Tyranny of Dragons

Castle Naerytar the Search Part 2
Locating the Escape Rout

The day begins with the heroes fighting off a number of swarms while trying to locate the escape rout for the Cult of the Dragon. With Azim looking up to the right.

The Stag Party continue to explore the cavern beneath the castle. The next cavern is empty and the heroes head down some more steps. The sounds of water dripping can be heard from the path ahead. The heroes move into a large cavern, 30’ tall where an underground lake resides, the waters of the lake look cold and dark. Croaking can be heard from the far side. Janthyra, with her newly acquired devil sight, sees a Giant Frog sitting in the middle. Everyone seems to look at Errich as if too say “oh well you did well while you were here”. Seeing nothing of interest, but the possibility of Errich being swallowed, the heroes head along the wall to the right where a roiling mist emanates from a corridor.

The heroes stand on the bottom of a cliff with mist rolling off the top. Errich notices tracks on the ground, a lot of foot traffic in the area. The heroes enter some type of shine, to a frog deity, Ulfgrim recognizes it a shrine to the God of Slimes, Shar the god of shadows and Ramenos from the old days. Ulfgrim look of disgust tells the other party members its crude and not done well. Passing the misty cliff (and the possibility of a ride in a lift device) the party find a mud covered living quarters, containing a chair, table, bed and chest. Being very tall Sir Axialrod notices thin cord attaching the chest to clay pots in the ceiling. Errich fumbles around disarming the traps. Jareath finds two books in the chest. Janthyra uses Prestidigitation to clean the books, only to realise they are spell books.

Leaving the living room, back back through the misty room, the heroes find the cavern with a magic circle and a curtain. Using mage hand to pull back the curtain to reveal a whole in the wall. Janthyra spots a sarcophagus. Creeping through the hole the heroes find themselves in a tomb. With pictures around the wall of a man wearing some dragon mask creating some type of undead. The body in the tomb has decayed but the head is less decayed. This might a clue to why the the cultists picked this castle.


Using the word “Drazir” the Stag Party activate that teleportation circle. In a flash of light they find themselves in cold mountainous terrain and large manor within bow shot up the road. The portal is surrounded by pillars with an infernal script, but no one could read it. Errich melts into the forest, using his newly acquired ranger skills, to scout the manor. The Stag Party moves slightly into forest to await Errich.


Out of the forest emerge two Trolls and three Ambush Drakes. Que battle music. Sir Axialrod pulls out his bow and shoots one. Ulfgrim casts Spirit Guardians. The party is once again surrounded by swirling naked dwarf cherubs. Jareath shoots a Ambush Drake twice, killing one. He also inspires Janthrya who hits a Troll with Fire Bolt. The Ambush Drakes are impeded by the naked bearded cherubs. The Trolls are also slowed by Spirit Guardians. Sir Axialrod knocks one over a Guard Drake and then kills it with his magical flail, killing the last Ambush Drake with his back-swing. Surging forward he also hits a Troll twice. Ulfgrim steps beside Sir Axialrod and uses Sacred Flame. Jareath misses with his bow, mostly due to his friends being in the way, as does Janthyra. The dwarven cherubs kill a Troll. The remain Troll attacks Sir Axialrod (luckily Ulfgrims shield deflects the Troll’s bit and other claw). In return Sir Axialrod hits it once. In the combined effort that follows the Troll is finally cut down. Mostly due to the large amounts of fire damage from Janthyra.

After about an hour Errich returns with a detailed map of the compound, the front door is partially open. Errich finds the party lounging around (short rest). Despite his best efforts the party want to enter the front door. Truding up the path, without even knocking the party enter the Hunting Lodge. The first room is a cloak room, to the right is a door which Sir Axialrod opens. This large room has stairs up much like a grand old house, two suits of armour flank the entrance way and two demonic statues flank the stairs. Sir Axialrod stops moving as a Glyph of Warding freezes in place. Errich notices arcane runes on the statues. Janthyra and Jareath cast Mage Hands push the statues over. This allows Sir Axialrod to free himself. He then pushes both suits of armour out of the way.

Sir Axialrod moves forward obviously angry moves forward to attack a statue, but as he approaches both Garagoyles come to life. Que battle music. Errich moves forward and is frozen to the spot, so uses a magic arrow to shoot a Garagoyle as Sir Axialrod bashes it too death. Then moves next too the other Gargoyle. Ulfgrim moves through the entrance room, ignoring the cold blast and hits a Garagoyle. Just then another human male enters the room from the other side, dressed in robes.

“Argh, can I help you?”

Janthyra convinces him that the gargoyle started the fight. He deactivates the trap and Garagoyle. Sir Axialrod then pulls off the con of the year and convinces him that the Stag Party are members of Cult of the Dragon. He takes us to introduce us to meet someone called “Talis”, into a sitting room full of trophies. Errich digs into the free food, smoked sausages. After 20 minutes, Gastyn the chief butler arrives back. Jareath and Janthyra notice that he is not enjoying his job, he rolled his eyes when we mentioned that we were members of the Cult of the Dragon. The heroes follow Gastyn to meet Talis, on the second floor.


A woman answers the door. Three men the room have scale mail and woman were robes over white scale male. She also carries a white, frost covered, wand.

“Welcome perhaps we can do business.”

The room is well appointed, and obviously the place to do business. With a very unconvincing lie by Jareath, Talis does not believe that the heroes had nothing to do with it. Before anyone can say monolog or dialog Sir Axialrod starts a fight. Que yet more battle music. Sir Axialrod hits her twice while action surging. Jareath casts Hold Person but both Talis and fighter resist. The Dragonwing ignores Errich, flys over his head, landing on the table and attacks Sir Axialrod.. With Sir Axialrod distracted both Scimitars bite into his back/side. Ulfgrim does double hammering, hitting the Dragonwing. and casting Spiritual Weapon on Talis. Janthyra cast Hex on Talis and then kills her with Eldrich Blast. With a combined effort the Dragonwing is killed, and the two guards surrender. The guards know nothing of her plans, but do know where her room is. The guards also inform us that we are in the Grey Peak Mountains, between the High Forest and the Anauroch desert.

The only guard remaining is Wesec and a four armed Troll (the stable master). Sir Axialrod convinces both mercenaries that a change in boss is advisable. Sorvic and Maelgot. As the approach the search the heroes question the two mercenaries, about the Cult. In Talis’s room is a locked chest, containing glowing Chain Mail, Scroll and lots of money (4000gp). No clues are found in the house. The heroes head down the stairs where apparently Talis had been talking to “prisoners”.

In the basement are three prisioners, a dwarf, two humans (a man and women). The human warns us that dwarf is a Cult member. Jareath heals the women with a word. The dwarf refuses to answer the questions….. spitting at Jareath. The heroes get the humans to talk. Her name is Miresella a caravan guard from Baldurs Gate, his name Brother Caemon, from Hillsfar a priest of Amenantor.

Day ends.

Castle Naerytar the search
Looking for the treasure rout.

As the noise dies in the main hall the Stag Party standing around in a blood bath (some of it the cults).

With Sir Axialrod looming over the Dwarven chef he reveals Borngray lived in the keep. It was decided to head to the library. As this goes on Errich completed his treasure angles collecting gems and pretty colored coins. (Also stole Borngray’s eye patch).

Leaving the Hall (Azim hears the drums have stopped. We are greeted by two Lizardmen riding Giant Lizards. Jareath holds forth Pharblex Splattergoo’s head and Sir Axialrod tells them we have killed their enemy and to tell Snapjaw. They trot off. The Stag Party head into the Chapel, searching they find the find a nasty looking (magic) dagger in the head of the black dragon (part of the Tiamat statue). Errich is presented this in honor of his many party achievements. As the heroes head up they hear noises of Bullywugs having a very bad time and through the arrow slits they see lots of fires being set. Heading up further (floor three) the heroes arrive at some type of office. The entrance is flanked by two 3’ onyx dragon statues. The office is very opulent with treasure gathered from throughout the world.

The heroes investigate and find instructions how to operate a magic portal (written in Draconic). Command word Darezir which would transport to an unknown destination. But no clues as to where. The next room contains a bedroom with an armour stand. The Scale armour is sized for someone 7’ foot tall (possibly a half Dragon). The closet has a picture depicts Tiamat, Azim spots a trap and Errich disarms it with Ulfgrim’s help. Janthyra uses Mage Hand to open the closet. Inside are some nice robes built for a a Half Dragon. On a table is a beautiful statue of a black dragon (5000gp). The party debates whether to have a short rest.

The Stag Party looks around and seeing the bruised and battered take a short rest. At which time Errich discovers that the magic dagger is a Dagger of Venom , Errich vows to use the Dagger against its former owners and perhaps right the wrongs it has done in a past life.


Heading to the other tower. The party heads down into the large chamber (stretching in the distance beyond the light) beneath the Castle. The chamber contains a pool of water. Dripping noises come from the right and left.. Moving from the right is a group of Bullywugs. Que battle music. Azim moves first into the front rank followed by Jareath. Sir Axialrod arrives and kills a Bullwug. Errich shoots one killing it. Janthyra casts Eldrich Blast but misses. The Bullywugs jump into position and surround Azim and Sir Axialrod. Frog legs attack doing little to Sir Axialrod or Azim. Janthyra notice the group of individuals approaching from the other side of the underground lake. Ulfgrim cast Spiritual Guardians surrounding himself in spirits. Azim lets his feet do the killing (two Bullywugs). Jareath sees the Guard Drakes and shoots one. Sir Axialrod kills two more. Errich shoots a Guard Drake. Janthyra casts Hex followed by Eldrich Blast on a Guard Drake. Ulfgrim spirits kill two (with little naked dwarfs with spirit wings) Bullywugs, Sir Axialrod kills the last as it tries to run away. The Guard Drakes are affected by the “naked dwarven cherubs” as well. Ulfgrim hits one with Sacred Flame. Azim moves behind one and strikes it three times, killing it. Jareath moves behind the last and stabs it twice. Sir Axialrod moves from the dead Bullywugs and hits the last Guard Drake. Errich seizes his opportunity and kills the last Guard Drake with his new Dagger. Janthyra moves her Hex then hits a Dragonwing Cultist with Eldrich Blast twice. Ulfgrim moves forward and casts Sacred Flame but misses.


The Dragonwing Cultist fly at Ulfgrim and using their flight advantage striking him three times. Because of their fanatical advantage they wound Ulfgrim deeply. Azim rushes forward to help his brother, stunning the Dragonwing Cultist, then kicks him to death. Jareath pulls out his bow shooting him as Sir Axialrod the tank arrives. Errich moves forward and kills the last Dragonwing Cultist. Janthra uses Prestidigitation to light Sir Axialrods torch. The group consensus was to follow the tunnel where the Bullywugs came from.

The short corridor ends in a room of mud. Azim steps into the shadow appearing at the other side. Sir Axialrod steps into the mud and slips on the stairs on the other side. As Sir Axialrod slides into the next room he is attacked by a Swarm of Centipedes , Azim arrives in time to help. Both are swarmed and bitten. Jareath arrives to help. Errich activates his ring and jumps across the mud, landing on his feet. Janthyra walks across the roof to the entrance as well. Ulfgrim just trudges through the mud. Then the swarms bite away. Sir Axialrod and Azim crush the two swarms on them. Jareath at the entrance to the room casts Thunderwave, hitting Azim and Sir Axialrod as well. Errich threw a fire bomb singeing a few swarms. Ulfgrim kills a swarm with Scared Flame, Janthyra kills another two swarms with Eldrich Blasts. Azim can’t quite kill the swarm on him. The swarms then bite and nibble at the party. At the end of the round only three damaged swarms are left. In a few seconds all the swarms are defeated.

The day ends in the cavern beneath castle of Naerytar.

Castle Naerytar
Clearing the Cult

The day begins with the heroes heading into the castle true, avoiding the main hall, heading up the central tower.

Entering the main tower Errich makes a comment about not having swum in the treasure pile in the main hall. Jareath replies not yet…. you have to love a positive bard. The first level of the tower has a main hall, but unlike the other has no treasure. The party moves on into a bed room / sitting room, a search contains a closet with red robes. Errich also finds a chest, containing a chest with something missing. Errich deduces that it used to contain a book. Since it looks cool (and expensive) Errich adds it to the party treasure.

Heading up the stairs. Jareath quips about a red wizard being on the premise, for two reasons; First, a container for spell book was found, second, they told us. Heading up. Much like below has nothing special except in it except a raven in a cage. Out the window we see a large group of individuals have captured a bunch of Lizardman and Borngray (the leader elf guy) yelling at them. Janthyra pauses looks annoyed as her attempt to sow chaos in the enemies rank was failed by the distance. Climbing the stairs again. In the top is a telescope type thing, the Farseer of Illusk Jareath looks through.


As the party hang around the top of the observatory Gargoyles attack. Jareath acts with the help of the his magical bow, hitting a Gargoyle with a bow shot. Janthyra moves down the stairs and climbs upside down on the roof. Errich moves beside Sir Axialrod who is then attacked by a Gargoyle. Ulfgrim moves beside Azim and battle continues. After a brief but furious fight the Gargoyles are turned to rubble.

The courtyard below is mostly emptied, except for some guards guarding some Lizardmen. Errich takes a part of the device since the party couldn’t take it with us. (Could be used as a monical later). The party shoot from the battlements killing all three Cultist Guards, the Lizardmen look around in surprise then pick the guards scimitars and make off into the night. The heroes sneak back down the stairs. At the first level a group of Cultists can be heard searching for the heroes. The heroes hide inside the wizards bedroom to get the drop on the guards. As the Cultists enter they are surprised to find the Stag Party waiting. A few seconds later and the monk “romper stomping”, three guards are dead.

Bursting (in a quite fashion) down the stairs two more guards are surprised. Azim with his blood up moves first, tripping over his own feet. Well at least he got down to the bottom level. Very quickly they are overpowered. Searching them they had scimitars and a fanatical devotion to the cult. Leaving through a side door the Stag party find themselves in the Great-Hall.


Que battle music. Large battle including leaders of the castle cultists. Errich and Janthyra debate is that Borngray was arming the Lizardmen so might be “not bad”. Errich insisting that he is, but being 3’ tall is ignored as he can’t hold his hand high enough to vote. Jareath casts Thunder Wave killing two Bullywugs injuring others. Sir Axialrod engages Pharblex Splattergoo the leader Bullywug priest. The Dragonwing cultists surround Sir Axialrod and add a lot of dents to Sir Axialrod’s armour (and him in the process). Azim arrives just in time kills a Dragonwing and Pharblex. Ulfgrim heals Sir Axialrod with Cure Wounds. In return the other cult leader, Borngray, casts Thunder Wave at the heroes , thus showing his allegiance. Cultists act attacking Azim, Sir Axialrod and Ulfgrim. Janthyra casts Witch Bolt using twin spell and tide of Chaos. Jareath casts Hold Person but Borngray resists. Sir Axialrod kills the last Dragonwing and attacks Borngray as well. Azim hits a Cultist killing him. Ulfgrim hits a Cultist with his hammer and casts Spiritual Weapon on Borngray, glancing off his helm. Borngray sees his options and surrenders. The Cultists infused with their dark devotion carry on trying to kill the heroes. Errich contemplates throwing a dagger at Borngray but just kills a cultist. Jathyra “fails” to stop Witch Bolt, killing Borngray….. she looked guilty for about 2s (at most). There goes any asking questions options. After some more mopping up all the Cultists.


The day ends with Errich doing treasure angles (Jareath was right) as the heroes search for booty and clues.

Caravan Continues castle Naerytar
Locating Castle Naerytar

The days starts in the Lizardman camp with Snapjaw, the Lizardman with issues. The next part of the trip through the swamp involved more water hence canoes. Errich has a look of excitement as he knows about water craft, though admittedly they are generally bigger.

Three canoes are laden for the trip:
- Azim and Errich
- Sir Axialrod and Jareath
- Ulfgrim, Janthyra and Snapjaw.

Two hours of rowing, Jareaths bow calls out a warning. To the port of the third canoe. Azim grasps his wand and scans the waters. Errich sees the water moving near Snapjaw. Jareath prepares himself. The water errupts and a rotting heap of weeds and trees bursts from the swamp, a weed that walks, a Shambling Mound. Snapjaw screams. Jareaths hits it with an arrow.. Snapjaw goes silent as his head is shoved into the mass of swamp thing. Snapjaw bursts out of the creature and swims away.


Janthyra hits with a Firebolt, lots of steam escape as the bolt hits the steaming mass. Sir Axialrod hits with four bow shots. Ulfgrim casts Guiding Bolt. Azim uses his wand. Errich hits with a magic arrow. Jareath casts Vicious Mockery at the swamp creature. This saves Janthyra. Janthyra casts Eldrich Blast at the swamp hitting the water with precision but not the creature. Sir Axialrod hits with two more arrows. Ulfgrim casts Sacred Flame. Azim uses his wand blasting the creature to bits. The stag party set off in pursuit of Snapjaw, an hour later they track the injured Lizardman. Ulfgrim heals the poor creature and coaxs him into the canoe.

Nearing (about half a mile) the castle Snapjaw says there will be Lizardman guards and he will talk to them. Nearing nightfall Snapjaw rows his canoe up to a couple of guards. He convinces the Lizardman that we are the heroes they need. We are given permission to pass and half a mile later The Stag Party arrives at Castle Naerytar. Surrounding the Castle is a moat allegedly filled with crocodiles. To the left is a lot of Bullywug houses, in front are some Lizardmen houses, to their right is some pens with large lizards in them. Snapjaw says he will talk to his friends and we should talk our way in. Sounds like a plan.


The Stag Party approaches the front entrance with Janthyra and Jareath taking the lead. Passing the front entrance. Into a room covered in slop, some planks over the muck to form a path. Everything is covered in muck and mud, even the lamps give off a greasy dim light. Ten Bullywugs and three Giant Frogs are here and confront the Stag party. Jareath demands that they show us to our rooms. They sneer and say to see Borngray, letting the heroes pass. In the courtyard we see five Bullywugs bullying some poor Lizardmen. The Bullywugs see the heroes and challenge them. Janthyra says direct us to Borngray. They tell us to go main hall and talk to soft skins.

The main hall is 20’ by 80’. The great hall has lots of tables, the eastern end is where they eat, the west is a large pile of treasure, the south is where is makeshift carpentry. The room is occupied by about 15 cultists, under the tables are a number of Guard Drakes. Jareath convince them that we are cultists, even Sir Axialrod believes that the heroes have now changed sides. He directs us to rooms for the night, after the description and blank looks offers to lead the heroes to them.

The cultist leads us to a room, has a snigger and wishes us good luck. As Jareath lays out his bed roll he disturbs 10 Giant Centipedes. Azim goes feet of fury killing two. …. in twelve seconds all ten die. Errich searches and finds nothing as the rest of the party makes camp. The cultists say that don’t go out at night as the Guard Drakes won’t recognize us with out the arm bands, so the party rests. In the morning the party is greeted with a continental breakfast. The party is told that they may want to take off the armour as it get quite hot working in the swamp. They then direct the Stag party to Borngray in the library, just off the chapel. It has a statue of Tiamat but corrupted in looking like a lizard head not dragons. The chapel contains nothing, the back room has four cultists. Jareath asks for directions to Borngray and the heroes are let up the stairs to the next level. The next level contains the library proper, it is very impressive and has five cultists in here. Jareath again gets directions.

The next room is a 20′×20′ reading room, at one of the chairs is elf reading a book. Intro for the party, Jareath lies like a professional. Borngray says to go down get arm bands and help collect the loot. Errich missed the subtle hint and doesn’t stab him. Back out in the courtyard Snapjaw tries to attract our attention. He tells them they will have a meeting and to meet us above the forge at night. The party acquires arm bands so the Guard Drakes won’t eat us. Sir Axialrod and Ulfgrim moves off the smithy to help the Lizardmen make weapons. The party spend the day getting information and behaving like good little cultists. This Castle is a staging area then the loot is shipped off through the “gate”, under the Castle. At the end of the day group of travelers arrive, we recognize them as members from the caravan.

The party lay low until they can meet in the smithy. Above the forge is a cashes of hidden weapons, Azim and Errich also notice that the doors of the tower have been oiled and allows sneaky characters to move around unnoticed. Later at night Snapjaw says there have been soft skins looking for us. In fact Borngray is looking for us. The omens are right for the Lizardmen to move. Incidentally the trap doors are nailed shut to keep out the Giant Spiders. A plan is hatched to kill the Bullywugs and heroes will attack the leaders.

As the party leaves the forge. The Bullywug guard is killed (croaks) as Errich slips a knife into its neck, killing it softly. Leaving it propped up against the wall. The Lizardmen move into the Bullywug housing and proceed to let the hatred flow. The heroes continue to the main tower, where they come across a bunch of Cultists to investigate the noise coming from the Bullywug stables. Que very quiet battle music.


Five cultists. Jareath replies to their polite inquires with a Hold Person spell. Azim moves with blistering speed killing one. The rest of the party let loose killing the cultists. Behind them are three Guard Drakes who attack Azim, Sir Axialrod and Ulfgrim. At the end, in 24s, all Guard Drakes lie dead.

Day ends with heroes heading to the tower.

Caravan Continues into the Swamp
On the trail of the Dragon Horde

The Stag Party infiltrated the warehouse and discovered a locked storeroom. Opening the lock, they found the crates from the Cult’s caravan. They had been marked with chalk. The heroes changed the marking on the crates, but while doing that, were interrupted by some Lizardfolk emerging from a secret trap-door in the floor. The Lizards were dispatched and the Party followed the tunnel. It emerged into a swamp ( The Mere of Dead Men) at a small campsite, where the loot was being snuck out of the work camp…

Errich came to too find that the Stag Party had tracked the treasure only to be ambushed by Lizardmen. They had captured a Lizardman named Snap-Jaw. He in fact would like the the Stag Party to remove the Bullywugs his mortal enemy. An enemy of my enemy is my friend sort of thing. Clasic showdown.


Half the party wanted to follow the Snap-Jaw in the middle of the night to the Castle two days into the swamp. Snap-Jaw convinced them to wait to morning. As morning broke the party headed into the swamp following the directions (or the marker stones) along the path. The path is a vaguely “dry” path where it only sometimes comes up to the thighs of hero’s (and neck of the 3’ tall Errich). 8 hours into the swamp the party notice “log” moving though the water at them. Crocodiles. Que swamp sound effects.

Both heavily armoured party members move in front of Janthyra. She must of used her eye fluttering on them. Ulfgrim hits one and casts Spiritual Weapon. Sir Axialrod kills one. As that the smelly swamp water is waist deep on Errich he activates his magic ring and jumps into the branches of a nearby tree. This left a gap in the rear battle line and Jareath and Azim are bitten and grabbed the Crocodile, they then prepared to drag their prey into the depths of the swamp. Azim escapes one mouth. Janthyra casts Sleep, putting two too sleep.

Jareath casts Thunderwave hurling the Crocodile attached to his leg away. Ulfgrim kills another, Sir Axialrod gets greedy and kills another two. Errich shoots from his tree annoying a Crocodile The Crocodile blasted away return to nibble on the soft back rank. Their combined jaws take large chunks out of Azim and Jareath. Azim kills the Crocodile chewing on his leg. Janthyra casts Eldritch Blast killing the Crocodile on Jareath, Jareath then kills another. Ulfgrim and Errich kill the remaining Crocodiles. (We don’t count the killing of the sleeping pets.)

Ulfgrim summons the abilities of his Silver Goddess, Berronar Truesilver, to heal the very injured party members. The party continues. Snap-Jaw, who somehow managed not to be eaten by Crocodiles, warns the party that he has a friendly camp site , and doesn’t wan’t them all killed. Azim makes some quip about Leamunds Tiny Hut, which Jareath doesn’t take kindly too…… some one going joke thingy. As dusk starts to settle the members of Lock-Jaw, sorry Snap-Jaw’s tribe arrive. He tries to convince them that the Stag Party are here to help with their Bullywug problem. Out of nine tribe members 4 disagree. Que a very confusing fight where we don’t know who is on our side.

Club fight! Azim rushes to defend Snap-Jaw. Errich sees them move to attack Azim an shoots one in his shield. The “bad” Lizardmen don’t achieve much success. Janthyra casts Crown of Madness on two of the bad Lizardmen. As the power takes effect chaos effects her power, summoning a Flumph behind the battle line. After a series of club hits a bad Lizardman dies. The Flumph sprays goop out of its fish like mouth. Hitting the Lizardman on the ground, causing him to absolutely stink, poisoning everyone within 5’ of him. Azim misses the the Lizardman on the ground. Errich hits. The controlled Lizardman kills his friend. Janthyra Witch Bolts and kills a bad Lizardman. Jareath uses Vicious Mockery on the last Lizardman who is finally killed by Ulfgrim. Ulgrim continues and kills the Flumph, and as Jareath says you killed one of gods Lawful Good creatures.


Days ends in the company of our allies.

Daggerford Investigations Part 6
Freeing the Duke (and a Party)

The evening starts in Duke Maldwyn Daggerfords office. The fight hasn’t already started but it seems imminent.

Errich acts first by hiding in the corridor. Piff. A robed figure appears floating by the corner of the roof. The Stag Party feels something assault our minds, Mind Blast, half the party fall prey to it, clutching their heads. (Azim, Jareath and Sir Axialrod). Janthyra casts Tarshers Hideous Laughter at the Duke causing him to fall over laughing. Jareath cries “My Brain Hurts” and continues to splutter. Likewise Sir Axialrod and Azim.


Ulfgrim, shrugs off the pain and casts Guiding Bolt hitting the Robed Figure causing it to glow. Errich seizes the opportunity and shoots the floating figure breaking its concentration causing it to fall to the ground. As it falls its hood slips back revealing he is in fact purple and a Mind Flayer. He pick himself up lurches forward and uses its Mind Blasts again. The Physic Cone hits Janthyra, Sir Axialrod and Ulfgrim. The Duke stops laughing as Janthyra’s concentration is momentarily disturbed. Ulfgrim ignores the Duke and moves to the Mind Flayer (as he is the greatest threat). Ulfgrim hits the Mind Flayer with his hammer. The Mind Flayer swivels and does a Zoidburg getting its tentacles wrapped around the dwarfs brain.

Janthyra misses with two Eldritch Blasts. The Duke moves forward and hits Janthyra with his Flame Blade, causing her to collapse unconscious. Errich again hits the Mind Flayer from the side with a sneaky bow shot. Seeing the tide turn against it, the Mind Flayer pulls out a silver rod and disappears. As he disappears the Duke stops stalking forward. Sir Axialrod then disarms the rather confused looking Duke.

Errich offers Janthyra some “tea” which she accepts as she was unconscious. The Healing Potion must have shocked her badly as she sits up and reaches for her dagger (to stab the Duke). A look of confusion passes over her face as she finally realizes that she doesn’t have a dagger so cannot stab the Duke. Errich coughs and apologises. With no weapon she just huffs and turns her back on Errich. The Stag Party then tell the Duke what has transpired in the last few months.

With the freeing of the Duke, Daggerford erupts in celebration…. with Jareath telling great heroic tales and the Halfling entertaining the crowd at a glorious banquet.

The next day the caravan prepares to finally depart Daggerford. A man joins the Dragon cult (they have been turning away all others), a man with tattoos on his head (Errich and Azim noticed). Sir Axialrod relalises that the Dragon Cultists have taken note of the The Stag Party and can be seen pointing and talking about us under their breaths. As the caravan leaves for Waterdeep the heros notice someone else watching us, a female Gnome (dressed like a Russian leprechaun) , she also appears interested in The Stag Party. The party note that she is aware of our curiosity and knows that we know. Errich introduces himself, her name is Jamna Gleamsilver. She doesn’t reveal anything even with Errich pleading. A couple more days pass uneventfully, then out of the blue Sir Axialrods wagon breaks. Janthyra casts Mending and fixes the wagon. Errich notices a Dragon Cultist taking particular pride. Errich and Sir Axlialrod hatch a plan.

The next day during breakfast the Gnome approaches and stops Sir Axialrod from eating it. She pulls out a bead. One that would kill the PC’s….. Sir Axialrod accuses the Dragon Cultist of stealing his favorite dagger. The Cultist protests. Sir Axialrod insists. Jareath backs up Sir Axialrod, and convinces the caravan to turn on the Dragon Cultist. Guilty. The Cultist is tied up and to be given over to the authorities in Waterdeep. As the wagons depart one of the Dragon Cultists wagons breaks down. How unlucky is that. As night falls Jamna approaches the Party and says she is on the same side. She would like us to investigate and find the hidden items. SIr Axialrod uses the opportunity to intimidate the man tied up, he resists but reveals that he is indeed the Cult of the Dragon.

All this activity just escalates the situation…. they now hate Sir Axialrod. A couple of days near Waterdeep, Sir Axialrod is accused of murder of one of their Guards. After much discussion the Cultist back down. They don’t even hide their hatred of Sir Axialrod now. Errich investigates and sees that it was a sword wound that killed the guard, a small sword. Remarkably similar to the one carried by Jamna. A few more days later the Caravan arrives in Waterdeep, the city of Splendors. The Stag Party is paid for their services…. some more than others.

The Harper, Carlon Amoffel, suggests that we sleep at the Yawing Portal, and he will meet the party there. No-one is particularly interest in climbing down a big dark hole in the ground to the Under Dark. Later in the evening as The Stag Party relaxes (drinking and eating) Carlon reports that this is not the final destination of the Cult of Dragon. They are heading north and have attached themselves to a construction caravan….. and we should do the same. The caravan is being run by the High Road Charter Company who membership includes the current Lord of Neverwinter. At this point Jamna the Gnome turns up saying that she wants to come. Errich protests due to a lack of trust (and an earlier dead guard). But Janthyra hires her on, tricking her that she needed that a reference from her last employer …. the Zhentarim. Who apparently are not all about the Black Lord (Bane) now …. not many of the party like this but….

The next day Jareath finally helps Ulfgrim dress properly by buying some Dwarven Plate. He now looks like a mobile ironmongery .


The party then head to the High road Charter Company and attempt to be hired on as Guards. Again competing in the I get paid more than you game.

Errich – Middle Tier (8gp)
Jareath – Middle Tier (8gp)
Sir Axialrod – Top Tier (10gp)
Janthyra – Top Tier (10gp)
Ulfgrim – Top Tier (10gp)
Azim – Bottom Tier (0gp)

After a little haggling The Stag Party is accepted on as caravan guards much to the look of horror on the faces of the Dragon Cult (and hatred of Sir Axialrod).

Seven nights out of Waterdeep we camp upon the top hill and a swam lies to the West, but nothing happens. Three days later the caravan arrives at the Carnath Road House (the destination). The tavern is run by Bog Luck the half orc and has a scabbard decorated with a dragon motif (suspected Dragon Cultist). Azim notices that all the Cultist Crates are being locked up in the more secure warehouse storage area. Unluckily for Errich the cook’s name is Gristle Pete and he is a grumpy human, and his cooking matches his nature/name. During the disappointing evening meal, a Cultist approaches the table and insults Sir Axialrod. He duly takes offense and accepts the challenge. A ring forms. Que fight music. Azim and Jareath move off to the Stag Party room (in case the fight is a distraction). Errich dives under the table.

She pulls a sword and is duly smashed by Sir Axialrods rather evil looking flail, until she is crushed to pulp. The Half Orc laughs. Then everyone just goes back to eating and drinking. Errich crawls out from under the table, and Janthyra and Azim return from the Stag Party room.

Day ends.

Daggerford Investigations Part 5
Repel the Devil

This episode finds The Stag Party in the temple of Amaunator killing the evil priests of Bane in the hope of stopping the fires from Hell and releasing the Devils.

Azim and Ulfgrim look off to the right and up. Sir Axialrod leads Jareath, Janthyra and Errich up the stairs. Climbing the stairs the PC’s find themselves confronted by a floating sword and shield (with the symbol of Bane), behind this are seen shapes in the dark. (Tortured Souls). With battle immanent Azim and Ulfgrim join the others.

Sir Axialrod dodges past the sword and sees four Tortured Souls and attacks one. Janthyra moved forward and is hit by the magic floating sword, as the dark radiant power subsides she slips past casting Eldrich Blast hitting two Tortured Souls. The Tortured Soul in fighting Sir Axialrod explodes in a pile of goo. Ulfgrim is also hit by the blade then smashes the Tortured Soul. Jareath climbs up to avoid the blade but is hit anyway. The sword and blade then dissipates, he then hit a Tortured Soul. The Tortured Souls then groan forward, hitting Jareath but missing Ulfgrim. Errich moves up sees the sword missing (yet again avoiding danger) throws a dagger and watching the Tortured Soul explode its bits all over Jareath. Sir Axialrod strides forward killing one more and knocking the last Tortured Soul to the ground which is then finished off by Ulfgrim.

As Errich listens at the door, and hears it being opened. As it does evil floating spirits can be observed. A man dressed in Half Black Plate Armour with a white hand, with hooves and horns a Tiefling…. Daros Hellseeker. Sir Axialrod tries to shove him, misses but hits him with his sword, then is forced to retreat. Ulfgrim casts Spiritual Weapon and hits him a Sacred Flame. Janthyra casts Frost Bite hitting Daros.. Jareath casts Heat Metal. Errich slips past sticks his Rapier in one side of him as Azim smashes him to death from the other.

Daros has a Magic Flail and the Half Plate goat Armour. Errich checks that he is not feigning death by sticking his sword in his throat. Nothing of interest can be found in the bedroom. Securing the room Ulfgrim offers a prayer to his Silver Goddess and heals the party, Prayer of Healing.


The sound of roaring flame can be herd from the next room, a 15’ balcony overhangs the place from the which the fire comes from. In the middle of the flames a dancing shape can be seen, a Bone Devil. Errich reacts first then positions him self behind Sir Axialrod. Jareath moves into room and inspires Sir Axialrod. Azim uses his wand to hit the Devil causing damage to the Bone Devil as bolts of force hit home. Ulfgrim moves in and casts Guiding Bolt. This results in the Bone Devil being coated in light. Janthyra moves in and casts Witch Bolt but misses. Sir Axialrod moves forward. Errich prepares and shoots the Bone Devil with a magical arrow as he lands in front of Sir Axialrod and Azim.

He slashes at Azim with his claws, and nearly kills the Knight with his stinger but is saved by the Dwarfs shield. Jareath casts Heroism on the monk, Dwarf and Knight. Azim uses his wand again. Ulfgrim casts Spiritual Weapon and misses with a Sacred Flame. Janthyra calls forth a rallying cry and casts Witch Bolt but hits the door frame. Sir Axialrod uses the evil Flail to hit the Bone Devil twice. Errich misses. The Bone Devil hits the Azim twice but misses the Knight due to the the dwarfs shield again. Jareath misses with a bow shot and heals Azim. Azim uses his wand again. Ulfgrim gets confused and corresses the Knight, misses with the Sacred Flame and hits with the Spiritual Weapon. Janthyra finally hits with a powered Witch Bolt causing the the Bone Devil to explode. All hail Janthyra Devil Slayer.

All that remains is to turn off the flame! With divine inspiration…. Ulfgrim realizes that he needs to use his Channel Divinity ability. Calling on his Silver Goddess the Gate Closes. Across the pit is another balcony. Walking down stairs they party walk around the pit which now is only 20’ deep. The rest of the complex is empty. As the PC’s plan to leave….. the spirit of a large cat appears and out of the darkness emerge eight household cats.

Next of the list is Duke Maldwyn Daggerford. The Stag Party moves quietly from the the temple heading for the Dukes compound. As they move through the back-streets they are spotted by something. Jareath yells a warning as his magical bow hums a warning. Something invisible. Something deadly. Janthyra screams as a large beast attacks, raking two claws across her back. Ulfgrim swings randomly hitting something.. Something purring. Sir Axialrod also hits something. Errich surprisingly sticks his dagger into something before moving back. Jareath misses. Azim flying feet of doom misses twice pushing it pack then finishes it off with a uppercut to the invisible snout. Dead Hell Cat.

Janthyra is healed by Ulfgrim’s Silver Goddess.

A the Manor gate there are no Guards. With only one way in the front door it is. Inside the manor is unusually quite. The bottom level is almost empty. In an up stairs office we find a man resembling the Duke behind a desk. Sir Axialrod asks that Duke rescind his orders but he believes it safer as it is. Jareath calls a warning.

As he stands up he draws his sword, a flaming sword ……

Daggerford Investigations Part 4
Having a Devil of a Time

With the defeat of the Ogre magi the hero’s headed back to the caravan for a well deserved rest. Jareath took the time to divide up the booty (340gp, 8sp, 3cp to be exact for the lawful). Errich claims “The Black Pearl” and pays the difference. The hero’s sleep is interrupted by strange dreams (Cthulhu again) this time finishes with a voice saying.

“The bells toll, the gate swings wide” …… and the party wake to the sound of trumpets (heralds) from Daggerford.

The Duke is making a proclamation and a crowd is forming outside the Dukes abode. Heavy black clouds coat the sky, but no thunder or lightning yet. The crowds quietens down as Duke Maldwyn Daggerford appears on the balcony. Most of the party notice that the Duke is strangely emotionless.

blah….. blah …. gone evil….. bar Daggerford gates, ban the good guys. (Oh look my weak mind is being controlled).


As he finishes the speech a Bone Devil appear on the roof of the manor. Cackling manically. The crowd flee…. and some guards, 6’ red skinned, glowing orange eyes Fiend Guards appear at the gate. As the hero’s survey the scene they hear the temple roof of Amaunater collapse and see pillar of fire erupt from the temple ruins.

As Sir Axialrod asks Fiend Guards to surrender, one of the Fiend Gurads change into large red wolf-like creatures with glowing orange eyes. Que battle music. Azim, Errich and Ulfgrim position themselves. Ulfgrim casts Protection from Evil. Jareath stood still and loosed an arrow from the long bow of warning at the Bone Devil, but misses. The dog hisses a warning. Then Sir Axialrod moves up hits it with a sword and knocks him over with his shield. Janthyra casts a spell Tarsha’s Hideous Laughter, but it resists the effect. Azim hits it the prone dog multiple times. Errich moves back and shoots the dog fighting his friends.

Ulfgrim hits the dog as well. As the Bone Devil cackles the Fiend Guards attack. The remaining Fiend Guard sees an opening and sinks his claw into Ulfgrim. Sir Axlialrod drives his sword into the Dog fiend. With hiss the beast disappears into a cloud of sulfur and smoke. Poof. Jareath finally acts, missing the Bone Devil and Janthyra misses with her Witch Bolt.

More Fiends Guards (three) are seen leaving the Keep for the Gate House. Azim hits the other Fiend Guard. Errich yells. “We must leave to fight another time” and then shoots the Fiend Guard. Ulfgrim hits the Fiend Guard with his hammer and his Spiritual Hammer. Jareath then hits the Bone Devil with his longbow. Sir Axialrod then smites the other Fiend Guard turning him into an ash cloud as well. Janthyra casts Armour of Agathys.

The hero’s debate what to do. Azim waits for more Fiend Guards to arrive. Errich also waits. Jareath hits the Bone Devil again. The three Fiend Guards arrive and two go Invisible. Two troops of Daggerford guards are seen coming from the town, they are led by a large purple Fiend Guards. Sir Axialrod moves to follow the halfling. Followed by the party making a hasty retreat. Ulfgrim opposes running away and just walks twice. The evil doers don’t give chase.

As the hero’s slink into the town everything quietens down. Villagers are seen locking up, shutting doors and removing the fair stands. The hero’s head to the last known whereabouts of Sir Isteval, his house. As the hero’s slip through the town we pass patrols led by Fiend Guards, noticing that the human guards look somewhat unsettled. Arriving at Sir Isteval’s the hero’s find his door unlocked (when checked by Errich). Searching the house we find it empty. All they find is a gold coin sitting on a table. Recalling that they had a feast at a tavern called the “Lady Luck” the party heads that way.

Without the ability to hide weapons the party sneak (with the help of Azim’s Pass without Trace) to the “Lady Luck” tavern. Inside it is quiet. We recognize a Halfling called Curran….. “oh, here are the hero’s” with Azim taking him to task about his sarcastic attitude. He tells us that Sir Isteval and the priests are in hiding. He looked at the party with pleading eyes and asked us to help as the Duke was not truly evil.

Party Plan:
- Sneak to Temple.
- Stop the fiends appearing
- Free the Duke.
- Have a party.

Again with Azim’s help they arrive at the ruined temple. The temple is mostly made of stone with decorations to make it look like a shining sun….. where the roof stood a column of fire has taken its place.

OOC: Party Name, STAG PARTY (well it is where we got the only magical weapon the party has)

The STAG PARTY follows the lead of Sir Axialrod and try to sneak into the Temple by left side door. Inside they hear laughter coming from a room, Sir Axialrod comments “Honestly who laughs at the burning of a Temple”. Bursting in the party find two individuals playing dice. Both wearing Spiked Plate and have a large black hand on them (Evil worshipers of Bane).

OOC: We thought Bane had died in the Time of Troubles.

Errich moves to the doorway and prepares to throw a dagger. Jareath uses Visious Mockery on the female (named Farji). Errich misses as Azim got in his way. Azim hits the male bane worshiper three times with his fists. Jathyra does nothing visible to the party and stands there sighing. Sir Axialrod moves in and cleaves the bane worshiper in two. Errich misses again, as does Jareath with his bow. Azim throws two darts, one hitting with surprising force. Janthyra hits with two blasts of crackling energy, Eldrich Blast. Ulfgrim hits Farji with his hammer. Errich seeing an opening, kills Farji with his thrown dagger, then moves in to pickup his two daggers.

Janthyra notices a door open and another Bane Priests are starts to emerge. An Eldrich Blast hits him in the chest. A warning appears in the party mind…… Janthyra has turned into a witch…..sorry Warlock. She then slips into the room. Sir Axialrod moves into the corridor and hits him. With Ulfgrim’s help the Bane Priest is killed. THe next room is an office. The Bane Priests only have their Plate Armour and Morning Stars, no secret plan/notes can be found.


Stag Party continue to search the Temple, the next room contains a Hell Hound. Que more battle music. Sir Axialrod moves in and hits it twice. As does Azim, who hits it three times. Janthyra casts Frost Bite from the doorway then moves away. Then Jareath sledges from the doorway causing its heart to stop. The Hell Hound disappears into a cloud of acidic smoke leaving nothing but bits of blackened charred fir on the ground.

OOC: Hell Hounds now breath like Fire Ball, kudos’ to them.

The party take some vials of Holy Water. The Stag Party moves up the stairs as the day ends.

Daggerford Investigations Part 3
Paladins, Bookshops and Evil

This episode begins with the hero’s climbing the stairs of the Reality Wrinkle book shop.

The room above is dominated by a large table with two half eaten breakfasts on it. Apart from this there is nothing here. Level three has two people. a man and a woman standing in front of a “gently wafting” curtain. Both are lined with frost wearing blue robes. As the hero’s enter the room the woman welcomes the hero’s….

“Welcome guests, are you here to see the gate open….”

No is answer. Expressions harden, hands grip weapons tighter and reach for spell components… cue battle music.

Sir Axialrod strides forth and swings his mighty sword, the attack is foiled by Mage Armour. The male Warlock attempts to cast a spell but it fails (Tarshers Hideous Laughter). The female Warlock casts a spell trying to remove all the moisture from Sir Axialrods body. Janthyra moves in and casts Witch Bolt hitting both enemy combatants. Jareath cast Disonant Whisper hitting the male Warlock again. Errich assists Ulffgrim stride forth and with a mighty blow from his blessed hammer “Sharkslayer” kills him. Azim contemplates the nature of the uniform.

Sir Axialrod attacks, hitting the female Warlock and is hit by a blast of frost (Armour of Agathys)…. almost turning him into a metal clad Popsicle. He then beats a hasty retreat, staggering down the stairs next to the halfling. The female Warlock then released an Eldrich Blast at Janthyra. Janthrya continues to use her Witch Bolt to drain the Warlock. Jareath slips beside the female Warlock stabbing her with his rapier. Errich snuck through the gaps between everyone’s legs and hit her from behind. Finally Ulfgrim calls upon the power of his Goddess to blast the Warlock with radiant energy (Guiding Bolt). With the battle over Ulfgrim calls on his Goddess again to heal the heavily damaged party. Final Talley Servant of Berronar Two, Evil scum Warlocks, Zero

After a quick search (loot) if the bodies, magical slippers, a potion of healing, a wand and a ring are found…. a horde of treasures! Nothing to suggest the paladin Sir Isteval was stuck in the floorboards up here.

Down stairs. The warp taint is strong down here, and affects Azim and Errich. A meeting room. Most of the party hear the hideous gibbering coming from a door. Errich pipes up with the idea to block sounds from the room. Azim uses his Ki to cast Silence.

Sir Axialrod kicks in the door. Three figures are revealed (two men in robes and a Gibbering Mouther) and man lying curled in a ball on the ground. The room is just wrong…. angles, distance space. With no sound Jareath fires his bow and hits a robed man. Without sound a look of frustration passes over their faces, followed by tears. Both then pull short spears from their robes and attack the plate wearing fighter. Azim throws darts at the Gibbering Mouther, Sir Axialrod also attacks. Ulfgrim moves in and attacks a silenced unhappy warlock.

Janthrya moves up stairs, Errich shoots under the legs of the table hitting the Gibbering Mouther. The Gibbering Mouther uses it’s spit to flash bang and then fails to bite Sir Axialrod. Various shots/attacks hit the Gibbering Mouther who quivers with the impacts and falls to the sustained attacks. The first warlock is killed by Ulfgrim, the second is killed by Sir Axialrod. The party recognize Sir Isteval as the man on the ground. Being surrounded by the strange otherworldly energies have had a bad effect on Sir Isteval.

The party escort Sir Isteval back to his house, and by the time they return he has recovered most of his wits. With the cult neutralized the party return to the guard house. Using the short rest to attune the magic items.

Slipper of Spider Climbing
Wand of Magic Missile (7)
Ring of Jump

As the hero’s rest they are invited to attend a feast in their honor at the “Lady Luck” tavern. The presentation is made by the Duke’s sister, Lady Morwen Daggerford each hero with a Silver Broach with a Deep Purple Amethyst. As the hero’s leave the feast they hear a loud clear voice….

“Hey hero’s” and from an alleyway a figure casts a spell Cone of Cold, an Ogre Magi.


The blast hits Jareath. The Ogre Magi then ducks back down the ally. Jareath follows the creature casting Dissonant Whisper which causes the Ogre Magi to flee. Errich reacts next and climbs a building and see’s someone lurking above Jareath and yells a warning.

Janthyra users her new slippers to climb the building and cast Witch Bolt hitting the Assassin. Sir Axialrod moves up the alley throws a dagger and maneuvers Jareath back beside him. As the hero’s engage the Assassin another Assassin emerges out of the dark and strikes down Janthyra. Poison and Sneak do a good number. Azim blasts the first Assassin off the roof.


Jareath climbs the roof which causes Errich to be brave and get behind the Assassin. Sir Axialrod climbs up as the Ogre Magi materialises out of a cloud of gas. He then attacks Jareath with his huge Glaive. The Assassin luckily misses. After hearing the plaintive cries of his fellow hero’s, Ulgrim climbs up and heals Janthyra with Healing Word. Saving her from imminent death. Jareath casts Heats Metal on the Ogre Magi, somewhat enraging it. Errich hits the Assassin. Janthrya casts Shocking Grasp on the Ogre Magi. Sir Axialrod drives his sword through the Assassin and maneuvers Janthyra out of harms way.

The Ogre Magi misses with the Glaive but pushes Jareath off the roof. No super hero landing. Azim sees the others in trouble and sprints up the roof and attacks the Ogre Magi with his Fists. Stunning Fist! With the Ogre Magi stunned Ulfgrim casts Sacred Flame and also Spiritual Weapon, both of which hit the Ogre Magi. Jareath, lying on the ground below casts Dissonant Whisper creating discord within it’s evil mind. Errich slips behind the Ogre Magi and manages to do a little damage. Janthyra casts Scorching Ray, but is obviously still hurting from the earlier assault only hits with only one bolt. Sir Axialrod, Azim and Ulfgrim concentrate their efforts and beat on the Ogre Magi.

Back to Jareath, still on the ground. Seeing the Ogre Magi still holding on, focuses his will and with one final push of his Heat Metal spell causes the spell to glow white hot almost cooking Ogre magi in his armour. A final scream of pain passes its lips as it falls topples off the roof with a resounding spat.

The Assassin and cooked Ogre Magi are searched. A Massive Glaive and some poison bolts and a couple of Short Swords. No secret note or evidence. Someone wanted the hero’s dead but who?

Day / Night ends.

Daggerford Investigations Part 2
Murder, rats, madness and evil continues

This episode begins with the hero’s in the Daggerford Bell tower surrounded by the bodies of their enemies in the were-rat nest. This time we find Janthyra staring off into space, contemplating the nature of the universe.

As the hero’s exit the Daggerford Bell Tower the hero’s find they are ringed by what appears to be 7 town militia/guards. Rather than attack, the hero’s agree to surrender (and explain) to the Duke Maldwyn Daggerford. Suddenly a humanoid bursts out of the darkness and caves in the skull of a guard. Splat. The humanoid is gray, covered in fur skins and without eyes….Jareath cries out in shock as he recognizes it as a Grimlock a humanoid race that lives underground.


As the shock subsides various (eight in total) other Grimlocks emerge out of the dark. Que battle music. Azim springs into action followed closely by Ulfgrim and Errich. The combined attacks of Ulfgrim and Errich kill a Grimlock. Jareath moves forward to defend a guard. As the Grimlocks attack a look of horror passes over the poor militia’s faces (as nobody thinks about the minion families). Two militia die and two of the Grimlocks flee back into the mist. The militia fight back killing a Grimlock and injuring two more. Azim also ends one, sending it back underground, this time dead. Ulfgrim moves to save a guard and dispatching another Grimlock. Errich leaves the safety of the Tower, picks up his thrown Dagger and kills the Grimlock fighting Sir Axialrod. Sir Axialrod, grumbled something about “that was my one” strode toward the last Grimlock fighting the militia, using the dead guard’s spear (so not to break the law), pushed the spear through the back and out of the front of the Grimlock. Azim and Jareath hightail it after the two escaping Grimlocks but lose them as the disappear into the dark streets and alleys of Daggerford.

With two dead guards the remaining guards offer to escort us to their Lieutenant, named Miller. Or Lieutenant Dan as Jareath calls “her”. They are escorted across the courtyard. Jareath spins (sorry tells) the heroic tale of the were-rat warren and saving of the militia outside the Bell Tower. She nods sagely to the inspired verses of Jareath who somehow turned it into a dramatic tale with musical accompaniment. After finally closing her mouth she explains that everything seems to be falling apart without the local hero, a Paladin called Sir Isteval (of Amaunator), who seems to be missing as well . Lieutenant Miller agrees that the hero’s can carry weapons openly (providing Errich with a warrant) and asks if the hero’s can check in on Sir Isteval and then track the Grimlocks who attacked the Bell Tower.

Ulfgrim with the help of musical accompaniment, his silver Goddess and Azim track the Grimlocks to an abandoned warehouse on the outskirts of Daggerford. The trail leads to a window not boarded up. The remaining doors are boarded rather heavily. Jareath pushes Errich out of the way and climbs up the side of the building to look in the window. But even his heightened Elven sight has difficulty in the pitch black. The room behind the window appeared dark and foreboding. Jareath released three Light spells (with a soft yellow hue) and leans out the window and gestures at the remaining party members to come-on-in. Dark muttering could be heard from behind a wall. As Jareath creeps forward to investigate he disturbed a rat and screams (the debate to this day is weather it is a “manly” scream). Like a bad horror movie really. With surprise out of the question Sir Axlialrod climbs up ….. and calls out a “you-who” followed by the other party members. The party catch a glimpse of the Grimlocks before everything goes dark (a Darkness spell). Out of this magic darkness a Grimlock hits Ulfgrim, who is standing on the stairs down from the loft.

Sir Axlialrod leaps off the landing, trying to do a “super-hero landing” but no one sees it….. so it didn’t happen. Jareath tried to cast Light again….. but the spell fails as its magic dissipates. Azim also leaps off the balcony, then uses his innate Ki ability to give himself Dark Vision. Errich helps Ulfgrim hit the Grimlock who returns the favor. In the pitch black one Grimlock also strikes Sir Axialrod. Another Grimlock struck form the other side but only hit his armour. Sir Axialrod misses due to the magical darkness. Jareath sang a ditty to inspire Sir Axialrod. Azim edged around an inside wall and bangs into Sir Axialrod (he could tell with a simple meat and potato check). Errich cheers on Ulfgrim again. Sir Axialrod kills a Grimlock and Azim dives through the middle of combat and gets hit for his trouble. Ulfgrim finally kills the Grimlock in front of him, pushing the body down the stairs. The last Grimlock uses the darkness and does significant damage to Sir Axialrod’s side (sneak attack). Ulfgrim hearing a fight down the stairs moves slowly to assist Sir Axialrod hit and kill the final Grimlock.

With the final Grimlock dead the magical darkness lifts and allows half the party to see clearly. Jareath’s magic Light springs forth once again and the party find a locked chest under the stairs. Errich opens the chest revealing about 100gp in coins, a black pearl (500gp) and some scrolls (Shield, Enlarge, Tongues and Summon Wyste (Large Squid Thingy)). The party report back to Lieutenant Miller who sends the PC’s off to have long rest as they look exhausted. After breakfast (second breakfast for Errich) they report back to the Lieutenant and travel to SIr Isteval’s house.

The find Sir Isteval’s house main door was left slightly ajar, inside the house the party find two bodies in blue robes (similar to the colour warn by the miscreant on the roof-tops)…. Lieutenant Miller admits that one of the corpses had been interviewed about his involvement in a murder at a book shop called the “The Reality Wrinkle”. The Scooby Gang is off. The hero’s arrive at the bookshop to find that it’s nature matches its name…. decor, books, paintings all seem to relate to Cthulhu. Basically something is not right….. even the guy behind the counter. Jareath (with Errich annoying him) starts looking about, a lot of the books are about really esoteric type nature and ends up buying a book on bards (Notes Through the Ages).

Sir Axialrod flashed a scroll saying we had a warrant which caused the proprietor to panic and duck through the curtain at the back of the shop. Errich reacts first (checks under the counter, “borrows” the store money box, or collecting booty as Errich calls it) then amazingly grabs hold of the proprietor and pulls him back into the shop. Sir Axialrod steps forward and with a “excuse me mister” knocks him out. Jareath pulls back the curtain to investigate the back room, tables, more books, two closets, stairs up all with a feeling of reality twisting unease. One closet in the backroom has a strange “lunatic” humming coming from it, the other closet has stairs going down. The stairs going up are all confusing with strange angles. Jareath gets bored of no one helping and opens the “lunatic” closet. Inside is a red mouth monster thing (Gibbering Mouther). A least we know where the noise came from.


As the door opens grey goop seeps out freezing Jareath in spot. The Gibbering Mouther lunatic mumblings cause Jareath to just stand there with a strange blank on his face. Sir Axialrod also falls prey to the otherworldly gibbering and attacks Jareath but misses. Azim ignores the gibbering in his mind and pulls the bard out of the way (he also ignores the grey goop. The Gibbering Mouther slithers toward Azim then and spits something like a “flash bang” grenade, causing Azim and Sir Axialrod to go temporarily blind, then tries to sink its many mouths into Azim but misses. Ulfgrim strikes the creature, and casts Spiritual Hammer which also hits home. Errich ignores its otherworldly powers steps back and shoots it. Jareath is again afflicted by the “lunatic” gibbering but strikes the creature anyway. Azim is overcome by the gibbering and just stands there. The Gibbering Mouther bites it’s own tongue, and makes a series of sad faces as Ulfgrim squishes it.

A blue robed man coated in “frost” walks down the stairs and is Viciously Mockedby Jareath. Sir Axialrod hits the man but is hit by a nasty blast of frost in return. The warlock then calls upon his strange alien powers and Black Tentacles burst from his hands and strike at Sir Axialrod. Luckily he is able to duck behind his shield and avoid many of the tentacles, still the spell leaves horrid purple wounds as the necrotic spell draws at his life energy. Ulfgrim calls upon his Silver Goddess and casts Sacred Flame and hits him with his Spiritual Hammer…… its hammer time as the warlock collapses.

Up the stairs. Dum Dum Dum


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