Tyranny of Dragons

Xonthals Tower part 2
Searching the tower.

With in Xonthals tower, a large lounge with a skeleton of a dragon wrapped around a large fire pit. With nothing of interest, the next teleport symbol, the star.

Jareath pushes the button. The chamber is obviously the work chamber of a wizard with two large books open on a table and a large telescope in the middle. Two doors stand opposite the magic circle. With nothing attacking, the Stag party investigates. Errich looks through the telescope, seeing nothing but sky. Sir Axialrod kicks open the double doors. A balcony sits on the far side of the door, the view covers the maze and village.

On the balcony stand four cultists and a mage. Azim doesn’t see much so holds off. Seakul rushes forward smacks with the pommel of his sword, also summons the power of his god. He then tries to cleave the mages head off. Sir Axialrod tries a shield rush to push a cultist over the rails , he resists but the next doesn’t . Other Cultists resist. Jareath utilises a Thunder Wave at the Cultists, pushing all off the balcony. Errich sees the wizards arm raised in defense, slips forward and sticks his dagger into the soft vital organs. The life drains from the wizards eyes, as he slumps to the balcony floor. Errich uses his slight of hand to search the now dead wizard. Finding an “Hour Glass” key. Heading back to the teleport circle, holding the bloody “Hour Glass” to the button. The magic circle operates, teleporting the party to an unknown destination.

A magically lit room 20′×30′, three dead bodies lie on the ground, Ulfgrim and Errich determine that two were killed by magical bolts, one stabbed. A blood trail leads down the corridor, Errich determines that it was human blood. The corridor leads to a another 40′×40′ blood splatted room. standing amongst the gore are two large Earth Elementals and a large Fire Elemental .

Sir Aialrod attacks the Fire Elemental, striking at the head of the Fire Elemental but since the head just reforms singing the knight. Jareath shoots twice at the Fire Elemental, Errich also shoots the Fire Elementalbut has to watch as his arrow catch fire. Azims fist bounce off the stone like skin of the Earth Elemental, Seakul strikes the Earth Elemental once. Ulfgrim summons his divine power to Banish the Earth Elemental at the back. The Fire Elemental misses as does the Earth Elemental. Sir Axialrod kills the Fire Elemental getting singed in the process. Jareath uses Vicious Mockery to hinder the Earth Elemental, Errich offers advice to Azim who proceeds to smashes magical fist into the Earth Elemental. Seakul swings his great sword striking the Earth Elemental. It then reaches across Azim to strike Errich twice. Sir Axialrod kills it off. Jareath uses his magical abilities to heal the party with Mass Cure Wounds.

The stairs descend down, across a cavern that seem to disappear into infinity, with unknown star systems. Both fighters lead the party to a doorway floating in space, as the party crosses the bridge meteors seem to strike the bridge. Seakul is knocked off the bridge into space…….. Wilhelm Scream.

With no sign of Seakul the party stagger to the doorway. The room behind the doorway is obviously a library, bookshelves surround the outside with a delicate desk in the middle. Azim notices that there maybe a secret door behind a bookshelves. There is also a secret door 10’ feet up. Jareath pulls a book and the bookshelf swings open…. behind is a man in armour ….. Seakul. As the door open, paper is heard rustling. Paper flies around the room.

Paper surround each party members, Errich start by slash wildly. Jareath uses his rapier to collect paper but fails. Azim also strikes about himself. Sir Axialrod buts his sword to good use, shredding the paper on him. Errich gets cut by paper. Ulfgrim uses Green Flame Blade to explode two pile of papers. Seakul readies his action in case paper attack. Errich slips out of combat to investigate the secret door, realizes that the ladder is needed, then heads that way. Jareath casts Elemental Weapon . Azim kicks and strikes paper. Sir Axialrod uses his sword to cut through the paper swarm that was on Errich.

The swarms give Ulfgrim paper cuts. Ulfgrim uses Green Flame Blade again destroying two piles of paper. Seakul moves into the room using Searing Smite to attack the desk with the papers on it, setting the desk on fire. Errich gets to the ladder, maneuvers to the secret door opens it and enters a corridor. Mean while Jareath burns a pile of paper then climbs the ladder to the secret door. Azim hits paper. Sir Axialrod jumps to attack a pile of paper. The papers snuffle around giving deep papers cuts to Seakul. Ulfgrim misses. Seakul smashes the desk to bits.

Errich looks around the room, there is 10’ crystal of roiling flame held in the middle by chains, there is an ornate rod in the middle of the floor. Jareath and Azim kill the papers on them. Sir Axialrod destroys another pile of paper then defends Seakul. More paper cuts to Ulfgrim, two more piles of paper appear. Seakul moves into the corridor.

Errich searches the room calls out to the party. Jareath uses the rod and realizes that it is a control rod to change the view within the crystal. The view flicks to a city made of brass with the flame, the plane of fire. Azim vacates the room, dashing out the room to a doorway across the space bridge. Sir Axialrod also heads out the doorway. Four swarms attack the dwarf.

Seakul exits the door. Errich sprints out the room, across the library then out the door and into the space corridor. Sir Axialrod moves off the space corridor onto solid ground next to Azim. Jareath moves to the doorway but is attacked by paper. The party leaves the library across, across the space bridge to the doorway. Opening the door.

The room contains the remnants of apothecary equipment remains, enough to resupply Jareath. The next room contains two massive hour glasses. The cultist who called us lies slumped in the corner, Errich checks and finds him dead, in his hand he clutches the Blue Dragon mask. Sir Axialrod uses his wand to detect magic, the sand in the hour glass and the Blue Dragon mask. Sir Axialrod in his vandalistic way smashes at the hourglass. As the glass breaks, 4 magical diamonds fall out. He then smashes the other collecting 5 diamonds, tiny magical diamonds. Leaving the room the party continue to investigate the magical dungeon.

The next room contains an Effreet trapped in a room playing chess. He then starts bargaining for his freedom. Xonthal trapped him here until he could beat him in a game of chess. But hadn’t seem him in a number of years. Eventually Ulfgrim casts Banishment. Searching they find nothing, except Errich takes a knight chess piece.

The party heads back across the space corridor. To investigate another wizard workroom. Jareath observes the whirlwind in the middle of the room, a search results in nothing special (without spending a whole day looking). Back to the teleportation circle…. Jareath presses the triangle as the party disappears, reappearing outside the tower, two paths, one to the town, one to a sundial.

Screams can be herd from the town. Day ends.

Xonthals Tower part 1
Looking for the Green Dragon Mask

The battle with the plants continue.. Errich waits to see if any other party member moves next to a plant. Jareath steps back, casting Vicious Mockery. Seakul steps back. Ulfgrim uses his abilities to cast Spirit Guardians and Searing Light. Azim does nothing. Eventually the Carnivorous Plants are humped to death by Ulfgrims dwarven cherubs, and divine powers combined with Jareaths. As the last flower dies they drop white pearls, 12 in total.

The next sundial, south west exit, open area has a high garden motif complete with a pergola, pond with accompanying music. A human dressed in yellow and gold robes. He wave an waits in the pergola. Seakul waits and other party members appraoch, he invites the party to sit and wait on silk, he makes a tea in gene shaped kettle. Errich slips out. Just then the pergola is surrounded by stone as the kettle start belching gas out, and the “human” sinks into the rock…. shock horror its a trap.

Seakul walks around the outside looking for a way in. Sir Axialrod, suffers damage as the gas enters his lung, reduced by his ring of poison resistance. He then smashes at the pot, noticing that the eyes of teapot has eyes moving, strikes it three times. Smashing it. A piece of jade drops into the embers. More substance is split onto the coals, releasing more poison.

Jearath is damaged a little by the poison, looking around for danger. Errich moves to the wall tries to yell support at the other party members, then takes his belaying pin to smash through the wall. Azim must have got the hint and swings at the wall also. Ulfgrim is affected slightly by the poison. Ulfgrim casts Stone Shape making a 5′×5′×5′ hole in the wall.


Suddenly the Stone Wall disappears, then a figure emerges from the rock and attacks SIr Axialrod. A Genie. Misses, Sir Axialrod uses his reaction to hit it back. Sir Axialrod tries to knock it over, then swings three more times. Jareath slashes him twice more. Errich slips back to get a shot off from the side. Azim hits only once. Ulfgrim uses Guiding Bolt. The Genie casts Phantasmal Killer on Sir Axialrod sees a Unicorn being ridden by someone else.. As he tries move away Sir Axialrod removes its head with a well timed back slash from Actum Dentum . Collecting the jade the party leave and arrive back at another Sundial.

Exiting the Sundial south suddenly the party appears in hedge maze cut out of the maze, to sound of hooves.

A large iron bull, with green smoke coming from its nose, a Gorgon. Sir Axialrod charges off but only hits its armor. Errich shoots once then runs under the Gorgon’s legs. Azim moves to a side passage. The Gorgon slips past Sir Axialrod, then breaths its gas on Sir Axialrod and Errich who are able to resist being turned to stone. Errich notices a diamond roll out of its mouth. Ulfgrm casts Green Flame Blade. Jareath shoots it once. Seakul hits once.

Sir Axialrod hits three times, finishing it off. Errich picks up the diamond. A passage in the hedge leads to the the west , following the passage leads back to the Sundial. The South East path lead back to six statues area. East lead back to the Pool room. North East leads back to the maze with the sound of Gorgon hooves.

Most party move off. The Gorgon appears next to Azim attempting to trample him. Missing. The party retreats back to the Sundial space. Debating how to get out of the maze, even digging under the Sundial. Eventually Sir Axialrod and hacking the hedge at a direction of North North West, the party disappears and appears at the courtyard of the tower. With a corpse lying on the cold cobble stones. Magical writing in a circle on the ground, there is no door on the tower.

Eventually Seakul steps into the magic circle, he disappears. The party then follows. The party materializes in a 60′×60′ round room with the evidence of a battle. Exotic images surround the walls with a dead female cult member lying in her own blood, Two balcony’s protrude either side of the magic circle. Ulfgrim uses his medicine works out she was stabbed with a dagger with acid burns.

The wall behind has some symbols, two chairs, upside down owl, rectangle, flame, star, square, hourglass and a triangle. Seakul guesses they are like a transporter. Seakul touches the left chair transporting the party to the balcony on the left. The button at the top (a chair) takes the party back to the floor of the main chamber.

The upside down owl takes party to a 10′×10′ round room with one door, the room is made of steel. The door leads to a corridor with several doors, Seakul seems to lead the search for cultists, the first room has six pellets. Errich searches. Sir Axialrod hears some people are searching a room like us.

Errich, Azim and Jareath stealth into the room, surprising some cultist, six with assorted armour. Attacking the surprised cultists. In six seconds they all die. Searching the level the party find basically the whole level are barracks.

The next symbol, rectangle leads to an alter room, with Draco Lich ideology. Six cultists look surprised as the party appears. Jareath casts Hold Person on three cultists. Errich slips forward killing the cultist in front of him. The cultists then engage Errich, casting Inflict Wounds withering the halfling. The other casts a spell at Seakul. SIr Axialrod hits the cultist on Errich three times. Azim moves around and kicks a cultist in the nuts. A Fire Ball goes off hitting everyone except Jareath. But also killing all the cultists but one. Seakul finishes off the last cultist with a thrown axe. Searching the room there is not much evidence left. Just notes about Draco Lichs.

The next symbol, the fire, a room 60′×60′ with a fire pit in the middle of the room, around the fire are the remains of a dragon. As the party scan the room six Dragon Priest attack. Errich kills the first cultist then retreats a little. Jareath again uses Hold Person freezing two cultists. Sir Axialrod attacks one as does Seakul. One summons a Spiritual Weapon to strike at Seakul from the back. Another Dragon Priest tries to use Cause Wounds but misses. Seakul almost kills a Dragon Priest as does Azim. Ulfgrim misses with Green Flame Blade. Errich kills both, much to the distress of Seakul. Sir Axialrod kills one Dragon Priestthen beheads another. Seakul kill the final Dragon Priest.

Days ends.

Return to the Council
Returning with bad news.

Leaving the Misty Forest the Stag make for Daggerford, and then back to Waterdeep. Two days travel the party arrive at Daggerford. Jareath negotiates some horses.

SIr Axialrod buys a horse and lance. Up the road to Waterdeep. Just north of Daggerford, the Stag party find a group of peoples waving, trying to get our attention.

A spokeman steps forward and and welcomes the heroes of the north, and would like us to meet with master Lord Volmer. Expecting a trap. The tent is massive.. Sitting at a table is Bone Devil. We hear a voice in our heads…. I mean you no harm.

We would have mutual benefit against the red wizards, the living Red Wizards against Thay rulers. Especially if we would help kill Rath Modar the Red Wizards who are working for the Cultists of the Dragon. We would gain respect of powerful rulers if we could pass information about the Red Wizards. Feeling dirty the party take their.

Two days later the Stag Party arrive at Waterdeep. Jareath takes the party to his house for some RnR before being summoned by the Council. Leosin Erlanthar greets us. Everything looks interesting .

A new member is at the Council, Jamna Gleamsilver, who half the Council ignore. Errich brings up the meeting with the Metallic Dragons. Also the apology from the Dwarves and the return of the Silver Dragon armor. The Elves agree to apologize to the Gold Dragon, drivning the Dragons mad. The Party also put up the fact they gave away a Sky Castle full of treasure.

The next news was about the killing of the Green Wyrm Rider while saving face of the Elven King. Much uncomfortable silence ensues. Then they have another message, one of the Cult leaders want to defect and give away a Dragon Helm, the Council expects a trap so the Stag party is up for the mission. The place to meet is called Xontal Tower on the slopes of Mount Hlim, the southern end of the Grey Peak mountains.

The party agrees to go and research the Xontal Tower, known by Wizards for its defenses, over a century ago he kicked out his apprentices and locked everyone else out. The main defense is a maze. Errich finds a note, from Escander, who had joined the cult but regrets it. Wants rescue and confirms the Blue Dragon Mask at Xontal Tower too.

The trail leads us the party through the Secober, Loud Water, then Llorkh then south though a mountain trail. The party arrives a small village at an edge of a maze. The plate wielding party members approach as Azim and Errich, skirt the edges. The plate party members get information about the maze, no animals, strange lights, unearthly sounds and a conflicting news about a Blue Dragon. Seakul offers to “buy” a house for the night as no Inn exist. Azim and Errich join them, setting up watches.

As the party prepares to step onto the path, movement is noticed on the tower. A man waves the Blue Dragon mask over his head and welling he will leave an hour glass pendant on the ground to teleport us to him in the dungeon below. Another man appears on the balcony, a magical fight happens and then our “friend” disappears. The path leads through the maze, and at various points the party is Teleported. At a intersection we find a sundial mounted with its shadow pointed to the tower. Which the party follows. The next intersection another sundial with two shadows. This time the party follows the second shadow. This time the party finds a large open area, six shining suits of armour and a rectangle carpet.

As the party enters two suits of armour come to life and attack.. Sir Axialrod moves forward and attacks three times. Errich slips forward shoots kills it, as it falls to the ground a gem falls out which Errich picks it up and runs back. Jareath steps forward and shoots twice. Azim moves forward and strikes once with his mace, then kicks it to the ground. Seakul then strikes another. Ulfgrim moves next to Seakul and casts Sacred Flame. The Suits of Armour attack., Sir Axialrod, Ulfgrim and Seakul. Sir Axialrod smashes one to bits, two more start reassembling . Seeing how things will go Errich activates his ring of jumping leaps over the carpet and runs out the other entrance, Jareath follows suit as does Azim. Seakul smashes past a suit of armour and head out the entrance as well. Ulfgrim tries to force past but is hit once. The remaining suits surround Sir Axialrod and Seakul and attack.

Eventuallythe party make an exit finding themselves at another sundial room with two shadows. Middle path followed. 10 minutes later another sundial is found with three shadows. Reversing direction to find out what happens. This time a sundial with four shadows. Looking at the sundial, the shadows spin and then shrink to nothing. Sir Axialrod climbs onto the sundial, as he does SIr Axialrod disappears into the Sundial. Then Seakul does the same. The remaining party follows the sundial method. The party find themselves falling out the air near a sundial with eight shadows.

Heading north……5 minutes later we find a massive area, large hut, sheep and two Cyclops but all seam frozen in time. As we move in everything starts moving again. The Cyclops argue, as they approach, picks up a rock and throws a rock down a path (120 feet)then both look at us. Seakul steps forward sees a large rock picks it up (500lb) goes to find one smaller but the Cyclopses shake their head. Seakul struggle to pick up a bolder, Jareath casts Animate Object causing the bolder to fly 150 feet. The Cyclops clap. The bolder thrown cracks open revealing a Topaz.

The path out leads to another sundial, the next path leads to an 80′×80′ courtyard, with a pool of 60’ water in the middle, in the middle of the pool is a floating a garnet. Azim runs across the water, disengages, grabs the Garnet, keeps going. Claws grasp at Azim to no avail.

The next path leads to a 70’ flower garden, with a fountain in the middle. Along the length are flowers which look like pearls in their middle. As Sir Axialrod reaches for the pearl it attacks him. 12 flowers attack. Errich activates his ring of jumping again. Jareath casts Elemental Weapon then moves forward to stab a flower.twice. Seakul hits once. Sir Axialrod hits one three times. Azim attacks hitting twice. Ulfgrim casts Sacred Flame . A frond reaches to grab Jareath but misses. The other flower hits Azim. Errich tries to leap through the middle but didn’t quite get through the far side. The other party members smash the flowers, Azim kills one. More tenticals strike out. Hitting Errich and then biting him..

Errich slips out of the grasp and moves out of range of flowers. Again the party attack the flower as Sir Axialrod edges up. Ulfgrim activates Spirit Guardians . The flower holding Jareath picks him up smashing him on the ground. The other flower grabs Seakul. Errich misses. As does much of the party. The flower grabbing Seakul smash him on the ground but does very little.

End of day.

Misty Forest Part 2
Trying to kill the Green Dragon

As we left last week a Green Dragon had burst from the lake.

The Green Dragon spews forth a breath of poison hitting Sir Axialrod, Ulfgrim, Seakul and Jareath. Almost the whole party saw it happening.

The Ettins rush around the corner to meet the party. Some more cultists (six) emerge from a doorway across the lake. Azim leaps off the balcony runs across the lake, attacking the Green Dragon, smashing it twice with his mace. The Green Dragons tale whips out hitting Azim. Just then vines burst from the ground, entangling Azim as the Green Dragons lair activates to defend its master. Ulfgrim moves his Spritual Weapon to an Ettin then casts Guiding Bolt at the Green Dragon. Errich uses a Dragon slaying arrow to hit the beast. Jareath uses his wand of winter to blast the cultists and the Green Dragon. Sir Axialrod and Seakul smash an Ettin . The Green Dragon flys behind Errich and breaths its poison everyone but Azim. Jareath collapses to the ground.

The Ettin attacks Sir Axialrod but misses. The Dragonwings and Dragonfangs move/fly to attack most of the party and Azim on the ground. Hitting Sir Axialrod. The Dragonfangs attack Azim hitting him three times, luckily Azim was immune to its poison. Azim breaks his bonds and steps out from between the Dragonfangs.

A wall of thorns appears on the monk, but he dodges to the side. Ulfgrim casts Guiding Bolt hitting the Green Dragon walks to Jareath and using an Preserve Life as he surges forward. The Spiritual Weapon then smacks the Ettin. A Green Dragon tail whips out hitting Errich. Errich strikes the Green Dragon twice slips through the railing as he runs away. A wizard appears and casts Eldrich Arrow at Azim but he dodges away. Jareath then casts Swift Quiver then shoots at the Green Dragon but misses..

Sir Axialrod kills off the last Ettin, knocks over a Dragonwing then kills it, surges striking at another Dragonwing killing it also. Seakul kills the last two Dragonwings, then runs at the The Green Dragon flees toward the entrance.. The two Dragonfangs leap on Azim but he avoids the damage and attacks them back. Ulfgrim again uses Preserve Life on Seakul and Jareath. Errich hands arrows to Jareath and then shoots a Dragonfang. The mage release a poison cloud then runs away. Jareath gives the Green Dragon chase but fails to hit with both dragon slaying arrows. Sir Axialrod moves Seakul and Errich. Then kills a Dragonfang. Seakul uses Misty Step then run after the mage but fails to hit due to the gleaming teeth of the elf.

The he Dragonfang misses Azim as he dashes from combat to get to the mage. Hitting once with his mace. Ulfgrim blasts at the Dragonfang Errich sprints after the mage, gets to the corridor and throws a dagger hitting the mage. He then wants to talk terms, but as Seakul is there the chances are low. Jareath shoots the last Dragonfang twice. Sir Axialrod misses twice. Seakul goes a little nuts killing the Elven Mage. The Dragonfang flies from the island sticking Errich in the back. Azim moves behind the Dragonfang then kills him.

With all quiet Ulfgrim has a look down a darkened corridor, which goes 50’ and opens into a funky smelling room. Errich moves to recover his dagger and sees a common room, brightly lit with food on tables. Jareath spots a secret door at the entrance. Sir Axialrod climbs onto the balcony and finds a Elf curled up sobbing in the corner. The Elf will surrender to the Knight if the creature is gone. Gemmel is his name. He too was a prisoner of the dragon.

Searching the lair one of the Ettins had belt which was magical. The stag party then start to investigate the lair. Ulfgrim takes the time to Prayer of Healing. As they investigate they find a rune on the wall, which the bard recognizes as a Glyph of Warding. The room beyond is a plush living space. Sir Axialrod tries to edge past and it explodes in his face, acid sprays the corridor , hitting Jareath and Azim.

The Stag party finds a secret door behind a tapistry, it also contains a chest, as Errich investigates a dart shoots out hitting the the armor of Errich, some nice clothes are found. Investigating behind the secret door, a shrine in one corner, to Fenmarel Mestarine (an Elven God). A journal is also found, by Neronnvain, the Green Wym speaker…. also happens to be the Prince of the Elves of the Misty Forest….. bugger Another secret door is found.

Behind the second secret door is the dragon lair. A small pile of money is found, 10 gold trade bars (50gp), 10pp, 120gp, 2400sp. The last room is a store room has food and alcohol, including 8 bottles of Evermead. The party takes a short rest, heal and find out what the Belt is ….. Belt of Hill Giant Strength (STR 21).

Day ends.

Misty Forest Part 1
Hunting the Green Dragon rider.

Back at the village. With no guides available due to a touch of death. They mention that a pool with a waterfall matching the description could be found about 30 miles to the south east.

Errich is mostly ignored by everyone but eventually with no other choices the party follow him into the Misty Forest. Travelling at fast pace, after a couple of hours of the Knight asking the Paladin can he have a mount. A sound of a tree falling and a woman calling out.

Seakul wants to help the women in danger. In a clearing is a tree lying on a an old women, the party scans for false hoods. Everything clear. As Sir Axialrod and Seakul approach the trees moves away and she stands up. She changes into an elf Thanks the heroes, rewards the party with garlands of flowers, turns into an owl and flies off. Strange but rewarding.

After travelling for the 8 hours the woods, the forest becomes covered in webs, where the trail is heavily obscured. A good place for an ambush. Spiders Indy very dangerous. Heading futher into the web we see small animals in the web, the Jareath’s bow sounds warning. Eight Giant Spiders.

Azim strike lightning fast stunning one, then smashes it again. Seakul casts Searing Smite then swings with his great luck blade killing the spider. Errich slips into defensive stance then kills the spider as bonus. Jareath strikes a spider. Ulfgrim is attacked but missed Seakul is missed. But one a leap at the bards eye, sinking its fangs in. The spider misses Sir Axialrod who ripostes and then kills it, then the one in front of Jareath. Ulfgrim smashes his one. Three Ettercaps emerge out of the webs from above trying to garrote the tall humans, ie Seakul, as Errich sees it, and Sir Axialrod defends Ulfgrim. Azim kills the spider in front of him. Seakul with a bag on his head strikes the the Ettercaps above him. Errich stays defensive and strikes the Ettercap attacking him. Jareath struck the Giant Spider attacking Seakul.

Seakul is bitten again. Sir Axialrod knocks the Ettercap out of the tree in front of Ulfgrim who hits it. Sir Axialrod saves Ulfgrim, Errich dodges the Ettercup. The other Ettercup misses Seakul. Azim kills the Ettercup on the ground then attacks one of the two remaining Giant Spiders. Errich slips out of combat from the Ettercup and runs under the party’s legs to kill the spider to the side of Seakul. Jareath kills the other Giant Spider. Sir Axialrod kills the Ettercup on Seakul. With nothing disturbing the Stag party the continue the journey.

At the end of the day the party arrive at a clearing before a cliff face, with a waterfall tumbling down the face and pool of water at the bottom. The party investigates the pool for a entrance behind the waterfall. Entering the cave.

Passing the waterfall the cave is damp and slopes down sharply. Jareath casts Light. With slippery slope, Jareaths slips and tumbles down the slope. Into darkness. Jareath arrives at the bottom into a zigzag shaped room a little quicker than the other party members. At the bottom of the slope are four figures, elves, with spears. Sir Axialrod starts talking……. its a fight.

Azim launches himself forward but misses, kicks the elf in the nuts, who collapses to the ground. Ulfgrim moves forward and casts Sacred Flame singing one. Errich runs between everyones legs knock two elves out. Jareath shoots but the arrow fly to hit Ulfgrim instead. Sir Axialrod smashes the last one to death. Seakul thinking they are cultists walks forward and kills the two knocked out elves.

Ulfgrim moves into the room. With nothing to see the party moves forward cautiously, toward the underground lake, Five arrows fly from the dark. A strange shaped square room. Then a Fireball flies from the darkness, scorching a few party members. Azim runs forward sees movement to the right a platform in the dark with seven figures five with bows, a mage and an armored figure.

Ulfgrim casts Daylight, moves forward Errich sprints forward and shoots an elf. Jareath moves forward shoots and kills two Elven bowmen. Sir Axialrod shoots the mage. Seakul casts Crusader Mantle and moves behind the group.

The two Elven Bowmen shoot at Azim. Grunting and groaning can be heard from a corridor, a two headed giant emerge, an Ettin. Two emerge behind the party. The wizard disappears. Azim hits the armored elf three times. Ulfgrim can Spiritual Weapon moves forward and attacks the Ettin who came out the corridor in front of him. Errich scales the wall, actives his Dagger of Poison then kills the armored elf. Jareath shoots and kills the last two archer elves. Sir Axialrod strides forward knocking the Ettin off its feet, smashing it twice. Seagul also follows up killing it.

At that moment a Green Dragon emerges from the water. To be continued……


Council of Waterdeep (Again)
Devising a plan to stop Tiamat

The arrival has been sounded and the Stag Party has been brought into the main council chamber.

The Lords or Waterdeep have had some changes, Lord Neverember has been replaced by Lady Laeral Siverhand, another member has joined Elia.

Lady Laeral welcomes us in. Jareath recites the story. Maccath the Crimson, tells the story of the the Drackonhorn. She also offers that the Acrane Brotherhood would work with the council. Some of the council were happy we captured Varram the White but others didn’t. Raids have been happening up and down the sword coast, things are getting worse. Of most concern is the Misty Forest, a dragon been forced out during the raids. Elia is introduced as a representative of the Metallic Dragon Council. Basically the Stag Party is “volentold” to be the liaison as we are not affiliated to none of the factions.

We are also introduced to Seakul Songsteel who has unfinished business with the Cult, a paladin of Tyr. We are to meet them in the nether mountains, 600 miles. Elia offers to take us. As the party departs the council we are approached by Delan Winterhound, who has been working the Prince of the Misty Forest. He believes things are not as good as it seems, and wants us to visit village Alatan which survived. They were attacked by a Green Dragon being ridden by a man.

The next morning we meet Elia at the gate who turns into an Ancient Silver Dragon, we are told to mount up. Up in the air the clouds pass quickly, the journey of 600 miles takes only two days. Landing in a clearing sitting around the ground is the concave of Metallic Dragons there is one Dragon of each Metallic type.

The Ancient Gold dragon doesn’t like Elves and thinks humans are corruptible. He wants to strike immediately.
The Ancient Brass dragon, has no preconceived idea, waiting to see what is happening and humans can do either good or bad.
The Ancient Silver dragon, wants to help the humans, she resents the dwarves for their ancient dragon hunts (dragon moots).
The Ancient Bronze dragon, likes us and humanoids. Valuing choice over race. Like Harpers and Order of the Gauntlet.
The Ancient Copper dragon, likes humans, but doesn’t like thieves. Fears what happens when one factions. Wants to strike first.

Now to negotiate with five Ancient metallic dragons:
The Gold dragon would work with us if we could get a formal apology from the elves for the abomination that is the draco-raid mithel. Perhaps face to face.
Errich relates the story of his heritage, he was not an evil pirate Errich but Eric who took the name to hunt the cult. At this the Cooper dragon offers if an item is returned to her she would be neutral. Azim offers his mace up. Leaving him weaponless.
The Silver dragon wants an apology from the dwarves and return of her nieces remains, which Sir Axialrod offers. Ulfrgim backs him up. Conrad is the current King of mithral hall.
The Brass dragon wants all the dragon masks returned. The Errich offers the black dragon mask. Errich asks them to hide it away. The Stag party offers up the treasure in the Sky Castle to the Silver dragon…. this brings the Silver, Gold, Brass, Bronze dragons for and only the Cooper dragon being neutral.

The concave offers up three arrows of dragon slaying, and returns the mace to Azim, saying he just didn’t want it stolen. Elia offers us a lift to the Misty Forest.

Three days flight later the party is dropped off at west of the high moor, at Daggerford. During this time we find out the back story of Seakul, basically can’t let anything go!

Two days later with Errich leading the way the party arrive at the Misty Forest that lives up to its name. Seakul riding the celestial mount to the annoyance of Sir Axialrod. Heading up the trail to the village of Altand (one of the few settlements left standing after the dragon raids). Past enormous spruce trees through the mist. Arriving at the village, two levels one one level on the ground around the a monument and one in the trees. A lot of damage is noticed. An elf approached and we are informed about the dragon attack, about half the village was killed (not all as is common). We are then pointed to the Inn.

At the Inn we are told the story of the priest who led the fighting but was eaten by the Green Dragon with some one riding it (elf or human). Why the dragon left know one, taking the cult with them. Galan, the village warden, did a good job protecting them. The evening passes tell stories. Jareath singing songs.

The next morning after a nice omulet breakfast we find directions to Galan. He greets us with a false smile , Jareath convinces him to tell us about the attack. But he doesn’t believe in the dragon rider. Ulfgrim hears an undertone, holding something back. Jareath convinces him, he saw the dragon kill his wife. Still holding something back he wants to be left alone. Leaving, Errich to look for tracks (finds nothing).

Keeping watch on Galan, Jareath and Azim, spots him leave about midnight. With a raven on shoulder. Misty and dark. Following him about a mile into the woods. He arrives at a clearing, he waits on a stump. An hour later stands up and wanders back. Azim and Jareath look around the stump. Something big lands on the clearing, they also find a green scale.

The next morning the party confronts Galan. No threats work. It ends up with Seakul getting the information by whatever means necessary. Starting by removing fingers. The village arrives and Jareath tries to convince them that Galan is in league with the Cultists. With the rest of the party trying to calm the village. Azim looks for clues, finds nothing.

With nothing to loose the party retreats from the village (without resorting too killing the remaining villages). Ulfgrim heals the fingers and Seakul leaves while threatening more. The stag party retreats from the village, setting up a camp near the clearing. Waiting until night Galan and his raven arrive. Waiting. After another hour he stands up. Jareath casts Hold Person. The Raven takes flight to a tree, Errich shoots it dead. Sir Axialrod waits. Errich hides and waits. Azim grapples Galan to the ground. Seakul casts Crusaders Mantle. Sir Axialrod walks over and ties him up.

Tied up jareath stops concentrating on the spell allowing the party to question Galan. Finally he breaks down. During the battle he saw his wife killed and confronted by the Dragon rider, if he gives information about other villages it will leave the village alone. He knows the dragon comes from the South West and the dragon is always wet. He doesn’t know where the rider came from.

Day ends.

Back in Waterdeep

The party morns the loss of Janthyra, her light will never be seen again.

The Longship takes a couple of days to chip out of the ice. At this time the Ice Hunters have started to pack up and flee the Iceberg. Mccath the Crimson agrees to join the party sailing back to Waterdeep.

With a number of crew dead the Stag Party is forced to crew the ship. Sailing south through the fog and ice, in a few days the city of Waterdeep comes into sight. Leosin the Monk greets the party at the dock with a company of guards. Errich tells the sad tale of Janthyra’s passing. Leosin was looking for us. We were needed for a meeting Lord Neverember, the open Lord of Waterdeep.

Apparently there were many spies in the palace so we are heading to a secret location. Azim immediately assumes a trap. As we are lead to Warehouse, then into the basement, Jareath’s bow tingles warning.

A man appears at the top of stairs and thanks Leosin for bringing them. He replies yes for a meeting not for you…. Que combat music. Creatures bug like with tridents emerge from behind pillars. Mezzoloths the most common Yugoloths of the Lower Planes, mercenary Devils who will work for anyone.


Azim sees the danger and attacks a Mezzoloth , hit with his mace, stuns it and kicks it in the knee. Jareath activates his Wand of Winter blasting a cultists and Mezzoloth with a Ice Storm. Leosin attacks a Mezzoloth multiple times. Ulfgrim steps forward and swings with his new acquired electric flail, hit once then casts Spiritual Weapon which also hits.

The Cult Leader, moves then flies at Sir Axialrod sticking his sharp dagger in. A Cult Guard then moves up and strikes Leosin with his Longsword. Errich slips through the combat stabs the fiendish Mezzoloth attacking Leosin, then slips out of combat. Sir Axialrod beheads the flying Cult Leader, then hits another. As the Mezzoloth attack everything goes dark. Ulfgrim is missed. Magic is released, but being dark no can see, it smells (Cloud Kill).

Azim hits once. Jareath starts to cough in the dark then moves up the stairs. Leosin also starts coughing, backs out.. Ulfgrim coughs a little, casts Daylight removing the Darkness. The Cult Guards cough and attack Sir Axialrod. Errich slips past the cloud and attacks the Mezzoloth attacking Ulfgrim. Sir Axilarod moves and kills Ulfgrims fiend. The Cloud Kill moves, then the Mezzoloths move to attack Sir Axialrod.


Azim swings away. Ulfgrim hits well on the Mezzoloth , with his flail and Spiritual Weapon. A large axe wielding Greater Fiend, a Nycaloth, appears next to Azim. but it miss, with a very sad look on his face. One Cult Guard dies, The other moves to attack. Errich fires a bow but misses…. Sir Axialrod strikes a Mezzoloth disrupting its concentration and the Cloud Kill spell dissipates. The Mezzoloth the strikes at Sir Axialrod who counters and kills it. Azim kills the Mezzoloth attacking him.

Jareath casts Elemental Weapon and moves down the stairs. Leosin, after using his innate abilities to heal himself and moves back down the stairs and swings his staff at the Nycaloth,hits once and punches twice more. Ulfgrim attacks the Mezzoloth in front of him. Leosin realizes that he had been Charmed. The Nycaloth casts Mirror Image.

Errich kills the last Mezzoloth , then moves to pick up his lost slaying arrow. Sir Axialrod then kills the last Cult Guard, then attacks the Nycaloth. removing two duplicates. Azim removes the last duplicate and then hits the Nycaloth. Jareath brings the thunder.hitting once. Leosin hits it four times, knocking it over. Ulfgrim moves his Spiritual Weapon then casts Sacred Flame, but the Nycaloth just shrugs it off.

The Nycaloth does a “fiendish” wounds Azim then Teleports behind Ulfgrim. Errich grabs his lost slaying arrow shoots the Nycaloth watching it disappear into puff of brimstone and sulphur. All quiet. Leosin reveals it was a palace aide who had Charmed him.

Errich looks for some clues; the warehouse was an ambush house, the previous owners were stuffed into a closet. Ulfgrim casts Prayer of Healing.

The Stag Party head to the palace. Another council is immediately being convened. After a quick investigation it was revealed the aide who Charmed Leosin has been dead for two years. Very odd. But also ties into the fact that the Red Wizards of Thay are deeply involved with the Cult of the Dragon.

Day ends.

Council of Waterdeep Part 7
Trying to kill the dragon

In the tent of Mccath the Crimson the Stag Party tried to come up with a plan to stop the Large White Dragon.

Heading down a 15’ wide shoot. With training and rope the party make their way carefully in to the darkness. As the party descend it gets very cold and misty. The shoot opens into a large cavern, 16’ feet down to the floor, a flat Plato or a very round Socrates? plateau is the word you want… . Darkness and cold mist. The party stumbles in the dark looking for their Nemesis.

With no light Sir Axialrod activates the Spear of light, as the Daylight spreads, treasure buried in ice. As the party move around the the a pool of ice something bursts out of the water, surrounding Azim, who was showing off by walking across a pool. Trolls, Scrags.

Errich sees the Scrags first and shoots one. Azim moves off the water then strikes at the Scrag twice, Teleports to stand beside Errich. Sir Axialrod steps to the side of the cold pool and throws a hammer and dagger at a Scrag.

The White Dragon lands next to Sir Axialrod and breaths on the party, nearly turning the whole party into Popsicles. Janthyra cast Hex and then Eldrich Blast but due to the cold misses. Jareath moves and empties his arrows on the ground, then unleashes Animate Object flinging the arrows at the White Dragon. The White Dragon flaps its wings, buffeting the magic arrows. It flaps and moves on. Ulfgrim casts Guiding Bolt hitting the White Dragon. Scrags move to attack., Sir Axialrod and Jareath.

Errich hits the White Dragon with an Arrow of Slaying doing a little damage. Azim hits the White Dragon with his Magic Missile. Then moves next to a Scrag . The fog around Ulfgrim and Janthyra condenses, causing pain and the loss of sight. Sir Axialrod slips around the Scrag and hit it three times. The White Dragons tails flicks out hitting Sir Axialrod. It then flies behind Ulfgrim and breaths, hitting Ulfgrim, Sir Axialrod, Janthyra and a Scrag.

Janthyra activates her Blind Sight then uses Misty Step away from the freezing fog. Jareath pulls out his rapier and stabs a Skrag. Then sings a ditty for Sir Axialrod. Ulfgrim in the freezing fog calculates a direction away from the White Dragon. As a bonus action uses Mass Healing. The Scrags bite Jareath.

Errich runs behind a Scrag stabs it with his Dragontooth dagger. Azim throws fists and mace to kill the Scrag before moving off away from the others so as not to provide a easy target for the White Dragon. The fog remains.. Sir Axialrod runs forward, trying to charge, but slips on his own ego.

The Dragon sucks……….in some breath. Moves deep into the fog, breaths at Azim, Errich and Jareath. Janthyra casts Eldrich Blast hitting twice. The White Dragon took off, knocking over Sir Axialrod. Jareath moves forward, casts Hold Monster from a scroll. A tail flips out onto Janthyra, just missing.

Ulfgrim just hits with Guiding Bolt, then healing surge. Errich slips around the side of the water, and hits the White Dragon. The cloud of fog moves on top of the White Dragon. Sir Axialrod stands, shoots at a Scrag twice.

The White Dragon scares Janthyra, then bites her only once due to her magical abilities. Still knocking her out. Jareath moves toward Azim, casting Light then Healing Word. Ulfgrim steps back hit the Skrag with a Fire Bolt. It then tries hit it but Errich gets behind it and kills it. Azim moves behind a rock.

Sir Axialrod moves into the cold fog looking for a target, but misses. The White Dragon tails whips out, hitting once. The White Dragon uses its frightful presence then hits with its claw and bite. Another tail whip misses. Ulfgrim uses channel divinity calling to heal Azim and Jareath. Jareath readies an action. Errich moves and readies an action. The White Dragon tail whips Sir Axialrod, knocking him out. Azim moves next to Ulfgrim.

The mists hold, and White Dragon stays in the mist. Jareath moves forward casts Spiritual Guardians. Jareath and Errich move and wait. Azim moves forward hits something.

Stalemate nothing happen….. White Dragon flees. Fog still there. Ulfgrim looks for the fallen heroes., climbs a small cliff and finds the Sir Axialrod. He then tries to drag him out, casing Spare the Dying on Sir Axialrod. Azim locates a squishy female so drags her out. But unluckily she has passed to another realm. Jareath determines that the White Dragon is fleeing.

Sir Axialrod uses his magic wand to Detect Magic. to locate any magic items (like the books from the Arcane Brotherhood). An arrow, and a sword. Some gems.

Searching back through finds little of interest.

Council of Waterdeep Part 6
Stopping the White Dragon

The Party left the dead Ice Trolls and continued around the corridor.

The next chamber contains a number of Ice Toads scribes writing their heretical literature into scrolls and walls. The back of the cave is covered by compartments for their writings. Sir Axialrod engages them in conversation, in Draconic, but it ends quickly as he fluffs his conversation skills. Que fight music, as Sir Axialrod asks what does an Ice Toad say when it dies….. croak.

Two Ice Toads attack Jareath, missing. The next four Ice Toads attack Sir Axialrod, but miss. Azim slips forward and attacks, hitting twice. Ulfgrim, gets a little frost burn, but kills the Ice Toad Azim hit.. Sir Axialrod gets frost burned as well, but hits twice. Errich slips through Jareaths leg and hits an Ice Toad , Jareath follows up killing it. Janthyra kills the Ice Toad in front of Sir Axialrod with a Eldrich Blast.

One Ice Toad tries to leap over the party but is killed by the reactions of the Party. But the others follow up, leaping over the party. One misses Janthyra but hits Jareath. and Sir Axialrod. Both are grabbed by the Ice Toads. As the battle continues. Azim hits one, Ulfgrim finishes it off. Sir Axialrod, smashes again. Errich kills the one attacking Janthyra,. Janthyra Eldrich Blasts kill one Ice Toad and injures another. An Ice Toad grabs Sir Axialrod in its mouth and drags him off. Azim attacks the Ice Toad with Jareath in its mouth killing it, then injures another. Ulfgrim axes another Ice Toad as Sir Axialrod gets vengeance from being dragged off, smashing the Ice Toad holding him killing it. Jareath does limited damage and Janthyra kills the final Ice Toad. All that is left is the croaking of toads.

Exploring the cave, the writings are all written in a language that no-one can understand. The treasure at the end is mostly strange ice stuff and not much use unless you are a walrus.

Continuing the adventure, the next chamber is covered in heavy fog. The party hear the sound of something working. Ulfrgim and Sir Axialrod stay by the door as the other party members sneak, a large shape emerges….. a Giant. At 30’ feet in the Giant is frozen, blue, with chunks taken out of its armour. More investigation sees more frozen statues….. the noise comes from 8 Kobolds who are cleaning the statues. The sneaking party members attempt to eliminate them. In short order, all the Kobolds lie dead. The chamber has statues contain One Cloud Giant, one Fire Giant and 8 Frost Giants. Nothing else.

Going back, the empty chamber contains another chamber attached, inside is a shelter made in the likeness of tents from Calimshite. Just as the Party think….. finally Mccath the Crimson hideout. Two Ice Trolls guarding the entrance leap out to attack. Sir Axialrod moves forward knocks one over and bashes him twice. Jareath misses twice, something must have got is eye. The Ice Trolls attack. Hitting Sir Axialrod twice. Errich moves behind hitting twice. Azim moves forward hitting three times. Janthyra casts Fire Bolt hit Sir Axialrods Ice Troll.

Sir Axialrod hits and so does Jareath. The Ice Troll fighting Jareath turns and bites and claws Errich. Errich drives his cult dagger into its heart killing it. Azim attacks the other Ice Troll, and Janthyra blasts it to bits.

The tent 30’ by 20’ by 8’ tall. There is no obvious entrance. Janthyra uses her Awakened Mind ability to look for thoughts in a 30’ radius. It reveals three creatures in the tent, she can determine and read the surface thoughts of the creatures. One creature is very bored, one is hungry and final is that of a thinking
creature, working, deciphering something.

The party enter the tent. The tent remarkably warm due to the whale oil burning. Seated at a table is a Tiefling. Two Kobolds servants look nervous.

She looks up and asks “Are you hear to kill me or rescue me.” Jareath starts the family dialog. She wants to be rescued but needs all the information stolen from the Arcane Brotherhood.

She also spills the goods on the Dragon Lair and the Drakhorn. It is a device created by Tiamat, and awaken and warn all Dragons Throughout the realms. Escaping will be Dragon will be difficult if the Dragon can follow (Dragon vs Ship, Dragon Wins). She also offers a Ring of Cold Resistance and a Dragon Slaying Arrow.

Off to thee Scriptorium (looks for the Arcane Broothhood stolen property). Many magical books and Scrolls. Mccath the Crimson warns us about not reading the books for our own safety. Other magic scrolls are detected (Including Disintegrate and Hold Monster). Near the end of Scriptorium is a shoot to the Dragon Lair.

Errich asks Mccath what she was doing here, initially she wanted information on the Drakhorn. The Dragon captured her. She has been helping her decipher stolen Arcane Brotherhood texts. Originally she was only doing it to escape but the information was very challenging and she did want to leave it behind. No-one bothers her in her chamber. Since we needed to attune the ring, a short rest is required.

Day ends.

Council of Waterdeep Part 5
Sailing to the sea of Moving Ice

The day starts aboard the longship Frostskimmer. The Stag party had been outfitted for cold weather by the Council of Waterdeep; clothes and ice shoes. The Captain of the Longship Frostskimmer is called half face as half his face has been frozen off due to cold.

On a cold frosty morning the Frostskimmer leaves Watrdeep for the Sea of Moving Ice. After three days sailing north the crew arrives at the very cold sea of moving ice. Vast islands of ice can been seen floating as Frostskimmer navigates between the icebergs to the last known location of the Ship of Mccath the Crimson. As the party searchers the ice the party spots a man being attacked by the a large Polar Bear. The heroes decide to intercede.

The Frostskimmer heads to the ice berg. Errich shoots his bow at long range, 200’ feet. The Polar Bear hits the poor human with one claw. Ulfgrim fires his heavy Crossbow also hitting the Polar Bear. Sir Axialrod also hits the Polar Bear. Jareath hits the Polar Bear twice, killing it. The Captain intercedes and translates for the party.

The injured man is grateful to the assistance and healing from the party. Errich enquirers to where we can find a large Iceberg with a dragon on it. He says we would be looking for Arauthator, and that he is very dangerous. He is in fact a Ice Hunter. Errich collects a polar bear claw as we depart.

Five days later with no other information gathered, Jareath utilizes his Armour to find location/direction of a Dragon, 10 miles to the North. Toward the end of the seventh day a Large Iceberg is spotted, much like a large island. As the party draws near a beach is spotted with a number boats drawn up the beach. The beach is littered by enormous bones, some even bigger than a human.

At closer inspection they have huge bite marks, by some enormous predator. Some stairs are spotted leading to the top of the Plateau. Atop the ice plateau are nine humans and a dwarf frozen in a wall of ice, almost like a warning which is ignored by the Stag party. Travelling further the Party find a village made from about 20 huts/igloos. One larger tent sits in the middle. One dwelling sits on the outskirts and one is large and made from ice blocks decorated from bone. As they approach barking warns the village of the Stag Party’s approach. The villagers are seen grabbing spears and are preparing to confront the party.

A comical encounter occurs as various Stag Party members try to communicate with the chieftain who want us to leave. Eventually the party retreats, at the behest of Azim who did want to not kill innocent Ice Hunters. While retreating Janthyra uses her dormant ability granted by her unworldly patron, Awakened Mind, to communicate directly with the minds of the Ice Hunters. Shocked expressions pass between them and the Stag Party is invited back to the village, back to the village again. Introductions are remade without having to wiggle fingers or speak slower or louder. The Chieftain, Barking Seal, “speaks” for the village, Janthyra for the Stag Party. She is able gather some information about Mccath the Crimson. Barking Seal looks a little frightened as he then tries to lie about there being no dragon.

Finally a challenge, their champion Orca Heart verses Sir Axialrod. No magic, loser gives up location of dragon, or our items. Battle commences, Sir Axialrod steps forward, does nothing to give Orca Heart hope (or he just fluffed everything). The first round is a feeling out round as nothing is done to either party. Sir Axialrod follows up by knocking him down and causing Orca Heart to fear Sir Axialrod, he then smashes Orca Heart twice and steps back. Fear flashes across his eyes, Orca Heart then throws his weapon at Sir Axialrod. Sir Axialrod then steps inside his guard hits him once, steps back. Orca Heart backs up to the edge of the crowd. Sir Axialrod charges him knocking him 10 feet through the crowd. Only Errich is heard cheering as the crowd throw Orca Heart back into the ring. Back in the centre of the ring battle commences again.

Sir Axialrod moves away, turns his back in disdain. Enraged Orca Heart rushes up the hits with his shield. Sir Axialrod turns and hits with his Sword. Orca Heart hits with his shield again. Sir Axialrod hits him three times. Orca Heart stuns the crowd by knocking Sir Axialrod off his feet. Finally Sir Axialrod knocks Orca Heart out. Barking Seal halts the contest and acknowledges the victory and offers the village as is their law.

The Stag Party is offered a place to rest and brought food for refreshment. The hut is a storage hut, full of whale oil and dried meet, with nothing of interest. Errich get bored and investigates the hut away from the others, belonging to Bone Carver the village healer. After a little trade Errich sees an opportunity and gets Janthyra to help communicate with the Healer. She requires help to save village to help against the Dragon, in fact she has a hidden entrance to the caves below the Dragon lair. She also notes that Mccath the Crimson lives with the White Dragon, also Ice Trolls, Toads and Kobolds.

Bone Carver lifts some furs at the base of her hut, revealing steps cut into the ice leading off into the darkness. The stairs are treacherous with ice, without the proper equipment the climb would have been very dangerous. The stairs lead 100 feet down into a chamber, empty except for walrus bones and baskets stacked in the corner. Jaerath investigates the baskets to reveal that they contain food, fish and some “off” meat. An ice corridor, 30’ wide, leads from the room are covered by mists.


At a junction way three Ice Toads are seen trying to fix something on the wall. Que Battle music. Jareath shoots one twice. Janthyra casts Eldrich Blast hitting twice, killing it. Sir Axialrod bashes a frog with his shield, then hits it twice with his lightning flail. Errich moves forward hits twice. The Ice Toad then raps its tongue around Errich. Azim rushes forward killing one Ice Toad and Ulfgrim kills the other. Errich detaches himself from the tongue and takes some of the of the tools as the party moves off.

Further in the Mists gets thicker limiting visibility, investigating a large room, a trophy room, two ramirez, five yetis, other things and a Longship (including a chest of gold and gems on the deck). Errich investigates and sees it is frozen. Errich digs out a trinket, a necklace worth 50gp which he presents to Janthyra. Carrying on.


Further down the corridor, two Ice Trolls emerge out of the icy mists. If it wasn’t for the party’s diligence they would have surprised the party. Jareath casts Vicious Mockery on one Ice Troll . The Ice Trolls run-up saying something. Janthyra casts Fire Bolt singing it. Errich slips forward and wounds the Troll in front of Jareath. Azim hits the singed Ice Troll three times, Sir Axialrod follows up hitting twice. Ulfgrim casts Fire Bolt hitting the unhurt Ice Troll. Jareath again uses Vicious Mockery. The Ice Trolls bite and claw Azim and Sir Axialrod. Again Janthyra casts Fire Bolt but misses. Errich slips forward stabs a Ice Troll then slips away again. Azim misses. Sir Axialrod kills it. Ulfgrim hits with a Fire Bolt finishing off the dead Ice Troll. the last _Ice Troll _ ignore Jareath. Errich slips through the legs of the Ice Troll stabs it in the back, killing it as it was still burning from Janthyra’s Fire Bolt.

Continuing down the corridor, the fog starts to lift. A large chamber is found with the sound running water. The party investigates the cavern further. The cave contains massive columns made from ice. The Jareaths bow hums in warning as three more Ice Trolls emerge out of the mists.

Errich seizes the opportunity shoots and slips behind the party. Jareath’s shots bounce off their hides. Azim and Sir Axialrod assume defensive stances. The Ice Trolls run-up as Ulfgrim shoots a Fire Bolt hitting an Ice Troll Janthyra Misty Steps out of combat and Fire Bolts the Troll. Errich once again slips forward stabbing the Ice Troll. Jareath uses his dulcet tones to cast Viscous Mockery. Azim and Ice Troll miss each other. One Ice Troll hits Ulfgrim who’s Fire Bolt shoots over it’s head. Janthyra hits with another Fire Bolt and Errich finishes it off. Jareath shoots another Ice Troll twice. Azim uses his vast movement to get behind the Ice Trolls knocking out one Ice Troll and kicking another. The knocked out ice Troll stands up and swings at Sir Axialrod, who counters and knocked out the Ice Troll return (again). The other Ice Troll claws and bites Sir Axialrod. Ulfgrim finishes off the Ice Troll on the ground. Janthyra Fire Bolts the remaining Ice Troll. Errich, Jareath, Sir Axialrod and Azim finish off the final Ice Troll.

Day ends, in an empty cold ice cavern with three dead Ice Trolls.


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