Errich are to busy being tortured to string together a valid/coherent story. In the morning, Errich and Azim awake drenched in sweat and blood while the others very fitful night. We were summoned back to the main chamber. The Nyh Ilmichh says that the Red Wizards won’t help and we are teleported back to Waterdeep. Well maybe if they didn’t torture us they might of got the answers they needed. The party is immediately summoned back to the Council of Lords where the party reports on the ‘negotiations’. Basically they won’t help and will die by themselves!

Day ends.

Xonthals Tower part 2
Searching the tower.

With in Xonthals tower, a large lounge with a skeleton of a dragon wrapped around a large fire pit. With nothing of interest, the next teleport symbol, the star.

Jareath pushes the button. The chamber is obviously the work chamber of a wizard with two large books open on a table and a large telescope in the middle. Two doors stand opposite the magic circle. With nothing attacking, the Stag party investigates. Errich looks through the telescope, seeing nothing but sky. Sir Axialrod kicks open the double doors. A balcony sits on the far side of the door, the view covers the maze and village.

On the balcony stand four cultists and a mage. Azim doesn’t see much so holds off. Seakul rushes forward smacks with the pommel of his sword, also summons the power of his god. He then tries to cleave the mages head off. Sir Axialrod tries a shield rush to push a cultist over the rails , he resists but the next doesn’t . Other Cultists resist. Jareath utilises a Thunder Wave at the Cultists, pushing all off the balcony. Errich sees the wizards arm raised in defense, slips forward and sticks his dagger into the soft vital organs. The life drains from the wizards eyes, as he slumps to the balcony floor. Errich uses his slight of hand to search the now dead wizard. Finding an “Hour Glass” key. Heading back to the teleport circle, holding the bloody “Hour Glass” to the button. The magic circle operates, teleporting the party to an unknown destination.

A magically lit room 20′×30′, three dead bodies lie on the ground, Ulfgrim and Errich determine that two were killed by magical bolts, one stabbed. A blood trail leads down the corridor, Errich determines that it was human blood. The corridor leads to a another 40′×40′ blood splatted room. standing amongst the gore are two large Earth Elementals and a large Fire Elemental .

Sir Aialrod attacks the Fire Elemental, striking at the head of the Fire Elemental but since the head just reforms singing the knight. Jareath shoots twice at the Fire Elemental, Errich also shoots the Fire Elementalbut has to watch as his arrow catch fire. Azims fist bounce off the stone like skin of the Earth Elemental, Seakul strikes the Earth Elemental once. Ulfgrim summons his divine power to Banish the Earth Elemental at the back. The Fire Elemental misses as does the Earth Elemental. Sir Axialrod kills the Fire Elemental getting singed in the process. Jareath uses Vicious Mockery to hinder the Earth Elemental, Errich offers advice to Azim who proceeds to smashes magical fist into the Earth Elemental. Seakul swings his great sword striking the Earth Elemental. It then reaches across Azim to strike Errich twice. Sir Axialrod kills it off. Jareath uses his magical abilities to heal the party with Mass Cure Wounds.

The stairs descend down, across a cavern that seem to disappear into infinity, with unknown star systems. Both fighters lead the party to a doorway floating in space, as the party crosses the bridge meteors seem to strike the bridge. Seakul is knocked off the bridge into space…….. Wilhelm Scream.

With no sign of Seakul the party stagger to the doorway. The room behind the doorway is obviously a library, bookshelves surround the outside with a delicate desk in the middle. Azim notices that there maybe a secret door behind a bookshelves. There is also a secret door 10’ feet up. Jareath pulls a book and the bookshelf swings open…. behind is a man in armour ….. Seakul. As the door open, paper is heard rustling. Paper flies around the room.

Paper surround each party members, Errich start by slash wildly. Jareath uses his rapier to collect paper but fails. Azim also strikes about himself. Sir Axialrod buts his sword to good use, shredding the paper on him. Errich gets cut by paper. Ulfgrim uses Green Flame Blade to explode two pile of papers. Seakul readies his action in case paper attack. Errich slips out of combat to investigate the secret door, realizes that the ladder is needed, then heads that way. Jareath casts Elemental Weapon . Azim kicks and strikes paper. Sir Axialrod uses his sword to cut through the paper swarm that was on Errich.

The swarms give Ulfgrim paper cuts. Ulfgrim uses Green Flame Blade again destroying two piles of paper. Seakul moves into the room using Searing Smite to attack the desk with the papers on it, setting the desk on fire. Errich gets to the ladder, maneuvers to the secret door opens it and enters a corridor. Mean while Jareath burns a pile of paper then climbs the ladder to the secret door. Azim hits paper. Sir Axialrod jumps to attack a pile of paper. The papers snuffle around giving deep papers cuts to Seakul. Ulfgrim misses. Seakul smashes the desk to bits.

Errich looks around the room, there is 10’ crystal of roiling flame held in the middle by chains, there is an ornate rod in the middle of the floor. Jareath and Azim kill the papers on them. Sir Axialrod destroys another pile of paper then defends Seakul. More paper cuts to Ulfgrim, two more piles of paper appear. Seakul moves into the corridor.

Errich searches the room calls out to the party. Jareath uses the rod and realizes that it is a control rod to change the view within the crystal. The view flicks to a city made of brass with the flame, the plane of fire. Azim vacates the room, dashing out the room to a doorway across the space bridge. Sir Axialrod also heads out the doorway. Four swarms attack the dwarf.

Seakul exits the door. Errich sprints out the room, across the library then out the door and into the space corridor. Sir Axialrod moves off the space corridor onto solid ground next to Azim. Jareath moves to the doorway but is attacked by paper. The party leaves the library across, across the space bridge to the doorway. Opening the door.

The room contains the remnants of apothecary equipment remains, enough to resupply Jareath. The next room contains two massive hour glasses. The cultist who called us lies slumped in the corner, Errich checks and finds him dead, in his hand he clutches the Blue Dragon mask. Sir Axialrod uses his wand to detect magic, the sand in the hour glass and the Blue Dragon mask. Sir Axialrod in his vandalistic way smashes at the hourglass. As the glass breaks, 4 magical diamonds fall out. He then smashes the other collecting 5 diamonds, tiny magical diamonds. Leaving the room the party continue to investigate the magical dungeon.

The next room contains an Effreet trapped in a room playing chess. He then starts bargaining for his freedom. Xonthal trapped him here until he could beat him in a game of chess. But hadn’t seem him in a number of years. Eventually Ulfgrim casts Banishment. Searching they find nothing, except Errich takes a knight chess piece.

The party heads back across the space corridor. To investigate another wizard workroom. Jareath observes the whirlwind in the middle of the room, a search results in nothing special (without spending a whole day looking). Back to the teleportation circle…. Jareath presses the triangle as the party disappears, reappearing outside the tower, two paths, one to the town, one to a sundial.

Screams can be herd from the town. Day ends.


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